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Thread 719171372

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Anonymous No.719171372 >>719171537 >>719171829 >>719171881 >>719171902 >>719172561 >>719173371 >>719173504 >>719174485 >>719177074 >>719178509 >>719178601 >>719180543 >>719184692
Honestly I think different control schemes in games are just more fun.

It's pretty sad seeing everything become so homogenized and stripped of any kind of unique identity.
Anonymous No.719171537 >>719176929
>>719171372 (OP)
>It's pretty sad seeing everything become so homogenized and stripped of any kind of unique identity.
I play multiple genres so this isn't an issue.
Anonymous No.719171651 >>719171918 >>719172120 >>719173993 >>719178717
If people didn't have to struggle with Street Fighter's control scheme they'd realize that the game basically sucks and has nothing to offer than the simplest PVP experience.
Anonymous No.719171829
>>719171372 (OP)
I agree
Anonymous No.719171881
>>719171372 (OP)
anything that doesnt play like the standard copied by every game will be called "clunky" or be ignored by "people" that only plays AAA games or modern shitty games
Anonymous No.719171902 >>719172012
>>719171372 (OP)
Fighting Game inputs are awesome because it feels like you're learning fighting techniques. I can't believe modern companies have lost something so obvious.
Anonymous No.719171918 >>719172208
>>719171651
I really don't believe them when they say they struggle with it, they're just looking for something to blame.
Anonymous No.719172012
>>719171902
Plus as a complete entry level shitter, it makes Street Fighter a little more entertaining to me as opposed to just memorizing a bunch of dial combos.
Anonymous No.719172120 >>719172421 >>719172937
>>719171651
are we still pretending like performing a DP is rocket science?
Anonymous No.719172208 >>719172280 >>719172413 >>719180169
>>719171918
Street Fighter has no single player, the game is basically multiplayer and the gatekeeping to move up levels is your ability to enter commands under pressure in fractions of a second. Getting good at the game is basically the endless battle against the control system.
Anonymous No.719172280 >>719172421
>>719172208
you don't play fighting games and it shows
Anonymous No.719172413
>>719172208
>Getting good at the game is basically the endless battle against the control system.
no, that's brood war.
Anonymous No.719172421 >>719172573 >>719172643 >>719172796 >>719174237 >>719178731
>>719172120
>>719172280
>you don't play fighting games
I do, which is why I can say that the execution barriers are real and completely hide the game from most people.

There is a reason why in SF6 people say that that game only begins at Master rank because before that people can barely input combos or react to anything because the controls suck. Capcom and SNK even realized this which is why they added in Modern Controls and Autocombos.
Anonymous No.719172561 >>719172997
>>719171372 (OP)
>It's pretty sad seeing everything become so homogenized and stripped of any kind of unique identity.
>Says this while defending Modern control schemes on fighting games

/v/ - the hypocrisy.
Anonymous No.719172573
>>719172421
just play a moba
Anonymous No.719172643
>>719172421
learning mu's gatekeeps harder than a dp motion
Anonymous No.719172796 >>719173118 >>719173218
>>719172421
a lower ranked player who learns a few combos in training is still going to get stomped by higher ranks in the neutral game. autocombos will not suddenly make a poor player surge to the top. figuring out execution is only the tip of the iceberg.
Anonymous No.719172937 >>719173098 >>719173449 >>719177523
>>719172120
Any other videgame lets you use your toolbox with simply a button press and the only thing you need to wait for is a cooldown.

Fighting games force you to input the equivalent of a cheat code any time you want to use any of your kit's basic tools and on top of that you have a billion variants to consider:
>Super bars
>Resource bar 1
>Resource bar 2
>Resource bar 3
>The enemy's position in the screen
>What you were doing the milisecond before
>The frames
Anonymous No.719172997
>>719172561
What are you even talking about? I'm criticizing modern control schemes in fighting games.
Anonymous No.719173098
>>719172937
nigga just wants to rps without execution............
Anonymous No.719173118 >>719176191
>>719172796
>neutral game
Drive Rush basically killed that in SF6. You get free wall splat and stun as well.

>tip of the iceberg
Which most people never get beyond because to input motions in fractions of a second and hit combos under pressure after a hit isn't an easy thing to do.

