>>718992792
It was objectively more balanced than 2. Mages were good for crowd control and quickly clearing encounters. Mortal Force is mostly a meme and doesn't do much against bosses, especially for its SP cost, so they take a more supportive role while the Fighters do the heavy lifting with their single target burst damage. Liberos were actually decent jacks of all trades with supportive spells and decent AOE options while being bulkier than Mages and Scientists. 2 completely gutted Mages and Liberos by forcing Chant on all their best options, meaning they're now just crappy support at best, while Fighters got all the crowd control options while still keeping their single target burst damage, and Scientists got all the game's best spells through Scholar, making them categorically superior to the Mages while having broken Jail Roulette enhancement skills. I have no idea where people get this idea that 2 "fixed" the class balance, because it broke it cleanly in half. I kept more or less one of each class type in my playthrough of the Nightmares remake, while in 2, there's a reason the "meta" class comp is 2 Fighters and 2 Scientists and an Archer, or even a third Fighter because they are easily the best in the game.