>>718960409
>Vamdemon throwing creepy fucked up goth tea parties for preteen girls is a completely different scenario from watching the main cast get almost frozen to death while locked in a facility by Frozomon, and it's like, if you can't see that, then you may just be mentally deficient
But they feel the same when I know that none of it matters.
By the next episode, it'll be like it never happened.
And it's not just that the events of the episodes have no consequence, but that the characters themselves are completely static. There's nothing to invest into or care about. They don't learn, grow or change, something that most episodic series still try to do.
This is how Ghost Game feels so different, and markedly lesser, than any previous Digimon series, no matter how episodic others might have been at any given point.
Example, Adventure 2020 has long sections of episodic arcs but they don't feel the way Ghost Game does. Even as reduced as it is, the characters in 2020 still have meat to them, and the format the show allows them to tell different kinds of stories that can explore those characters. Some of those episodes I'd even personally call the greatest Digimon has ever had.
GG by comparison is hopelessly locked into a specific formula, but no narrative or character backbone to sustain it. So you're just looping the same episode over and over, replacing certain keywords and hoping nobody notices. Very few episodes break this mold or stand out in any way.
Stepping outside of Digimon, look at other episodic shows like The X-Files. X-Files has a very similar format to Digimon series, with its "mytharc" main story woven between spats of one-off episodes. But those one-off episodes still sit within the main story's continuity, still treat the characters like they matter, and still move things along in a meaningful, albeit minuscule way.
If Ghost Game had literally ANY kind of forward momentum, any care for its characters, it wouldn't be as divisive as it is.