>>719013164
>Literal non-issue.
Why, yes, just enable a hardware feature designed to skirt insurance liability in corporate settings, to enable a corporate malware that's only anticheat in name.
>portal
A hundreth of what has been promised at launch, featuring the same borked and pruned mechanics and physics as the main game, just in legacy maps.
>Don't use them.
I am surprised that you didn't demand that I applaud DICE/EA for designing the entire game around MTX.
>There are literally the four main classes right there in the game.
Nevermind the shitty operators are so bloated in their functionality to enable soloplaying turbo-casuals that teamplay isn't even an afterthought.
>There is teamplay, if you're not a shitter and try actually playing with a team.
Teamplay is reduced to using other players are mobile spawn beacons.
>Bots are slot fillers.
Imagine a game so bad and devoid of community features, that you need to spoof the match with bots to pad out the "experience".
>Only if you suck at the game.
Retarded argument -- I can consider vehicle balance (that is both: infantry vs vehicle AND vehicle vs vehicle) to be atrocious regardless of my performance. That said, as dedicated vehicle whore I am telling you that it's not conducive to balance, gameflow or community building for vehicles to be incentivized to farm infantry whilst simultaneously casualising the vehicles to the point of skewing the skill ceiling and making it impossible for new players to learn how to use them. As of right now you have two kinds of players: 1) vehicle whores and 2) retards who misuse vehicles as taxi because they can't handle the combination of 24/7 AV spam by the botched operators in 128er lobbies and the barebone vehicle design.
>opinion presented as fact
The maps were so badly designed that DICE has had to spend +2yrs reworking them (and still botching it, especially in the allocation of vehicle spawns).
>Hilarious how you contradict your earlier claim here.
Which one, faggot?