>>719163078
>but rather that the bosses became too overdesigned to the point they detract from the experience.
if anything they feel underdesigned outside of fancy animations
The gimmick bosses in the first half feel so very shallow compared to the interesting fights of 1 and 2. The later second half bosses have fancy animations but you mostly deal with their attacks in the exact same way
> it's simply not fun to keep running into brick walls that stop you dead for several hours.
I didnt feel that way, because in DS3 you beat the bosses in 1-3 tries by rolling forward into their attacks and theres not much to learn
ER bosses are much more fleshed out in comparison, but it does that because you have so much more freedom in attacking like jumping over and ducking under shit
>>719165003
Are you insane? Past the high wall of lothric and some exception areas like untended graves & black knights, normal enemies in DS3 are a fucking joke. Almost no areas of the game are remotely threatning compared to DS2's, or the tricky areas like the Catacombs in DS1
The DS3 catacombs are a perfect example. The skeletons there are a total joke compared to DS1s, the only difference is that theres 3x as much, not in a way that is placed to fuck you but rather take thrice as long.
>Huge upgrade in terms of moveset quality and presentation.
I first tried Slave Knight Gael, Pontiff, Yhorm, Dragonslayer Armor, Lorian, Soul of Cinder, by rolling towards them whenever they do a generic attack and trying to attack in between, often trading and compensating with the comically forgivable estus. Midir, Dancer, Vordt, Nameless King, etc just took 2-3 tries instead.
DS3 boss movesets are fucking terribly boring dude. And dont get me started on the outrageously boring attempts at gimmick bosses of the first half like crystal sage, wolnir, rotted greatwood... Its literally just Elden Ring if it was boring as shit instead of interesting.