>>718959892
No, I don't think that matters.
Like, in myth, the randomness of the projectiles is almost always a detriment to the player.
I honestly would love to see someone build a BAR or Zero-K styled RTS with a focus on highly unreliable units.
Or even a Startcraft style game.
People love gambling. RTS needs more highroll unpredictable options that are actually worth trying.