If to look at anime fighters or platform fighters like smash that don't have the traditional systems like SF, people tend to get what the game is about far quicker than SF which takes people years of grinding to get the muscle memory and reflexes to start to understand.
Anonymous No.719173218 >>719174283
>>719172796
I get the impression they're just looking for something to be mad at because they're not good at the game, and then they end up faced with the truth that that wasn't the actual problem in the first place.

Motion inputs really aren't hard to grasp and all. Like, the basic fucking movement in Smash Brothers even is more technical.
Anonymous No.719173371
>>719171372 (OP)
Right? This obsession with objectivity in a fucking entertainment medium is baffling.
Anonymous No.719173449 >>719173665 >>719173737
>>719172937
what solution are you offering to combat this supposed issue? making hadouken or tatsu or whatever special move a single button input isn't going to help an already struggling player magically surge to master
Anonymous No.719173504 >>719174059
>>719171372 (OP)
Agreed. I think learning to wrap my mind around a game's control scheme is fun. It also makes skill progression feel more meaningful because it's actually my own connection to the character and mechanical skill that increases over the course of the game.
Anonymous No.719173665
>>719173449
He's basically asking for every game to be a cooldown bop it, like a MOBA.
Anonymous No.719173737 >>719174540
>>719173449
1. Remove inputs altogether; map them to single buttons and at most have [Direction] + [Button], [Button] + [Button] for super attacks.
2. Remove all of that resource bloat: instead of having a billion bars and a billion tokens, make all special attacks and maneuvers free to use; only super attacks should have cooldowns.

Rather than having the player fight the controls, let the player actually play the game.
Anonymous No.719173828
I miss not having to use meter in order to make your special move not suck
Anonymous No.719173993 >>719174283
>>719171651
>remove a core part of the games skill ceiling
>game gets worse

Holy fuck what a groundbreaking discovery!
Anonymous No.719174059
>>719173504
Makes different characters feel unique too
Anonymous No.719174237
>>719172421
Why is everyone playing modern not in master then anonchama
Anonymous No.719174283 >>719174550 >>719175183 >>719176258 >>719176515 >>719180539 >>719180602
>>719173218
>motion inputs aren't hard
Even pros drop combos, that's the point. You have someone who spends the majority of their life trying to master these games and they still fuck things up, it's just stupid.

CS or RTS pros rarely have execution errors, sure they can get outplayed by someone else but they are losing in the game because of their strategy or reactions not because they can't input shit correctly in a fraction of a second.

>>719173993
>game gets worse
The point is that there is no game to begin with. It's basically two people fighting the control system and whoever is better wins.

There is no entertainment, storytelling or anything else which defines gaming. It's just people bashing their heads about bad design.
Anonymous No.719174485
>>719171372 (OP)
Dial a special isn't a control scheme, it's a QTE.
Anonymous No.719174540 >>719174913 >>719175451
>>719173737
being able to frequently perform special moves is not the thing that separates skilled players from unskilled players in fighting games. it's fundamentals, match-up knowledge and being able to read an opponent. little timmy isn't going to suddenly go pro because he can now do a dragon punch with ease.
Anonymous No.719174550
>>719174283
Id bet you're absolute dog shit at SF if you think the control scheme is the defining factor between good players and bad players.
Anonymous No.719174913 >>719175021 >>719175171 >>719175385 >>719176348 >>719179090 >>719180705 >>719180795
>>719174540
New players aren't able to explore those fundamentals because they have to deal with an artificial barrier that places them in a disadvantage against people who have been hiding behind said barrier for 20+ years.
Timmy won't be able to beat Daigo or Justin Wong a the first try because they still have 20 years of abusing things like physics, bugs and matchups to give them an edge but he will be able to on the second or third match.
Anonymous No.719175021 >>719175158
>>719174913
>physics
lol

