>>718949997
>>718949873
>>718949770
The thing with MGSV is that it was deliberately hyper-experimental in storytelling and presentation.
Like, look at Ground Zeroes. On the surface it's just a rescue mission that is bait to take down MSF.
Then you listen to the cassette tapes and a building dread occurs wherein Huey pushes the nuclear inspection through and Chico gives up Mother Base.
And then you play the Extra Ops, wherein you do the following:
>"Take out" a man wearing Kaz's sunglasses and a cripple with a prosthetic arm
>Extract a man in the base giving you intel (who is Hideo... and Hideo Kojima's list of selfinserts includes Huey)
>Acquire further intel on the base
>And then prep it for complete destruction
It's Big Boss acting out the downfall of MSF parallel to MSF's own destruction, implicating the cause of this as being partly his own fault.
The main game is equally fascinating with how it depicts villainy from Big Boss- by not having him actually be there. He's in the prologue and the re-enactment of it, and then nowhere else, he's a ghost whose propaganda is enforced by the player. Nobody played with their chosen avatar, they played with Big Boss! He has posters all over Mother Base! How could you hate Big Boss, he's such a charming and fun guy!
Except the narrative comes in. And the guy you're playing as is not Big Boss, it was someone who was the complete opposite of BB- a medic. Someone supposed to help people, physically and mentally altered to be the greatest killer on the planet.
And then, Kaz trains up that Big Boss for revenge, alongside Solid Snake, only for the real Big Boss to have his double take the fall against a protege. The implication of the ending being that BB's greatest act of villainy being that he let history repeat, and became the man behind the scenes who forces people to suffer for the sake of their global games.