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Thread 718849268

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Anonymous No.718849268 >>718849754 >>718850037 >>718850119 >>718851189 >>718852278 >>718853694 >>718855316 >>718855449 >>718855543
Game would instantly go from a 5 to a a 6.5/10 if weapon durability was removed and instead had a more traditional "each weapon is unique" route.
Who the fuck wants to loot the corpses of Moblins for a shitty stick, anyways?
Anonymous No.718849559
i don't know some people like that.
also it pads the game time so those weirdos that calculate like how much game costs per hour of game time get their fullfilment of boring busy work and can sleep well when they think how they only paid 5 cents per hour for the game
Anonymous No.718849754
>>718849268 (OP)
>Game would instantly go from a 5
8 years later still seething. absolutely hilarious
Anonymous No.718849827
Or if you collected a bunch of tools throughout the game that can be used as weapons like in all other zelda games but hey, open world and illusion of choice or whatever
Anonymous No.718849921 >>718853230
Anonymous No.718850037
>>718849268 (OP)
Weapon durabiluyt didn't bother me until I got the Legendary hero weapons and they still broke. Why the fuck does the Master Sword just stop working. It's still sharp nigga I can just use the blade?
Anonymous No.718850119
>>718849268 (OP)
>Who the fuck wants to loot the corpses of Moblins for a shitty stick, anyways?
solved in totk, you now get weapon parts instead which can be used on worse weapons, making good stuff
Anonymous No.718850150 >>718851006 >>718855408 >>718855601
I actually like weapon degradation.
I never felt attached to any weapon enough to feel sad about losing it nor like I couldn't finish a quest without my "favourite" weapon.
I DID enjoy those, "oh shit" moments in a fight when I had to scrape by using improved weapons I found.

Weapon degradation is a fun mechanic and I think people who dislike it play their video games in a very boring way.
Anonymous No.718850276
Open world crafting slop has been a disaster for video games.
The Necksnapping Anon Slayer No.718851006
>>718850150
You never felt attached to a weapon because they were all shitty and broke...
Anonymous No.718851189 >>718851825
>>718849268 (OP)
the only thing i dislike is the shitty weather
the game looks so pretty when it's sunny, but the weather everywhere is nearly cloudy
i don't know what they were thinking
did no one playtest this?
Anonymous No.718851580 >>718852978 >>718853320 >>718855474
Literally the whole fucking point of the game is weapon durability retard. I wish they went further and equipment degraded so that you'd need to brew potions to get those effects.
>Weapon durability exists so that people don't powergame and beeline to the best weapon right after finishing the tutorial. It'd probably be a spear in Hyrule Castle or some shit where after you get it you steamroll the whole game
>Same reason why they give you the tools to complete the game at the start, you're not running to Kakariko Village for Bombs or Gerudo Highlands for a Hookshot, it's all available to you
>There are a billion Koroks because they wanted to encourage you to explore and gain power, not because they wanted you to do every fucking Korok puzzle.
Literally every part of this game is designed so that you can go anywhere and do anything without worrying about typical open world RPG shit and it's great for that.
Anonymous No.718851771
it's a compromise to add content to the open world because zelda fundamentally doesn't have enough content to fill one, witness hyrule field in OoT, now I love OoT but Hyrule Field would not survive today's marketing managers and focus group testers because it's "too empty" for an "open world."

weapons constantly break > player constantly needs weapons > sprinkle enemy camps all over hyrule field


>inb4 eric calls me an ootsnoy
Anonymous No.718851825
>>718851189
>weather in a region being threatened by Ganon's inevitable release is not amazing
People really just don't think about shit anymore, huh?
Anonymous No.718852278 >>718852490
>>718849268 (OP)
Weapon degradation takes the game from 5/10 to 9/10. Without it the game would be boring.
Anonymous No.718852490
>>718852278
Odd, because the game is already incredibly boring due to the incessant need to farm disposable gear. You're probably right, though. The game would be even more boring if you didn't have to scavenge for trash to pad out the run time.
Anonymous No.718852502
ZELDA'S PERFECT ASSS
Anonymous No.718852978
>>718851580
>>Same reason why they give you the tools to complete the game at the start, you're not running to Kakariko Village for Bombs or Gerudo Highlands for a Hookshot, it's all available to you
This fucking sucks though, it makes it so the entire world opens up all at once, there's no sense of "journey" to it if I can just walk there straight out of the plateau.
Anonymous No.718853136
Resource management adds nothing to the game and its already a barren slogfest, the only good part is fucking around with the physics.
Anonymous No.718853230
>>718849921
>Journo scores desperately trying to relive their childhood
Anonymous No.718853320 >>718853482 >>718855576
>>718851580
>they give you the tools to complete the game at the start, you're not running to Kakariko Village for Bombs or Gerudo Highlands for a Hookshot, it's all available to you
this reduces the entire rest of the game to a list of pointless chores by destroying the essential fun element of Zelda progression, which is that Link can do more things as time goes on.

it's really bizarre how people have forgotten that that's what is actually fun about games, GETTING new things to do once you feel like you've gotten comfortable with everything you can CURRENTLY do.

