>>719132594
I'm not sure about machine translating but you have a love for a waifu that is very commendable, i'm too much of a brainlet to get many of the disc station games to work on my pc.
speaking on translations it does suck a little that /v/ doesn't acknowledge them much even if puyo threads are already really niche, maybe whenever precise museum finishes fever 2 we'll have some activity again since it's the one game that isn't fully translated and most probably don't want to trudge through tumblr or twitter for even a crumb of the unlockable books or letters but it's still a bit disappointing.
>Then of course there is it being niche as fuck in the west outside of one game kind of blowing up, and you have a franchise that nobody seems to know what to do with despite arguably having some pretty big appeal.
i think that's the big issue, tetris 1 before the english release was just another puyo game, then chronicle fucking bombed so they tried going back to tetris which worked wonders, champions was just a game for tryhards and back then it was probably seen more as something to tide over until we get 30th or something (we didn't get it). not to mention quest being a thing throughout so japanese fans could just go back there when not practicing to make 15 chains in 45 seconds.
i don't think this is sonic team's fault though, i don't think they wanted to make tetris 2S or lock puzzle pop to apple arcade, the higher-ups tell them to because that's just where they think the money is no matter how consumers will see what happens later or even the initial response. puzzle pop clearly shows they can still do good things but sega constantly wanting to date the tetris company (an already toxic relationship considering they had to fucking loophole their way into some consoles with the first one) ends up being the priority.
also the new madou game but sega only really gave them characters and nothing much more