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Thread 718899042

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Anonymous No.718899042 >>718901332 >>718903087
It seem to me to that the devs felt obliged to put games in the shmup genre because they were quite common in the 1980s, but without really knowing how to do it.
Xevious from 1982 is more advanced n terms of game design than all the UFO50 shmups.
I also think that shmups are too β€œpure” a genre, and the UFO50 games don't try to hide the fact that they're indie games (and not β€œretro” games), and because indies apparently can't make games without adding gimmicks, UFO50 shmups have become too gimmicky and silly.
And finally, Star Waspir is probably the worst game of this kind I've ever played, at least considering everything from 1982 onwards.
Anonymous No.718900403
Test
Anonymous No.718900458
shmup autists are the cyclists of the vidya world
Anonymous No.718900512
Thanks for your blog.
Anonymous No.718900851
For me it's Campanella 2 is how I wish spelunky 2 was, the deaths don't make me want to close to game even if they are equally unfair
Anonymous No.718901332
>>718899042 (OP)
>posted it again award
here's your (you) bitch
Anonymous No.718901687 >>718902461
>Xevious from 1982 is more advanced n terms of game design than all the UFO50 shmups.
Most old games are more advanced and refined then the games on UFO50, that's the whole point though, they are microgames and you get 50 of them.
Anonymous No.718902461
>>718901687
man Valbrace is so good... so many good games in UFO50

I would straight up buy a standalone version of Party House for 10 bucks
Anonymous No.718903087
>>718899042 (OP)
>because indies apparently can't make games without adding gimmicks, UFO50 shmups have become too gimmicky and silly.
I mean, the entire point of UFO 50 is spitballing ideas and seeing what sticks. The more generic games like Block Koala and Fist Hell are among the least memorable.