lmao

fucking kek
Anonymous No.719175158 >>719175630
>>719175021
Physics are a huge part of fighting games; things that may look minor like the way a jump works and its drop speed and distance are extremely important.
Anonymous No.719175171 >>719175406
>>719174913
You don't need to do motion inputs to win neutral which is what separates good players from bad lmao. I can literally play a game in sf6 against a new player and poke them to death with single button normals because I know how to play neutral. Just admit you suck ass at SF and you're looking for excuses it will save you a lot of time and energy.
Anonymous No.719175183 >>719175329
>>719174283
>Even pros drop combos, that's the point. You have someone who spends the majority of their life trying to master these games and they still fuck things up, it's just stupid.
everyone is prone to mistakes, some even mistype words, but that doesn't mean writing out words is an impossibly hard task
Anonymous No.719175329 >>719180872
>>719175183
By that logic everyone should use touchscreens and deal with auto-correct, or write on paper using brushes like Japanese people used to because using a keyboard "takes away the deep from the art of writing and you're left with nothing".
Anonymous No.719175385 >>719175584
>>719174913
likening match up knowledge to abuse says it all really. being informed on the toolkit of your opponents character is the bare minimum if you want to see even half decent success online. otherwise you're asking to get stomped, even with easy inputs.
Anonymous No.719175406 >>719175603 >>719175716 >>719175989
>>719175171
>I can literally play a game in sf6 against a new player and poke them to death with single button normals because I know how to play neutral.
Or because the input barrier keeps them from using the tool that would allow you to defeat your pokes.

See? An artificial barrier keep people from actually playing the game.
Anonymous No.719175451 >>719181037
>>719174540
>it's fundamentals, match-up knowledge and being able to read an opponent.
What are fundamentals? Being able to zone with special moves, being able to counter jump ins with anti-airs, knowing how to cross up or what combos off an overhead, being able to hit confirm into a special, being able to cancel a special into a super, and so on.

All of these rely on being able to input the commands without thinking. Which is exactly my point that the control system basically hides the actual game of 'what beats what' from the people playing.

>good and bad players are just due to controls
Have you ever watched a Daigo stream? He will sit there for hours practicing reacting to a throw or reacting to a jab or drill combos. Clearly you must suck at the game if you don't understand how grind heavy the game becomes on being able to react to shit or flawlessly hit max damage combos off anything without thought becomes at the top level.

>little timmy
A white hating racist in the FGC. Who could have expected that.
Anonymous No.719175584 >>719176113
>>719175385
You're picking up the character that autowins against the character the other player picked up. How isn't that mechanic abuse?
Or maybe fighting games are poorly designed given how the fight is already lost on the character selection screen?
Anonymous No.719175603 >>719175682
>>719175406
bro you should worry about the barriers nature gave you
Anonymous No.719175630
>>719175158
Those are not physics.
Anonymous No.719175682 >>719175972 >>719176583
>>719175603
>No counterargument so anon starts using personal insults
Every single time. The moment you start doing that you lost the argument.
Anonymous No.719175716 >>719175909
>>719175406
That's not how neutral works at all lmfao. You don't beat pokes with specials, you beat pokes with movement and counter poking. You're literally self reporting that you're dog shit at SF right now
Anonymous No.719175807 >>719175987 >>719175992
normalfags will bitch about hard inputs in fighting games and then bitch about touch of death combos that the opponent never drops because...the inputs are easy

