>>719213308
Honestly, the Halo campaigns up until the middle parts of 3 are better seen as "experiences" of the whole being immersed in the Human-Covenant War and big ongoing plot and shit, the music hype, the setpieces, etc. But actually playing through them feels like a chore nowadays, like you either get the enemies lined up to wipe them out nice and quick or everything drags out, and since it was the days of readily reusable assets instead of having to make every other room unique, this would go on for entire areas on end. Then the Flood inevitably show up and you're either racing along or inching out territory because of how tedious they are themselves.
As much as I miss the more freeform player expression of a weapon sandbox that matters, vehicles, enemy classes and so forth that are largely lost in today's shooters not trying to be retro boomer shooter shit, Bungie weren't exactly the gods of design everyone loves to make them out to be.