>>718841849
The is a problem that stems from base building. It removes management of your units in favor of retarded minutae that don't matter.
The end result is players just select all + m1 on the enemy base once they've collected enough resources/turtled long enough.
It is the stupidest "gameplay" imaginable but there is a diehard group of people who argue incessently that it's what they want (and thereupon, don't actually buy or play any of the games that keep coming out and giving them 'what they want')
Meanwhile all the successful RTS games are now basically RTT games. RTS is effectively dead outside starcraft/TA/supcom.