basically they're fucking retarded.
Anonymous No.719175851
Even Smash Bros is more complicated than the motion inputs lol
https://www.youtube.com/watch?v=2eheZZahmqg
Anonymous No.719175909 >>719176072
>>719175716
>you beat pokes with movement and counter poking
Which are made through specials. Karate man has a long kick that can only be defeated by doing a dash flying kick that requires a very strict input.
Anonymous No.719175972 >>719176098 >>719176153 >>719176289
>>719175682
Aiming and spray control in CS is a arbitrary execution check that is against new players, why don't we just give all players aim bot so execution no longer matters? you're acting like these inputs are arbitrary and have no merit for them existing, fgs have gotten far easier as time as went on, making the ceiling even lower just harms the people who actually enjoy the games
Anonymous No.719175987
>>719175807
It's absolute faggot behavior, but they'll always find something to shift the blame towards.
Anonymous No.719175989
>>719175406
>Or because the input barrier keeps them from using the tool that would allow you to defeat your pokes.
you mean holding back?
Anonymous No.719175992 >>719176078 >>719176203 >>719176635
>>719175807
Combos are another aspect of fighting games that needs to be removed.
Or not exactly removed. Make them three hits at most and then make them stop, automatically returning both players to the match start position.
Anonymous No.719176072
>>719175909
dude you use normals to poke
Anonymous No.719176078
>>719175992
yeah, you're obviously just baiting now
Anonymous No.719176098 >>719176192 >>719176298 >>719179380
>>719175972
Dishonest examkple.
Counterstrike doesn't force you to input several half circles on many directions while pressing a specific button combination so you can shot your gun.
Anonymous No.719176113 >>719176241
>>719175584
sf6 doesn't have any autowin 8-2 matchups. I don't even think it has any 7-3s. a 6-4 is a very winnable match up even for the disadvantaged player. if they feel that's not the case, then they are also welcome to select another fighter. it's not mechanical abuse when you are in full control when it comes to who you decide to play as.
Anonymous No.719176153
>>719175972
Exactly lol. It's fucking ridiculous. Removing one of the few things that makes the game actually fun, just to appease some whiny angry babies that are mad about losing.
Anonymous No.719176191
>>719173118
you are the gayest gay nigger that ever niggered so gayly
Anonymous No.719176192
>>719176098
you need to use insanely weird mouse movements to shoot guns properly, it's sooooo arbitrary and stupid, they are just there to gatekeep for no reason
Anonymous No.719176203
>>719175992
>please put in more artifical handicaps in games so I can pretend I didn't get my shit pushed in
Anonymous No.719176241 >>719176318 >>719176721
>>719176113
I'm willing to concede that it isn't mechanical abuse due to the games being designed that way.
The issue is that the games are designed that way. Why ever bother playing at all when you lost due to choosing the character first?
Anonymous No.719176258 >>719176951
>>719174283
>RTS pros rarely have execution errors
Wrong. RTS just may have many small errors that culminate in a big advantage for one player. if you don't understand this then you don't understand execution in RTS games
Anonymous No.719176289 >>719176361 >>719176472
>>719175972
>people who actually enjoy the games
Just because you have been playing for a long time it doesn't mean that the developers owe you anything. It's their game not yours. If they want to make the game easier or more accessible, then that's up to them.

You could always make your own game and play it with your retarded friends who think that developing a useless skill then flexing about it makes them cool.
Anonymous No.719176298
>>719176098
It's really not though. Hero shooters are designed specifically to make aim matter less.
Anonymous No.719176318
>>719176241
that's not happening in modern fighting games, especially on your level
Anonymous No.719176348 >>719176550
>>719174913
>Timmy won't be able to beat Daigo or Justin Wong a the first try because they still have 20 years of abusing things like physics, bugs and matchups to give them an edge
A 15 year old was in grands at EWC last week and was a game away from winning the whole thing. Simple inputs don't stop retards from getting filtered, they just come up with any other excuse to not play FGs
Anonymous No.719176361 >>719176951
>>719176289
all gaming skills are useless you fucking retard
Anonymous No.719176472 >>719176951
>>719176289
>your retarded friends who think that developing a useless skill then flexing about it makes them cool.

Ironically enough, you're the one who only cares about winning over having fun, enough so that he would remove anything that makes the game entertaining and unique because he just can't handle losing and can't even accept personal responsibility for losing.
Anonymous No.719176515
>>719174283
>RTS pros rarely have execution errors
Bull fucking shit lmao
Anonymous No.719176550 >>719176708
>>719176348
>Simple inputs don't stop retards from getting filtered, they just come up with any other excuse to not play FGs

That's really the worst thing about these people.
Anonymous No.719176583
>>719175682
omg get raped unfunny non-player
Anonymous No.719176601 >>719176648 >>719176753 >>719176930 >>719177880
>1995+30
>People still can't hack fighting game fundamentals in this day & age with bajillions of resources online.
FFS I'm not even black and I can preform the simplest combos and inputs used in most fighting games, you just need to take time to sit down and practice, the REAL challenge (arguably) comes from the meta, which will push your shit in even if you learn to play a game well.
Anonymous No.719176635
>>719175992
Here, what you're looking for:
https://youtu.be/aV7_TD7IG0Y
Anonymous No.719176648
>>719176601
No you see it takes literally years LITERALLY DECADES to learn a shoryuken!!
Anonymous No.719176708 >>719179146
>>719176550
How is that any different from fighting game players always trying to pressure people into playing a game very few people enjoy just because they get boners from stomping other human players?
Anonymous No.719176721 >>719176903
>>719176241
do you honestly believe that 6-4 is an unwinnable match up that is never worth playing? it denotes only a slight advantage to one of the characters that can easily be offset through a better understanding of the game.
Anonymous No.719176753
>>719176601
ROLLAN
Anonymous No.719176903 >>719177126 >>719177234
>>719176721
Would you buy a gun that jams 60% of the time?
Would you eat from a restaurant where only four out of ten plates aren't full of rat shit?
Would you buy a car model gambling that yours will be one of those 40% without a defective motor?
Anonymous No.719176929
>>719171537

