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Thread 718825037

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Anonymous No.718825037 >>718825430 >>718825507 >>718826703 >>718829524 >>718830672
ITT: Good games trapped in bad franchises
Anonymous No.718825078
Zoroark
Anonymous No.718825213 >>718825275
Mystery Dungeon is a bad franchise? Or are you retarded enough to think it's a Pokemon game?
Anonymous No.718825275 >>718825309
>>718825213
>game is about pokemon
>you play as pokemon
>"its not a pokemon game guise"
Anonymous No.718825309 >>718825485
>>718825275
yeah, because it's a Mystery Dungeon game. The skin of it doesn't matter. It's Mystery Dungeon.
Anonymous No.718825430 >>718825607 >>718825616 >>718832729
>>718825037 (OP)
Except other Mystery Dungeon games fucking suck. Shiren, the Etrian Odyssey spinoff, even Chocobo Dungeon.
PMD stands miles above them all specifically BECAUSE it's Pokemon. It's an example of an entire genre being saved by the franchise it got stuck with.

Proof: People still talk about, post about, create fanworks of, and ask for more PMD to this day, while they don't with any other MD game.
Anonymous No.718825485 >>718825619
>>718825309
Moron
Anonymous No.718825507
>>718825037 (OP)
mainline pokemon was still good whem pmd 2 came out
Anonymous No.718825607
>>718825430
Pokemon mechanics do just lend themselves incredibly well to the Mystery Dungeon formula, no arguments there.
I really wanted to get into Chocobo because I liked the concept of its job system but it just didn't hit right. Maybe the Wii(?) version is better, I played the Switch one and I mostly bounced off of it. I should give that another go.
Anonymous No.718825616 >>718828613
>>718825430
Yeah, but that's because way more people want to fuck Pikachu than a chocobo.
Anonymous No.718825619
>>718825485
Mystery Dungeon IS the franchise anon.
Anonymous No.718826663 >>718826710
Shiren and PMD is why I kinda hate Japanese autism. PMD smoothes out some of the straight up unfair bullshit from MD and adds more character, charm and a story. Makes everything so much more tolerable and a want to invest in it.
I've been addicted to Shiren 4, psp version, but there's only so much off screen porkos a person can take. MD2/first shiren is fun because its generally shorter and the random bullshit deaths tend to be funnier. In MD4/5/6 everything is just turned up too much outside of the main story dungeon. More mechanics and items just pollute the potential if being tactical. As bad as it is to say, 4 is better played as a puzzle game with save states working out how solve some of the non carry in dungeons like Mall or Beachside.
There's no character or story, one (1) ally in the entirety of 4 has any extra scenes or anything and none of the others have any interactions. I love the games but it's so dogshitty soulless in some ways.
Monster Girls and RE or whatever it's called adds just little things like the monster nests where you can talk to monsters and interacting with the girls is at least something more. I want to play the second one, and hopefully it's a little more polished but it's crazy just how much a little bit of interaction goes a long way.
(The torch NPC in Shiren 4 is the closest thing.)
The EO MD was abysmal, shame because I liked the concept of building up the town but relying on the allies and not really being able to commit to characters kinda sucks.
Anonymous No.718826703 >>718826795
>>718825037 (OP)
Were these worth playing story-wise after sky?
Anonymous No.718826710 >>718827424
>>718826663
It's mostly because MD is a dead-end genre. There's not much you can really add to it other than doubling down on the bullshit.
What would MD innovation even look like?
Anonymous No.718826795 >>718826869 >>718827206
>>718826703
It's downhill after Sky and Gates is the series' low point, but it's still alright.
The tier list is usually
>Sky
>Blue
>Super
>Gates
Anonymous No.718826869
>>718826795
I see, thx
Anonymous No.718827206
>>718826795
gates has a better story than super though which is what anon asked about
super's story is a fucking trainwreck
Anonymous No.718827424
>>718826710
Yeah, you are right. Maybe I'm just too blobber-pilled where you get very different flavours and playstyles.
I think actually adding into the more common rogue elements would be better. Like in the original, escorting people to the villages or trading times kept progression going. By the time you get to 4, this has mostly vanished minus monkey warehouse and the Inn Of The Wind (which was fantastic, the way allies talked about vs the way the escortees talked about it and then end ending.) Is all there is. PMD does this all pretty well, and the shorter trips for NPCs would be a much better way of having an excuse to level up items instead of just a happy staff sanctuary thing or something shitter.
The chocobo job system is entirely portable over to give more playstyles, would work nicely with the gimmick dungeons like endless night, or grass and scroll.
Night could be made more interesting outside of just the ability timing. Being able to light small bonfires, having sound design at night so you can hear things, ways of actually being able to trigger the formations instead of just cluster confusion. They removed nighttime mechanics without even trying to make it more refined.
Also, and this might be in 6, but a dungeon builder where you can build your own parameters and algos. Let people actually play with the systems a little more, it'd much more fun considering nobody does rescues.
There's so many little things you could do that would probably piss off the Japanese main base, alas. Maybe I need to dig through more doujin/indie mystery dungeon clones and see if there's a real star out there
Anonymous No.718827534 >>718827732
I didn’t like how super mystery dungeon was super focused on legendaries, in Sky they were an important part don’t get me wrong but when dark matter showed up and it was like “all the legendaries of the world must work together!” it felt like it was downplaying the achievements of normal mons. Doesn’t help that your partner was Mew, which I’ll excuse because it was a nice change of roles.
Anonymous No.718827732
>>718827534
yeah, it felt like a really shitty attempt at being "epic"
same deal with the harmony scarves, it just feels really weird and they never amounted to anything because you lose them in the end anyway
Anonymous No.718828613
>>718825616
>Yet another past PKMN smut drawer who nuked his gallery on Esix
Should I tell those traitorous chucklefucks that the PermamentBooru onion archive has been a thing for at least 8 years by now, so they'll never truly get rid the interwebz of their old lewds?
Anonymous No.718829524
>>718825037 (OP)
You could just play Chocobo's Mysterious Dungeon or Torneko: The Last Hope.
Anonymous No.718830672
>>718825037 (OP)
nah, pmd's gameplay is horrid.
mystery dungeons aren't fit for a party size bigger than 1. micromanaging the AI's retardation gets fucking draining, especially when dealing with traps. also, tapping on every tile before moving is fucking bothersome
Anonymous No.718832729
>>718825430
>damn, people are still talking about PMD and not the others? What could POSSIBLY be the cause of that? The fact that one is based on the most profitable IP in the world and the other hasn't had half of its games released outside of Japan? No, that couldn't be it...