an endless list of the SAME things to do is dumb, unless you can sprinkle meaningful rewards throughout that progression. BotW doesn't do that, and modern tendie thinks this is a merit to the game's plan and design. that's either buck breaking, or a shill.
Anonymous No.718853482 >>718853941
>>718853320
>that's what is actually fun about games, GETTING new things to do once you feel like you've gotten comfortable with everything you can CURRENTLY do.
But anon, that's just Linear Lock and Key progression! Don't you want the Freedom™ to do your enemy camps in any order you want? Isn't it so fun to make Choices™? This is what it means to have a real Adventure™, Zelda 1 was trying to be this!
Anonymous No.718853694
>>718849268 (OP)
>add an ability to repair weapons in the upgraded Switch 2 version
>it's tied behind a daily roulette system from a mobile app instead of an NPC you can meet in-game
Anonymous No.718853941
>>718853482
i know you're just gassing but i'll answer seriously for the sake of developing the thought -- no, i dont want any of that, i want a limited but progressively expanding degree of freedom in how i solve the linear progression of challenges presented, i want each challenge to build on and make issue with the solutions to the previous problems, i want success at those challenges to give me new was of tackling subsequent challenges, and i want meaningful reasons to revisit cleared levels with my new stuff in tow.

but all that requires careful planning, you can't just throw 200 jeets a bunch of jira tickets representing the enemy camps they need scatter around like grains of depleted rice
Anonymous No.718854189 >>718854421
I like how they had to make your giant rock shattering bombs do little more than fucking tickle your enemies because of how much preferable they would be as weapons to the entirety of their shitty melee weapon system if they actually fucking did damage.
Anonymous No.718854309
it's interesting, i think business majors should study the differences between N64 3D Zelda and Switch 3D Zelda. Marketing majors specifically. BotW/TotK is a master class in how to repackage artisanal creation methods into something that resembles the original product while being built by mentally retarded chop-shop devs in a standardized product management workflow.

Students would have to identify which retarded gameplay concept in BotW/TotK is offered as an ersatz substitute for something fun that was in OoT/MM, and also articulate how the change made it possible to design a mass-production enshittified workflow for that part of the game dev pipeline, and why the 80% of pozzed consumers won't be able to tell the difference
Anonymous No.718854325
I like the effect when your weapon breaks, makes it all the more satisfying to throw them.
Anonymous No.718854421 >>718854701
>>718854189
Everything that isn't a weapon does piss damage. Literally the only time physics damage did anything worth note to enemies in my entire playthrough was the camp set up with boulders over it in the plateau, and I think that only worked because there were specifically only red bokoblins there. Other than that it was meme "drop them over a cliff/in water for an instant kill" stuff or knocking them around for three straight minutes in permastun.
Anonymous No.718854701 >>718855021
>>718854421
I literally guarantee you that at some point in development, bombs did real damage, and they watched a playtester try the game out and entirely ignore the weapons in favor of just using bombs. The same probably happened for most cases of damage that aren't weapons.
Anonymous No.718854969
this game proves the average gamer is a complete retard
Anonymous No.718855021
>>718854701
See I thought maybe they didn't really bother to let playtesters get more than one divine beast done in a save, so the scaling for combat with anything beyond red enemies with maybe a handful of blue was all done on a spreadsheet or whatever, with the physics values accidentally left untouched.
Anonymous No.718855229
/v/troons will still br seething about this masterpiece 20 years from now.
Anonymous No.718855316 >>718855386
>>718849268 (OP)
*Game would instantly go from a 10 to a 5 if weapon durability was removed
Anonymous No.718855386
>>718855316
How delusional can one be?
Anonymous No.718855408
>>718850150
>I think people who dislike it play their video games in a very boring way.
They absolutely do, because this is comparable to complaining about not being able to keep a shotgun in Halo, instead being forced to switch out weapons
Anonymous No.718855449
>>718849268 (OP)
Tendies don't care about gameplay
Anonymous No.718855474
>>718851580
>I wish they went further and equipment degraded so that you'd need to brew potions to get those effects.
holy fucking Based
Anonymous No.718855543
>>718849268 (OP)
Retard
Anonymous No.718855576 >>718855723
>>718853320
>this reduces the entire rest of the game to a list of pointless chores
wake the fuck up you fucking retard, that's the games you play, that's what you want out of the game, you want to check off a item you fucking obtained. Botw fixes all that shit and all you arm chair developers need to shut the fuck up, you are so god damn stupid it hurts.
Anonymous No.718855601
>>718850150
The problem I have with weapon durability is that all the weapons feel more or less the same anyway. You press B a few times for a combo or you hold it for your power attack. The power attack has some variety but ultimately all you care about from your weapon 99% of the time is the damage number and element, and whether it currently counts as "hitting" an enemy or just touching them.
It feels like the reason they make you switch weapons constantly is because they want you to have a reason to fight often, so you don't breeze through the world without engaging in camps.
Anonymous No.718855723
>>718855576
>that's the games you play, that's what you want out of the game, you want to check off a item you fucking obtained
Getting an item that does a new thing and then engaging in new gameplay mechanics needed to access a new area is adventure.
Walking to yet another isolated bubble of content that could've been placed directly next to the tutorial and clearing it using tools I've been using this way for the past 70 hours is not.