I think it's a sad trend in all genres. Everything is getting homogenized
Anonymous No.719176930
>>719176601
#1 is not a jak though
Anonymous No.719176951 >>719177389 >>719181597
>>719176361
>all gaming skills are useless
There are people who are millionaires today off their gaming skills.

This is the last reply you are getting from me. You are just too stupid for me to waste my time responding to.

Drop you name on SF6. As you are some execution master, I want to watch your flawless replays and match up knowledge for a laugh to get a good look at what some FGC gatekeeper's actual performance looks like.

>>719176258
>many small errors
My point is that it's rare not that it doesn't happen. If you look at top 8s for execution heavy games like KOF or SF, drops happen fairly often which can be the difference between being a champion and not. Clutch players are usually defined by their ability to never drop combos.

>>719176472
>entertaining and unique
What part of the developers don't owe you anything don't you understand? It's their game, not yours.

>you can't handle losing and you can't accept personal responsibility
How did you go from you being proud of playing difficult games because they gatekept casuals away to this?
Anonymous No.719177074 >>719177524
>>719171372 (OP)
Well I think you're wrong.
A fighting game intentionally avoiding a hadouken motion just to be "special" and "unique" will be utter dogshit with unintuitive inputs for the sake of ADHD zoomer faggots wanting everything to be new and different.
Quarter circle forward is simple and easy to understand.
Why change what isn't broken?
Anonymous No.719177126 >>719177224
>>719176903
That's not what the numbers mean or even close to it
Anonymous No.719177224
>>719177126
That's exactly what it means

>Percentage of success / failure
Isn't any different from
>Amount of times this character wins against this other
Anonymous No.719177234
>>719176903
in your attempt to be disingenuous with random analogies you've only demonstrated that you have no understanding of what the numbers represent
Anonymous No.719177389
>>719176951
This shitpost is getting a little too obvious now.
Anonymous No.719177523 >>719177619
>>719172937
>the only thing you need to wait for is a cooldown.
Cooldown based moves will just slow the pace down to a crawl. If you don't have your moves at all times, the gameplay tends to gravitate towards turtling while waiting for the cooldowns. You can see it in games like DBFZ where people would try to pressure when they can call assists, then backing off for like 20-30 seconds waiting for assists to come off cooldown. It just kills the pacing of the game, DBFZ took a shitload of time to finish matches.
Anonymous No.719177524
>>719177074
That's not the point I'm making. I'm saying motion inputs are presented as this awful anti-fun tryhard thing, when I think it's really the other way around and motion inputs literally are just more fun
Anonymous No.719177619 >>719177907 >>719178080
>>719177523
That's why the cooldown is limited to your single big damage super attack; every other attack should be free to use all the time at full power.
Anonymous No.719177876 >>719178239 >>719178840
>anime fighters
>people tend to get what the game is about far quicker than SF
Where do these delusional retards come from man? People specifically don't play 95% of anime fighters because it is the exact opposite where SF is easier to understand than them with the only thing easier to understand than SF is Tekken because it's an actual mashing encouraging game where you press random shit and can get strings/combos by accident.
Anonymous No.719177880
>>719176601
ok but make that post again without mentioning black people or with a wojak image
Anonymous No.719177907
>>719177619
You think people won't stall/turtle for a super?
Anonymous No.719178080 >>719178190
>>719177619
I don't even hate the idea but isn't that what a super meter already does?
Anonymous No.719178190
>>719178080
Meters have a lot of arbitrary conditions to fill and are cannibalized by other moves.
The cooldown would be automatic and exclusive to that big move.
Anonymous No.719178239 >>719179048 >>719180305
>>719177876
>anime fighter like dbfz
>combo: a+a+c, a+a+d+c, a+a+d+c+qcf+d
>sf6
>combo: mp, f+hp, qcf+hp,2xqcf+hp
Why are you even in this thread? You clearly play neither.
Anonymous No.719178509 >>719179338 >>719181868 >>719182172
>>719171372 (OP)
Removing motion inputs would just make fighting games more consistent and actually increase the overall skill ceiling while making the game more accessible to new players.
Anonymous No.719178601
>>719171372 (OP)
>Fortnite players can construct a scale replica of the entire Taj Mahal 0.3MS after seeing a bush rustle in a way they don't like
>MOBA players can memorize shit tons of hero and item combinations and counter one-another on the fly, co-ordinate etc
>Tetris players break the concept of humanity itself having any kind of limit just to play it at a semi-high level

