>>719096613
It's bad depending on how you feel about it. Wooooo, easier options for new players. Now every DP is successful and removes the skill in DPing on block. Then you've also got the inability to perform certain actions because it was too hard for a casual player to perform.
The funny thing being most arguments for and against don't come to a fair consensus. If someone moans about simplification reducing a skill ceiling, but higher level play is more dictated around the choices made, then what's the issue with simplification? And there's also the argument "Why even bother adding in simple controls if no one is going to use them?" which is true, and most people playing fighting games aren't joining because of the simplification.
SF5 may not have been as mechanically deep compared to previous iterations, and have specific design changes to make it easier to play, but it also didn't include auto-combos, simple mode, 1 button specials, etc. and it was STILL the most popular fighting game of the last generation, only beaten by Smash Bros till that was removed.
The arguments for and against simplification seem to be myths, as the most popular fighting games of each era don't matter when it comes to how hard or how easy they are to play. It's only is it popular IP that matters AND is it fun.