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Thread 718945194

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Anonymous No.718945194 >>718945321 >>718945760 >>718946210 >>718946915 >>718947181 >>718947747 >>718948358
Fucking Zelda...
If they make a third one of these I'm NOT BUYING IT. I'm not fucking PLAYING IT. I'm not even going to DISCUSS IT. They have to move on.
Anonymous No.718945321
>>718945194 (OP)
>I'm not even going to DISCUSS IT.
Shitting on it when it inevitably comes out is not ignoring it.
Anonymous No.718945349 >>718946117
It actually makes me glad that this game lost GOTY and you could see Aonuma seething in the crowd because this game felt like the BOTW formula pushed to its breaking point. More freedom isn't the answer, I don't want Zelda to turn into G-mod. They need to get back to the drawing board with the next game.
Anonymous No.718945475
Anonymous No.718945760 >>718946485
>>718945194 (OP)
Also, move on from the best selling games in their franchise history?

BOTW alone sold more than Wind Waker, Twilight Princess, Ocarina of time combined
Anonymous No.718946117 >>718946528
>>718945349
TotK should be a lesson to the Aonuma/Fujibayashi team that BotW's success wasn't its "content design". It was just that it had the sense of being wide open and mysterious and unknown.
It's the Shadow of the Colossus appeal, and the fact that it wasn't rigid like previous Zelda games.

The actual "game" they made was actually complained about a lot. Slipping so you can't climb when it's raining. Shrines and Korok seeds basically being the only things you find. Weapon Durability is a functional design choice but almost nobody appreciated it or understood why they went with that, and would've preferred it not being part of the game.

And TotK really is the same world, but the content-design is doubled-up. Now there's also the underworld and sky-worlds, but they're all mapped to the known Overworld, and the rest is just more "physics puzzles" and "Korok secrets". The Caves are just more "repeated game loop" content. Signpost guys are just new repetitions. Gleeoks and Minecraft-golems are just additions to the same tired "50+ Hinox mini-bosses" thing.

The most disappointing thing about BotW is meeting your first Hinox and Stone Talus, and then immediately finding more of them elsewhere. It made you realize the game was just content-repetition like other non-Zelda games.
Anonymous No.718946210
>>718945194 (OP)
Don't be stupid they are moving on
Anonymous No.718946442
Based
Anonymous No.718946485
>>718945760
>Wii U
>1.7 million
>mfw even a Wii U game outsold most PS5 games
Anonymous No.718946528 >>718947831
>>718946117
I agree with you, but at the same time, we weren't promised anything but a Breath of the Wild 2. The y announced that they would double down on it 4 years before release.
Anonymous No.718946643 >>718948535
I don't think they'll make a third. I think they'll try to pivot for a cross-marketing with the movie somehow.
Anonymous No.718946915
>>718945194 (OP)
>I'm not buying it
>I'm not playing it
>I'm not going to discuss it
nah, you'll spam daily seethe threads for it like you always do, eric.
Anonymous No.718947181
>>718945194 (OP)
>a third one
I learned my lesson after the first one.
Anonymous No.718947747
>>718945194 (OP)
The only reason they made a second one is because they released BotW early to get in the Wii U death/Switch launch window and left a lot of stuff on the cutting room floor.
They're not making a third one, because they have nothing to make it with and they can't afford to have another development cycle that takes 8-12 years to produce the one thing providing them with actual good will.
Trying to sustain a console entirely with Zelda remasters didn't work with the Wii U and won't work with the Switch 2.
I'm not even sure how they are going to make a new Zelda in a timely fashion without just sacrificing Grezzo to the eternal altar of Aonuma and hoping he stops paying attention to mainline Zelda.
Anonymous No.718947831 >>718949087 >>718949210
>>718946528
>we weren't promised anything but a Breath of the Wild 2.

nta but I disagree that TOTK is BOTW2, it's the same in content but completely different in spirit. Like the other guy said the appeal of BOTW was the sense of discovery and exploration, this isn't really a thing in TOTK, instead it feels like a game for people who liked to fuck around with the physics engine of BOTW, which was cool but not the reason I liked that game
Anonymous No.718948358
>>718945194 (OP)
I hope they continue refining the mechanics
Anonymous No.718948458 >>718949082
zelda games are moving into movies instead of more games, same with mario. we won't see another 3D mario game
Anonymous No.718948535
>>718946643
>I don't think they'll make a third.
Oh they will, BotW and TotK are the highest-selling games in the series, and Zelda for years kept using the same formula as OoT. So it stands to reason the same thing will happen again.
Anonymous No.718949082
>>718948458
>only realizing this in 2025
zoomers are sickening
Anonymous No.718949087
>>718947831
The biggest issue is that Ultrahand/Zonai contraptions were fundamentally disconnected from the gameplay loop. With the exception of the hoverbike, anything you could build was almost always an inferior traversal option. They took too long/were too expensive to build, then died quickly.
Twitter API fuckery meant that clips couldn't quickly be posted directly anymore, which meant your casual braindeadies couldn't build anything for the sake of showing it off easily, compared to people constantly discovering and sharing little things they discovered in BotW.
As a game, it's far more about freedom than the first, but they tools they gave you didn't reward any playstyle except for Teleport to Sky Island near destination > drop down of a Wing and fly to it
Anonymous No.718949210
>>718947831
there's more exploration and discovery in Totk and it feels better too thanks to abilities like ascend