>>719228385
Void Shadows had shit Archetypes which are just "I win" buttons.
No playable Origin in spite of them making one for Kibbelah. Bladedancer doesn't even fit thematically any other origin save for this unplayable Death Cultist and maybe a Psyker
Locations were frequently reused from a base game (mostly prologue) and all of them happen in visually similar parts of your ship
Only first quest in it was fun, other were basically minor combat locations. Last quest was first one, but in a reverse
Lex has Overseer which is the only Archetype with subArchetypes (4 of which), each with different gameplay mechanics. And is the only Archetype with reactivity. It's Psyker of Archetypes now, far superior in it's quality to every other.
Arbites is the best Origin next to a Psyker now, with subOrigins, reactivity and many talents to personalize your character with
DLC comes with a Shield mechanics in a base game which were really missing
All of it's locations are completely unique and really diverse from a Feudal Planet to Warehouse Planet to Ship Boarding, to a neat Judge segment
Only it's issue is that it all feels too short. Segment where you are controlling separate Arbites team was also great, but also short. In general getting robbed of your equipment or getting to control different teams are always super fun in any game.
Both DLCs wasted their slots on more Dogmatard characters which were already plentiful in a base game, instead of adding Xenos.
Honestly Lex is far superior to Void Shadows overall