>>719027779
>scripted
That's the point. people act like you constantly need to take them.
>it being non-issue defeats the point
True but it's still a cool effect. It also encourages the player to maybe change their load out.
>objectively bad
Ironic because this is an objectively wrong statement. Being able to clear the map was/is a huge mistake. The fact they had to patch in a setting to FC3 repopulate them is proof of this. I know I'm a radical when it comes to this but I'm not willing to budge. Even a comprise where you can temporarily clear them out like in Fallout four is too far for me.
>that's good but lack of a feature cannot be counted as a plus
It has features, there just isn't no skill tree that turns you into a god.
>objectively bad
This is subjective. There are no HOSTILE animals, there are still animals to be found out and about. Every time I play the game I try not to not kill them. Also it's extremely annoying to be sneaking through the brush only to get pounced by a leopard.
>It's got a great framework for a game but suffers in actual design like it's dull radiant quests for example
The simple objectives is what allows for freedom though.
For an example:
FC2
>assassinate this VIP
>the location and circumstance varies
>you can use whatever weapon you want
>you can choose what time of day
FC3
>Assassinate this VIP using this specific weapon
>location varies but the circumstances don't; it's always some dude standing around in a field surrounded by other guys
>You can't use whatever weapon you want
>have to physically wait for night if you want to go under the cover of darkness