>>719140606
Belletete said there are 4 tiers to the puzzles, with main story puzzles being easy and self contained, then more secret and challenging ones covering multiple zones for optional side quests, and tier 4 is meant to be borderline ARG stuff
He mentions some puzzles will absolutely require note taking or collaborative effort (he calls them the "reddit puzzles" kek)
There's some intriguing stuff in the demo that no one has mentioned but for example what's the deal with the weird markings on the ground in some spots? Matches the stylings in some game menus and the game map. Related to cartography and topography
Something I've seen mentioned elsewhere is that because of the civil war stuff, some NPCs could give you conflicting info, some could outright lie to you etc
They hid an ARG puzzle solution in a trailer that hasn't been figured out yet?
https://youtu.be/Zu3K7_yCqkA?t=340
In the demo you can brute force the 4 symbols locks and it leads to a room with lore docs and more glyphs
in the PDA mysteries tab for the tutorial region, there are still many empty tabs, the demo only covers like 20% of them (obviously gonna be more backtracking/later game stuff in the tower, the ruins etc)
A drone upgrade hidden in a dark spot in the APC which is quite hard to see, there is no pick up prompt (what else could be hidden in the demo we haven't found yet?)
It also comes with a list of numbers that's probably a cipher or used for a later puzzle that isn't just "use key on door"
Multiple references to timeloop stuff and time anomalies that aren't present in the demo afaik
and JJB saying time progression will affect some things in the final game, maybe some time dependent events/puzzles?
Publisher claiming puzzles get harder than the demo
JJB and team internally called an "infovania" when designing (instead of using "metroidbrainia", not aware of term?)
>>719140780
above is all info I could collect when I was trying to cope with the shit demo puzzles