>Meanwhile fighting games are "too hard :((((" because you have to press three directions and a button

Its unforgivable how the genre has been dragged into the mud to benefit people who literally didn't actually care about those things at a high level and just wanted better advertised beginner friendly modes and story content which is exactly what SF6 offered them.
Anonymous No.719178717
>>719171651
This. Smash is able to work without motion inputs because there's a lot more to consider than "Opponent does rock, so I choose paper!". Fighting games have hardly evolved passed that, so motion inputs are the most depth most of them have.
Anonymous No.719178731 >>719179584
>>719172421
>before that people can barely input combos or react to anything because the controls suck
SF6 literally has one button special moves
You don't play fighting games and are on the wrong end of the dunning-kruger effect curve to be talking about this topic
Anonymous No.719178840 >>719179048 >>719180305
>>719177876
this is average bnb in street fighter nowadays
Anonymous No.719179048 >>719179206
>>719178239
>>719178840
nigga block that 5 way mixup and an insane 15 seconds block string while we are at it
Anonymous No.719179090
>>719174913
This is retarded and you are a pretentious faggot.

If you gave me a cue that auto-aims, should I be able to beat Ronnie O'Sullivan at Snooker since he can't ""hide behind"" 30+ years of experience?
If you give me a ball that finds the hoop from halfway across the court every time would I be better than Shaq at Negroball?
If I had gloves that let me deal and take hits like prime Mike Tyson physically, would I beat everyone at boxing all of a sudden?

You utterly dismiss the sheer knowledge and dedication of top players and how much they've poured into understanding the psychology of fighting games and a 1v1 environment, a lifetime of winning 50/50's and using limited tools to make someone fuck up isn't even scratched by autocombos but it does make the whole game really fucking boring since you instantly behead a lot of unique player skill and interactions that come from being able to drop combos and do different routes.

Top players are top players for a reason, a game with depressingly shallow options is boring to watch and still lopsided for newer players.
Anonymous No.719179146
>>719176708
Because you made that person up and they just want people to enjoy a cool game they like.
Anonymous No.719179206
>>719179048
>nigga block that strike throw mixup and an insane 15 seconds block string while we are at it
yeah thats street fighter
Anonymous No.719179338
>>719178509
More accessible to new players, maybe. But removing execution will never increase the skill ceiling. If the execution barrier is removed, everyone will be doing the same thing. It's what happened during the transition from SF4 to SF5. There weren't anyone doing unique or standout combos anymore since they made optimal combos a lot easier to do.
Anonymous No.719179380
>>719176098
>Counterstrike doesn't force you to input several half circles on many directions while pressing a specific button combination so you can shot your gun.
It does force you to make arbitrary movements based on a preset spray pattern though retard, you can't shoot where you gun says it will hit because the game will make it miss since you didn't aim somewhere else entirely.
It's worse than a half circle, since in a fighting game it TELLS ME I have to do that motion up front.
Anonymous No.719179523
pretentious fighting games players crying about counter strike 2 is so funny
Anonymous No.719179584 >>719182017
>>719178731
>one button special moves
Two buttons actually. Assist plus something for autocombo and special move plus a direction or something else.

It's a step in the right direction, but it'd be better if they just allowed binding moves to buttons so combos are stringing together keystrokes rather than inputting directions plus keystrokes which is where the difficulty occurs.

>you don't play fighting games
Why would I be in this thread if I didn't. If I didn't waste so much time on this crap. I wouldn't have an opinion or even care.

