>>718902261 (OP)
a bloom and AO shader can fix the shitty environments but I hope someone makes a classic model mod for all the chars, or use models from V or something
>>718902261 (OP)
something major I've noticed with all these delta comparisons >in the original Snake's eye is often obscured by a combination of low resolution and deep shadows so you can't tell exactly what he's feeling at a glance >Delta has the usual nu-dev washing out and a total lack of non-raytracing shadows so he just looks like the default expression on the model instead of stoic
>>718902261 (OP)
I've been watching a lot of comparison stuff and legitimately, Delta looks better to me. Only thing I've agreed is worse was a gun animation not being done like in the original. Everything else I've seen so far looks mostly to be an improvement visually.
IDK though maybe I just enjoy slop, usually I agree that remakes lose identity and art direction the original had.
>>718902261 (OP)
How did the PS2 have so many cool effects? Is post processing the term?
Stuff like depth of field, motion blur, light afterimages. I've been fucking around with PCSX2 and I'm amazed at how good some of these games still look.