Respecting geometry, space and time is a fairly easy way to add a lot of depth to your game, and one that can easily be perceived without creating the burden of overcomplexity. Simulate projectiles. Don't use hitscan.
>>718898398
KEK. Zoomers wouldnβt know an RTS if it microβd its economy and shelled their main from max range. Give 'em a unit with an ability cooldown and they start calling it macro. Projectiles flying through the air? Must be a DnD sim now.
>>718903317
It is impossible for the siege tank to hit the target at its maximum range. It would have to move in closer, having strategical implications.