>reddit pop psychology
Go back.
Anonymous No.719180169 >>719181717 >>719181868
>>719172208
Execution is a real skill and you don't deserve to win just because you think you have 200 battle IQ that's being held back by the controls
Anonymous No.719180305
>>719178239
What part of the SF combo seems like it'd be confusing or like it'd have any negative effect on a newcomers ability to UNDERSTAND what the game is about compared to an anime fighter? It's 4 buttons and 2 motion inputs which you would include in the anime fighter example as well if you had any actual experience in any non dbfz anime fighter.
>>719178840
No the fuck it isn't that's the kind of shit you'd see in final parts of a character's combo trials if you booted up the game
I like anime fighters but what is with the retards that have been delusional about how they are blatantly not easier to understand/learn to get good at for newbies than something as simple as SF, as far back as 2013?
Anonymous No.719180539 >>719181717
>>719174283
>Even pros drop combos
So? You want everything to be guaranteed? Will you only play games when they become compatible with neuralink?
Anonymous No.719180543
>>719171372 (OP)
Witcher 1's combat system was actually really good because of this. Just could use more polish.
Anonymous No.719180570 >>719181259
It's harder to do a 360Y on landing UT in Ninja Gaiden than it is to do a quarter circle motion in a fighting game, yet I never see people complain that Ninja Gaiden has an execution barrier.
Anonymous No.719180602
>>719174283
People don't drop combos in SF6.
Anonymous No.719180705 >>719183479
>>719174913
There is no barrier. Stop being a victim.
Are you the type of goy that thinks the RE4 remake "fixed" the game?
Anonymous No.719180795
>>719174913
SF6 has no execution barrier whatsoever.
Anonymous No.719180872
>>719175329
Do you think they came up with the inputs because they couldn't do anything else?
You DEFINITELY are the kind of retard who thinks tank controls in OG RE4 are a flaw.
Anonymous No.719181037 >>719181717
>>719175451
Is your problem special move inputs or that a game rewards you for learning game?
Anonymous No.719181048 >>719181321 >>719182093
anybody complaining about special inputs is baiting you. Fighting games aren't popular because they generally aren't good games compared to what else is out there especially the other multiplayer game options. Simple as that
Anonymous No.719181259
>>719180570
I think complaining about an execution barrier is retarded in fighting games but people don't really talk about ninja gaiden that much in the 1st place to whine and fighting games are multiplayer games so people get extra offended at having to learn shit like QCs and HQCs when it comes to possibly losing against another human being which bruises their ego/self worth and prompts the stupid "motion inputs bad" idiots to start posting.
Anonymous No.719181321 >>719182093
>>719181048
this is true
Counter Strike 2 is popular despite the spray patterns because the public LIKES THE GAME
nobody likes fighting games with the exception of a few autists who are still stuck in the 90s
crinja gayden sucks and resident evil sucks too
Anonymous No.719181597
>>719176951
>If you look at the 8 best players of the game in the entire world who do it for money...
Are you daft?
Anonymous No.719181619 >>719182262
dont care, press buttons and have fun, some times you win, others you lose
Anonymous No.719181717 >>719182240 >>719182379 >>719182454
>>719180169
>execution is a real skill
That's the point I've been making this entire thread. These games are about mastering the controls before you can begin to play the game.

>>719180539
The point is that if someone who spends 60+ hours a week practicing execution has execution problems under stress then something is wrong with the input method.

>>719181037
The point of this thread is that having complex inputs is something that should be more popular.

