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Thread 718799638

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Anonymous No.718799638 >>718799975 >>718801173 >>718801454 >>718802289 >>718802750 >>718804338 >>718805885 >>718806334
This game sucks. Castlevania 1 and 3 are great classic Nintendo games but for Castlevania 2 Simon's Quest, the game designers obviously were not thinking straight.
Anonymous No.718799975
>>718799638 (OP)
Now I just wanna go on record by saying I fucking love Konami, but this thing reeks of ass!
Anonymous No.718801173 >>718801662 >>718803512 >>718804712
>>718799638 (OP)
It's a great game.
And it's no more absurd or cryptic as any other game back during the NES era.
Has nobody played Legacy of the Wizard?
What about the first Zelda? Why does it get praised as an amazing classic when it's full of ridiculous bullshit like
-how there are multiple areas on the map where if you enter them without a guide you will get stuck in an infinitely repeating loop because there's some arbitrary invisible correct path
-there's a dungeon and several important items hidden in caves underneath bushes/statues you have to randomly burn down/bump into.
-the dungeons are filled with sections where you have to bomb walls, and there's no tell or audio/visual cues like in link to the past, and your bombs are extremely limited because they are the only way you can kill the dinosaur monsters in the dungeons. There's even a point in dungeon 5 that you can end up stuck in with zero bombs and you have to reset the game.
Anonymous No.718801454
>>718799638 (OP)
The ending sucks too
Anonymous No.718801662
>>718801173
What I don't get is why they decided the magic book/bible gives the wand a flame effect when the red candle already does the same shit. That mario-zelda hack was the smartest shit ever by giving it a bomb effect instead. And it was fine because you could still use bombs as traps for teleporting enemies and against dodongos because hitting them with the explosions from bombs still does nothing. If the book!wand had a bomb effect, it would be great because it also does distant AoE, which is something lacking in Zelda 1, yet very much needed, since the darknuts are fucking assholes with their split second turns, able to block your full life sword throws in an instant.
Anonymous No.718802289
>>718799638 (OP)
Where hair?
Anonymous No.718802750 >>718803512
>>718799638 (OP)
Simon's Quest is a great game.
Anonymous No.718803512
>>718801173
>>718802750
Fuck you niggas. Goonies 2 was better than Simon's Shitfest could ever be.
Anonymous No.718804338
>>718799638 (OP)
Do people actually not like using guides solely because it's extra work and not because they feel any actual guilt?
Anonymous No.718804712
>>718801173
>-how there are multiple areas on the map where if you enter them without a guide you will get stuck in an infinitely repeating loop
There's always a direction in which to exit the loop if you decide you are lacking information
>-there's a dungeon and several important items hidden in caves underneath bushes/statues you have to randomly
Level 8 bush is positioned in a conspicuous position, Level 9 is hinted at, other hidden locations aren't required to progress. The intent was that you were supposed to look in every possible corner and share information with friends. Or just buy a guide, pussy.
>-the dungeons are filled with sections where you have to bomb walls, and there's no tell or audio/visual cues
There's maps, if you see a room on the map but you can't figure out how to reach it, it must be a wall you can bomb or a stairs to reach it
But the important distinction from CV2 is that when you try to do something you get an immediate response, in CV2 you have to kneel in a corner of the map for an unspecified amount of time for the cutscene to trigger
Anonymous No.718805885
>>718799638 (OP)
ASSSSSSSSSSSSSSSSSSS
Anonymous No.718806334
>>718799638 (OP)
Less than ideal game design doesn't make a game shit, just made people think harder