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Thread 718971519

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Anonymous No.718971519 >>718971759 >>718972648 >>718973567 >>718974282 >>718974643 >>718974919 >>718975418 >>718975442 >>718975793 >>718975982 >>718976070 >>718976398 >>718979190 >>718981464
What should Luigi’s Mansion 4 be about? Should Gooigi return?
Anonymous No.718971652 >>718971760 >>718972604
A haunted mall
>b-but the title is Luigi's Mansion
who the fuck cares, LM3 was a hotel.
Anonymous No.718971759
>>718971519 (OP)
This doesn't need a 4th game. I'd shoot it down at the brainstorming table.
Anonymous No.718971760 >>718971895 >>718972692 >>718973946 >>718975040
>>718971652
Was it really a hotel though? Or did the ghosts just disguise it as a hotel? Because what kind of hotel has a green room, a museum, and a concert hall?
Anonymous No.718971895 >>718972516
>>718971760
it really was a hotel, but got transformed due to ghost magic, I think?
Anonymous No.718972516 >>718972604
>>718971895
Okay but a hotel is still a place you can live, and it was apparently very lavish, like a mansion. A mall on the other hand isn’t a place you can live and can not be described by any reasonable person as a mansion
Anonymous No.718972604
>>718972516
Okay, but did you consider? >>718971652
Anonymous No.718972648 >>718972875 >>718972985 >>718973946 >>718974104 >>718974591 >>718976172
>>718971519 (OP)
2 and 3 were mid compared to the original. they just don't have "it". I can't really articulate what "it" is but they definitely don't have "it"

I don't expect any further entrees in the franchise to have "it" either.
Anonymous No.718972692
>>718971760
A hotel for ghosts
Anonymous No.718972875
>>718972648
>3
>mid

Shut up dude
Anonymous No.718972985
>>718972648
Luigi’s Mansion 1 = made in Japan. 2 and 3 were made by an American studio.
Anonymous No.718973037
Gooigi is made from Luigi's jizz while he was mastorbating to Mario
Anonymous No.718973567
>>718971519 (OP)
luigi fights the ghost of nintendo's dead franchises
Anonymous No.718973743 >>718974104 >>718974116 >>718974128 >>718974317
I'm very proud of this stupid image I made
Anonymous No.718973770
free luigi
Anonymous No.718973794
paid luigi
Anonymous No.718973861
The multiplayer in 2 was fun
Anonymous No.718973946 >>718974128
>>718971760
hotels used to have crazy lavish shit like that before they focused solely on room density

>>718972648
the it factor is likely originality
We will never have Luigis Mansion for the first time again.
Its like how the first play-through is always the most fun because you don't know whats next
Even though the newer games did do cool things that you wished would have been in the first game it still won't ever match the original and that will always be the sad truth about it.
Anonymous No.718974104
>>718972648
>I can't really articulate what "it" is but they definitely don't have "it"
I can. 2 and 3 are too bright.
Original Luigi's Mansion was a slow game with dark rooms and a mansion that made at least some level of sense as a place where you could see people living in. The moment-to-moment gameplay consisted of slow, methodical exploration of a dark environ you could only sort of see (especially in a CRT of the time), which only lit up once you cleared it of ghosts.
Comparatively, 2 and 3 are very brightly lit even in the dark and they are fast paced arcade games which have none of the DNA of the original. >>718973743 this shitty picture actually paints it well.
Anonymous No.718974116 >>718974387 >>718975125 >>718975457
>>718973743
Is the original that much different?
Anonymous No.718974128 >>718975410
>>718973946
no the thing the original does that the remakes generally dont is one big connected space that is believable.

the original mansion feels like a real place with hallways and bedrooms. the 3rd game in particular had a ton of floors which were just bosses and nothing else of substance. I really liked exploring the mansion in the first game but newer games hardly have the same exploration factor and often stray into far too whimsical territory

>>718973743
honestly this.
Anonymous No.718974282 >>718975793 >>718975965 >>718977036
>>718971519 (OP)
A cruise ship. It can be gigantic.
Anonymous No.718974317 >>718974432 >>718975507
>>718973743
2 and 3 mog 1. It doesn’t make sense for a fucking Mario spin off to be so dark and actually scary. 2 and 3’s tone is perfect
Anonymous No.718974387
>>718974116
go play it on dolphin right now. you can tell how different the tone is
Anonymous No.718974432
>>718974317
That's why it's weird and cool. 1 being a spin on the Survival Horror genre is perfect.
Anonymous No.718974591
>>718972648
Atmosphere. 1 has a creep factor to it that 2 and 3 have intentionally not replicated by being more cartoony. The rooms are darker, the ghost designs are sharper and unfriendly, you have things like the shadow glitch in the phone room and the (false) hunter portrait ghost rumor, King Boo vanishing completely during the blackout for no explainable reason, the blackout itself, the portrait ghosts once were living people, etc.
Anyway, I think the next game should give King Boo and the rescue Mario subplot a break. Have E. Gadd vanishing be the reason Luigi investigates something. Hell, have Luigi explore a ghost-invested Peach's castle.
Anonymous No.718974643
>>718971519 (OP)
The game should have Daisy ghostbusting with her boyfriend.
Anonymous No.718974654
IM GONNA FUCKING GOOOOOOJ
Anonymous No.718974782 >>718975062
all I know is they should keep anyone involved with 3 away from it because that pile of trash was a tedious clunky mess of a game that overstayed its welcome long before even the halfway point
Anonymous No.718974919
>>718971519 (OP)
Haunted sex toy factory
Anonymous No.718975040 >>718975110
>>718971760
it was a really shitty hotel. Each floor felt like it had 0 connection to the rest. We should've been doing ghost-pussy-esque cross-floor missions the whole time instead of keeping each floor hermetically sealed from each other.

