>>718967321 (OP)
It's become very trendy to shift blame up the social hierarchy.
>it's not the worker's fault, blame lies with their manager
>it wasn't the line managers fault, blame lies with senior management
>don't blame the management team, blame the execs
>don't blame individual execs, blame the CEO
It's a tempting line of thinking but it's misguided. Individuals are responsible for the decisions they make, including the decision to do what they're told.
Every bad video game you've ever played exists because an engineer compiled and packaged it and sent it off to be shipped.
Those shitty animations are the result of an artist running out of time but still choosing to send over the shitty unfinished version.
You're hearing that bad voice acting because someone in the audio team knew that it was bad but delivered it anyway.
In the most serious real life situations (think war crimes), we don't accept this line of thinking and we instead do (in theory) try to hold individuals responsible for their actual actions. "I was following orders" is actually specifically excluded as an acceptable excuse.
I'm not saying we should treat video game character animators like soldiers, but the fact that this blame-shifting breaks down in extreme situations is a clue that it's fundamentally just a reassuring lie we tell ourselves to try to absolve ourselves (and people we like) from responsibility.
So yes, I do blame the devs when a game is bad. The devs made it, not the CEO.