>>718850918
you'd have to go your way to enable cap in the editor. you can set it to what you want, but i don't know if there's much reason to use it.
anyway have played ue5 games way above 60fps.
if you computer can run it 4k ultra mega settings is different story. but i think people might have actual gold fish memories. like decade plus ago you could have sli titans and still games wouldn't run mega fps on highest settings and resolutions.
if go even older something like descent which is pretty simple game by nowadays standards required some beefy shit if you wanted to go above like 20 fps.
it's always been the case. people just seem to conventionally forgot