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Thread 719182039

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Anonymous No.719182039 >>719182413 >>719182735 >>719183065 >>719183341 >>719183907 >>719183927 >>719184109 >>719184316
Why it doesn’t feel the same compared to playing it when we were teenagers?
What are we missing? What disappeared exactly? Why were we able to have fun even farming generic quests?
Anonymous No.719182152
you were a dumb faggot kid playing the most sloppified MMO on the market at the time
Anonymous No.719182160
tfw no tauren gf
Anonymous No.719182207
capitalism and minmaxing the fun out of it
Anonymous No.719182413
>>719182039 (OP)
I'm playing epoch and having fun. Weird concept for a vtard, right?
Anonymous No.719182735
>>719182039 (OP)
>Why it doesn’t feel the same compared to playing it when we were teenagers?
Because you're not a teenager any more. You have more responsibilities now and you need to do more shit to keep your head afloat. Mom isn't making you dinner any more. Dad isn't paying the mortgage, and spending 40+ hours a week playing a slow-paced "life" simulator seems less appealing.

Vanilla WoW kind of sucked anyway. It was a massive grind (despite being one of the less-grindy MMOs of its era,) coordinating 40 people for raids was retarded, the most exciting aspects of world PVP were tarren mill slopfests and WSG wintrading to get HWL.
Anonymous No.719183002
buy an ad maye
Anonymous No.719183065
>>719182039 (OP)
I was able to recapture those feelings back in the early private server days, before everyone had that go go go mentality. I hadn't touched the game in years so everything felt new again. I was perfectly content leveling with a suboptimal spec (elemental shaman) and didn't feel compelled to rush to max and start raiding ASAP. The people you encountered were very friendly and chatty because no one was else was in a rush either. People would take their time methodically clearing dungeons and communicate with one another instead of aoe cleaving everything down without saying a word. I guess since most people have now leveled upwards of 20 toons to 60 no one really wants to play like that anymore.
Anonymous No.719183341
>>719182039 (OP)
People are dumber and more insufferable today than then. Back then you could play Alterac Valley and have fun, nowdadays people don't know what fun is and only play for rewards. Even when you haven't changed, society and people around you have.
Anonymous No.719183470
When Classic was released it felt just like before.

The min-maxer kind of ruined end game but who cares raiding was not the main point of Vanilla.
Anonymous No.719183907
>>719182039 (OP)
>Why it [...]?
poopie skin
Anonymous No.719183927
>>719182039 (OP)
Nothing has dissapeared from the original game. Playing SPP, bot bros on both sides work and bug just enough for me to feel the world being inhabited, the game itself is cool.
Now if you are talking about modern servers - they're full of speedrunners, metafaggots and other nasty retards.
And if we are talking about retail - coolness, fun and beauty had been replaced with uglyness, faggotry and modern politics, cool old characters had either been killed off for the sake of introduction of new whiny bitches or intentionally degraded into cunts so unlikeable that fucking hatesink Garrosh looks like the best character of the last decade compared to them.
Same thing had happened to Borderlands, first in BL2, then doubling down each next entry, courtesy of Randy fucking Pitchford a.k.a. "Good franchise can't be fucked? Watch me!" and Anthony fucking Burch a.k.a. "Character development is when you make character assassination so horrible actual death of the character is the least worst outcome".
Anonymous No.719184109 >>719185520
>>719182039 (OP)
>What disappeared exactly?
the community and it being new and unexplored. everything has been figured out and minmaxed now.
Anonymous No.719184220 >>719184296
Fundamentally, World of Warcraft is a soundly designed and extraordinarily well-made game with basically every single component part of it being of stellar quality, whether we're looking at big-ticket items like atmosphere or combat responsiveness, or even trivial details like the formatting of tooltips. Like, if you used to enjoy the leveling experience but no longer do then the problem is you.

While it retains the strong foundations, this isn't the case for neo-WoW retail, however, which is 1) simply mediocre or even straight bad on a lot of counts; 2) many of the designs are unsound and anti-fun, driven by metrics like engagement ratings (leading to anti-fun stuff like mandatory daily log-ins and timegated progression), or sheer incompetence. And while legacy servers (both Classic and private servers) have the aforementioned good fundamentals, 1) they operate in a different context (such as *VASTLY* increased player skill levels and meta-knowledge leading players to follow perverse incentives) and if you e.g. want to retain the original feel of the game rather than making it a raidlogging faceroll simulator for dad guilds or speedrunning competition (because actually beating the content is a foregone conclusion and doesn't affect your pecking order), you have to make #changes (like buffing content or fixing the incentives); 2) they are simply mismanaged (letting the game slide into 0-100 faction balance, hyperinflation, retarded ways of rolling out artificial patch progression, lack of FRESH servers making players feel like they can't catch up, megaservers that produce anonymous social dynamics of crossrealm, etc)

Classic is bad because doesn't do the necessary changes to make the game "authentic" yet makes (bad) changes anyway, and it's disastrously managed, so naturally it's shit. Private servers may or may not be good in making the tweaks to make the game work in "authentic" manner.
Anonymous No.719184296
>>719184220
Classic didn't even have mods. Guilds could get anyone they wanted banned if they mass reported someone. And they did.
Anonymous No.719184316
>>719182039 (OP)
TBC killed the MMO aspect of the game and it hasn't recovered since.
Anonymous No.719184346 >>719185237
I never played in the old day but everyone asked to bring consumables and being MC BiS for BWL?
Anonymous No.719185237
>>719184346
No. Some tryhards of the era of course drank a mana pot every once in a while or a guild might have provided their tank a flask for a boss like Broodlord Lashlayer because their healers couldn't into pushing buttons, but the idea of EXPECTING people to use consumables was a novel idea that didn't really catch on until AQ40, and we're not talking about people being "fully buffed" either: if you look at old AQ40/Naxx videos from vanilla, you routinely see (world first or thereabouts) guilds failing to use player buffs (power word: fortitude, etc), never mind consumable items. People also lacked 1) robust theorycrafting knowledge that would have enabled them to identify what item setups are "the best" to begin with; 2) the expectation of distributing loot to maximize group performance (as opposed to rewarding loyalty, or sycophancy). Even as late as penultimate Black Temple patch of Burning Crusade, the world first guild Nihilum had the warrior tank GM master looting DPS stuff for his PvP gear, or to his lootwhoreish butt buddies. Of course you can't expect people to get "fully geared" in an environment like that. And that's world first guild that by accounts should have been the most tryhard! I would say the reformation happened somewhere between Sunwell Plateau and Ulduar (increasingly difficult content forces guilds to distribute loot more efficiently, who would have thunk).
Anonymous No.719185520
>>719184109
It's not min/maxing that's a problem, people used to do that to their best (goddamn awful) ability from the start. The problem is a bad balance point given competent play, and while blizzlike version might be like that, it can usually be fixed. Speedrunning culture for instance is a direct result of being unable to establish a pecking order by beating the content first because it's so trivial everyone beats it by default. Last time I checked top retail guilds (your Methods and Liquids and Echoes) don't participate in speedrunning - they establish their #1 status by being the first - neither do top private server guilds on servers where the content is actually tough. Speedrunning meta (and consequent perverse incentives like expecting you to spend 4 hours farming for consumables that slice off 20 minutes of clear time) is a design choice more so than a change of times (not saying it's COMPLETELY unrelated - someone had to come up with the idea of "competitive" speedrunning originally and now the idea is out there - but you can avoid cancer).