I've argued that this basically obscures the actual game because it puts it behind a skill that needs to be mastered before the game can be appreciated for what it is and that most people will not master this skill (because it's not intuitive or enjoyable) so the game will never be actually appreciated for what it is.
Anonymous No.719181767
There's literally nothing more fun for uber casuals than spamming specials at each other.
It just FEELS good. It's like fishing or throwing a spinning top. It's a man thing.
Anonymous No.719181868
>>719178509
See
>>719180169
Anonymous No.719182017
>>719179584
>it'd be better if they just allowed binding moves to buttons so combos are stringing together keystrokes
This is artificial. Just test who can press the WIN button the fastest.
Anonymous No.719182093
>>719181048
>>719181321
So?
Anonymous No.719182162 >>719182271
>MOTION INPUTS ARE TOO HARD, MELTY BLOOD FRIES MY BRAIN
play street fighter
>I KEEP GETTING COMBOED INTO THE CORNER THIS GAME IS NOTHING BUT CHEAP COMBOS
play samurai shodown
>THESE PLAYERS TRAIN TOO MUCH I JUST WANNA WIN
play divekick or dojo masters
>WAHHH ALL OF THESE GAMES ARE DEAD
a majority of society are just pure losers
Anonymous No.719182172
>>719178509
>Removing motion inputs would just make fighting games more consistent and actually increase the overall skill ceiling
Not really. Look at the way people still bitch about Smash and even fucking arena fighters like Sparking Zero. Getting rid of motion inputs doesn't matter because people still find shit to complain about and blame their losses on. Smash in particular people complain about shit like phantom hits and the inability to RAR or consistently short hop all the time. The latter two are extremely common beginner complaints.
Anonymous No.719182240 >>719183076
>>719181717
What's wrong with having to learn the controls? What's wrong with this process being only slightly more challenging that learning CoD's controls?
Anonymous No.719182262
>>719181619
lmao u suck
Anonymous No.719182271 >>719182480
>>719182162
>a majority of society are just pure losers
chess is still popular
Anonymous No.719182379 >>719183076
>>719181717
>if someone who spends 60+ hours a week practicing execution has execution problems under stress then something is wrong with the input method
Why? Execution is a part of the game. It's another skill to that must be put to the test. Should a 60% health draining combo be just a guaranteed as pressing a punch?
Anonymous No.719182454
>>719181717
>because it's not intuitive or enjoyable
It's intuitive and enjoyable to me and other people?
Anonymous No.719182480 >>719182920 >>719182920
>>719182271
so is checkers, which loserfags vastly prefer over being checkmated in one turn
Anonymous No.719182920
>>719182480
>so is checkers
lidraughts has less than 1000 players
>>719182480
>vastly prefer over being checkmated in one turn
you cannot checkmate people in one turn
Anonymous No.719183076 >>719183186 >>719183274
>>719182240
>slightly more challenging than learning wasd + mouse
It's not at all. There is a reason why labbing and practicing combos is a mandatory task for progress in fighting games. The muscle memory needs to be built through hours of repetition and this skill degrades without practice.

>>719182379
The point of the thread is that complex inputs should be more popular, I have argued that they shouldn't be because they force the game into grinding the a skill instead of enjoying a game.

If you want to spend hours into this, fair enough but for the average person it's not enjoyable at all and the game will never be more than just the experience of grinding execution.
Anonymous No.719183186
>>719183076
Did we read the same OP?
Anonymous No.719183274 >>719183838 >>719186881 >>719187629
>>719183076
You don't need a single combo to win in fighting games.
Anonymous No.719183479 >>719184638
>>719180705
RIP M.O.D.O.K. lookin-ass
Anonymous No.719183520 >>719183950
You will be surprised at the number of people who play fighting games who don't even know you are supposed to be looking at your opponent's character instead of your own.
Anonymous No.719183838
>>719183274
Even in combo heavy games you can get by with just a shitty bnb. When I started playing UMVC3 I just did LMHS>jMMHS and basic footdive loops and beat players who could do TODs because my movement and mix was better.
Anonymous No.719183950 >>719184019
>>719183520
That's a matter of personal preference. I played since SF2 and got to a high enough level to win sets against pros and if you were to ask where I'm looking, I'd say "nowhere." I look somewhere in the middle and try to keep the big picture.
Anonymous No.719184019
>>719183950
Although in the corner or in intense situations I of course look at the opponent to be able to react to overheads etc.
Anonymous No.719184429 >>719185730
anyone know when they are going to send out codes for 2xko
Anonymous No.719184638
>>719183479
that was krang actually
Anonymous No.719184692
>>719171372 (OP)
I can agree, DMFD's witch was a ton of fun to play because of her unique control scheme, can't think of any other games that made spellcasting use a cool system like that.
Anonymous No.719185730
>>719184429
fuck off rito shill
Anonymous No.719186881
>>719183274
You are at a heavy disadvantage though versus someone who understands neutral AND understands combos, as naturally they would have to win less interactions than you. Not saying it shouldn't be like that but it's kind of a half truth to tell that to new players or anyone on the outside.
Anonymous No.719187629
>>719183274
"learn combos" is just good advice because its something someone can work on that has tangible results. its not gonna make you good at the game, but it will at least help you get more familiar with controlling your character.