fucking use pyrotechnics in the movie floor to blow a hole into the egyptian floor. Drain the water from the pool and have it get dumped into the garden, causing the plants to grow like crazy. Have a rouge plant from the tree floor snake up to the back of a blocked door in the disco floor. Basic shit like this would've made the game feel alot better instead of an amusement park, especially with those floors that're just a fucking boss fight
Anonymous No.718975062 >>718975362
>>718974782
too many boss floors and not enough fun exploration floors
Anonymous No.718975110
>>718975040
this too
the lack of connective tissue really hurt the game overall
Anonymous No.718975125
>>718974116
is The Nightmare Before Christmas different from Despicable Me? That's how stark the difference is
Anonymous No.718975187
Something I've always wanted to do is make a texture pack for 2.
It wouldn't fix it, but damn it would look so much better in the style of 1.
Anonymous No.718975362
>>718975062
>get to museum
>its like 1 hallway and a boss fight and I think some ghost cat chasing padding beforehand
what a load of shit
Anonymous No.718975410
>>718974128
Seems to me that the games are not whimsical enough which hurts the exploration factor
Like that one overgrowth room with the giant beanstalk plant taking you up the floors was cool but there wasn't much else to it
The pyramid room felt empty and like all the other rooms the focus was not so much exploration but rather the puzzles needed to continue on

Making shit go fully insane like having rooms be much larger than they should be or having things move around or change on their own over time would help to make it better
One thing I really liked in the first one was that after the blackout all the rooms seemed to be harder with new ghosts and it made me spend time just checking out what was different but I wasn't forced to go through every room again in order to continue on.
I wouldn't mind if they started doing something like the rooms you have already completed change into something more extreme in terms of theming and difficultly.
Maybe they can do something where once you beat the original mansion its revealed that you have to do it again in a mirrored map with extreme changes so that you wouldn't feel like you are doing the same crap.
For example a nautical room might be flooded up to your knees with fish ghosts and some ghost fisherman trying to hook and reel you in as his attack but when you reenter in the mirror world that room is now completely flooded with a bunch of body parts trying to attack you and the rooms boss being a giant shark
There would be hints to the change that would happen like that room would have a fish bowl that has a small ghost shark in it and that bowl would have been the source of all the flooding in both rooms
When you visit the gallery you learn that the fisherman originally caught the baby shark and kept it in a giant tank before he got eaten by it so they ate it as revenge
Every room connects to the life of the occupant but would be limited to stuff like water coming from under the door or a shark fin in the fridge
Anonymous No.718975418
>>718971519 (OP)
Luigi's Mansion 2 but the Mansions are more like Luigi's Mansion 1. Return to the idea of a family of ghosts, make the whole thing interconnected.
Anonymous No.718975442 >>718975629
>>718971519 (OP)
I’d honestly like to see Next Level Games do something different other than Luigi, other than that I wouldn’t really care about a Luigi’s Mansion 4 unless it introduced Daisy or Waluigi into the mix. The first game will always be the best and I wonder an October Spooktober NSO addition.
Anonymous No.718975457
>>718974116
1 actually pretends to be a horror game more often than not. It's silly, of course, but it's relatively grounded compared to 2 and 3.
I like the pseudo-Resident Evil feel of 1, but I think 3 was decent for what it was.
LM2, though, that game can be ignored. 3 is just 2 if it didn't suck. The only edge it has over 3 is its multiplayer side mode.
Anonymous No.718975507
>>718974317
I see the logic in this completely, yet I still will love 1 over the rest of them exactly because of that. We will never get another entry like it so it's no use even discussing, but man it would have been cool if they continued down the path of Resident Evil stylistically rather than Pixar
Anonymous No.718975612 >>718975661
I played LM2 over 1 and yeah I enjoy 1 way more. The ending where Luigi sheds a happy tear after rescuing his brother still pulls the heartstrings a bit.
Anonymous No.718975629 >>718978878
>>718975442
Seems unlikely to add in other characters but it would be nice to have some areas blocked off to characters missing the needed mechanic to get through an area
Knowing them they'd probably make the ghost dog a character before they made anyone else one
Anonymous No.718975661
>>718975612
*first over
Anonymous No.718975793 >>718976398
>>718971519 (OP)
I kind want it to be a whole town just enshrouded in fog, Silent Hill style.
Have something wacky in each house, but still make you wander along the street getting beat up by ghosts on your way to and fro.
>>718974282
this makes the most sense to me. You can do alot with a cruise ship and we kind of got a mall already in 3, which was cool but probably couldn't be stretched a whole game's length.
Anonymous No.718975965
>>718974282
And have it be Daisy's Cruise Ship and Daisy of course calls Luigi to get rid of the ghosts, or maybe he's on board already.
Anonymous No.718975982 >>718977036
>>718971519 (OP)
Take the idea of Mario and Luigi Dream Team and use it for the main gimmick. The Mansion is more tradition like the first game but you can sleep in certain beds to go to the dream realm and it would be basically a dark world gimmick.
Anonymous No.718976023 >>718976398
Open world in a big town ghost busting different large buildings
Anonymous No.718976070
>>718971519 (OP)
Booigi vs Gooigi and they read Nietzche.
Anonymous No.718976172 >>718976846
>>718972648
The first game felt like "kid friendly Resident Evil'. You walked back and fourth exploring the mansion and weren't directly told where you had to go. The sequels got rid of this completely by making the game structured around missions. The mansion exploring aspect of the OG was like half the fun for me.
Anonymous No.718976398 >>718976846
>>718971519 (OP)
Said this last time this thread popped up, but like these anons >>718975793 >>718976023 said, I want a big ghost town that combines the aesthetic of every spooky tourist trap: foggy Victorian streets, grotty Romanian mansions, swampy New Orleans voodoo bayous, and so on. If the first Luigi's Mansion was Resident Evil, this one should be Silent Hill.
Anonymous No.718976846
>>718976398
>>718976172
it really should be styled as a kid friendly horror game cause that's basically what the original was
Anonymous No.718976980 >>718977747
The one thing about the OG Luigi's Mansion that rubbed me the wrong way was how most of the ghosts didn't seem evil. Most of them don't even attack you until you provoke them. And through their backstories we learn that they were literally just normal people who met their unfortunate demise. This made me feel kinda bad for capturing them. I especially felt bad for capturing Melody, whom child me kinda had a crush on...
Anonymous No.718977036
>>718974282
It would definitely be far away from the Mansion side of things but they could have it so that they were headin to luigis mansion from the first game and it gets destroyed by the final boss and becomes the fighting grounds for the end.
>>718975982
This would be a great way at structuring the mansion so that you get to have both a grounded setting but still have the over the top side be more fantasy since its a dream and you don't need to explain the highly themed rooms
Anonymous No.718977048 >>718978289
Did they ever explain why Luigi fell asleep when you switched to Gooigi? They could have just had him stand there.
Anonymous No.718977356
A haunted house in the middle of a forest, at the end its revealed is the forest of illusions from World
Anonymous No.718977747 >>718978931
>>718976980
yah we were to just regard them as "evil" since they were spooky ghosts?
But isn't it revealed that the whole mansion was an illusion? And that all the ghosts were painted by that vahn gogh guy? Classic nintendo fucking up their own lore sort of situation, probably
Anonymous No.718978289
>>718977048
he's very tired
Anonymous No.718978878 >>718979498 >>718979974
>>718975629
The lead-up to 3's final boss really stuck out to me because of how Mario acts in it. Luigi is still his usual self, creeping around all precarious ledges and decaying architecture, but then you have Mario literally wall jumping up the building. Then Mario finds Peach's portrait on the roof and starts helplessly despairing, while Luigi doesn't even blink since it's an easily solved problem that he's been dealing with for two games now. It's like Mario and Luigi are experiencing the game through entirely different genres. We played the game as a spooky adventure, and despite the world around the Bros reflecting that, Mario is an inexplicable platformer character that completely (if not literally given that he keeps scaring the shit out of Luigi throughout the sequence) ignores every environmental hazard around him. And yet, three games of getting captured indicates Mario ultimately lacks any form of meaningful counter to King Boo and his magic; while Mario's platforming gameplay might trivialize navigation, it's Luigi who is best suited to the spooky adventure the game really is, and thus the status of main character can't truly be taken with him, even if this alternate gameplay style was a playable segment.
It's just an idea I think is neat. It makes me think, if Mario treats Luigi's Mansion like a platformer, would other characters act differently too?
Sorry for the wall of autism.
Anonymous No.718978931
>>718977747
I know Van creates the common ghosts that attack you, like the gold ghosts and the purple punchers. Don't remember if he created the portrait ghosts though.
Anonymous No.718979190
>>718971519 (OP)
Add Daisy
Anonymous No.718979498
>>718978878
>would other characters act differently too
it was cute to see that interaction but I think that's the only way it could be played, unless you have toad show up in a go-kart or have wario show up and start bashing shit with his shoulder. Would be neat to see again
Anonymous No.718979974
>>718978878
It'd be nice to bring back luigis jumping to puzzles can be more than sucking and blowing and you can add actual enemies who may also be searching for bower who might have also been kidnapped
The A button is still usable without changing gameplay either plus it adds exploration to the rooms and you can even make the vacuum work like marios fluud
Anonymous No.718981464
>>718971519 (OP)
ditch the vacuum and give him a flamethrower