why were games better when their development times were shorter?
Anonymous
8/28/2025, 12:56:09 PM
No.719235279
>>719235171 (OP)
They employed people who actually knew and cared about what they were doing.
Anonymous
8/28/2025, 12:57:47 PM
No.719235332
>>719240832
Glad I was in my youth during the early 2000s. Being a zoomer must suck horribly.
Anonymous
8/28/2025, 1:01:28 PM
No.719235464
they could make it in the same timeframe if they wished
but with the overwhelming success of their respective online components; which is their largest money maker - there's absolutely no reason to release a new product when your previous one is still printing money
i'm sure they've also spent far longer developing gta 6 due to the success of 5, in the hope of establishing it as more of a platform than a game for another 10-15 years of milking
Anonymous
8/28/2025, 1:08:23 PM
No.719235725
>>719235171 (OP)
on average I'd say so. I don't know what the hell the chucklefucks who have 200 people spending 10 years on a game have them doing, but it doesn't seem to result in good games. AAA management seems to be a total mess
Anonymous
8/28/2025, 1:09:50 PM
No.719235785
we peaked in 2005 when it comes to software, computers back then were simple and just worked. a small ragtag group of mostly White males could easily develop a game in about 9-18 months instead of a decade or over like it is now.
Anonymous
8/28/2025, 1:24:32 PM
No.719236348
>>719235171 (OP)
higher ups at gaming companies all seem to be a bunch of drooling retard fucks how know nothing about videogames or making money. Wild how sony lost god knows how much money on their 8 cancelled GaaS projects and the bungie buyout
Anonymous
8/28/2025, 1:35:49 PM
No.719236769
>>719236438
obsidian is the only studio microsoft has that can pump out loads of games really quickly, so it's actually a counterexample of your premise
I think they had like 3 totally seperate games out this year
Anonymous
8/28/2025, 2:11:20 PM
No.719238314
>>719235171 (OP)
>Small team wants to make the game and money isn't an incentive, sequels and dlc are for expanding what they have created.
>Everyone more involved with making decisions and so they care more.
>Able to discuss ideas without having to explain them to 1000 indians.
>Didn't hire people who decide if their game is gay and lame enough.
>Smaller budget and less time forces creativity within limitation.
>Too many people, The manager has a manager who has a manager that manages 1000 indians
>Money is the incentive, contribution is limited to what they are hired for. This is why there is no chest behind the waterfall.
>Employees take mental health days and do nothing at work, games in development for 10 years have nothing to show for it.
>Employees shit and cum if they have to be responsible for their work.
>Chase trend, lie to investor, repeat
>Hire people to suck the sovl out of the game.
probably wrong about some of these, i dont make games, it's all based off what i've heard
Anonymous
8/28/2025, 2:20:28 PM
No.719238730
>>719235171 (OP)
They were made by people who actually liked video games and didn't just see them as a paycheck or a fortress to wrest from their political enemies.
Anonymous
8/28/2025, 2:25:57 PM
No.719238958
>>719235171 (OP)
That chart is crap.
From 1998 to 2011 over half those games weren't made by Rockstar. They just published them. Now they don't publish anything but their own games.
Anonymous
8/28/2025, 2:53:27 PM
No.719240248
>>719235171 (OP)
Less marketeers and corpos
There is a reason why the names of the actual creators (developers) are somewhat hidden
Anonymous
8/28/2025, 3:01:12 PM
No.719240665
>>719235171 (OP)
gameplay > graphics
in terms of time spend on these projects the major root cause of longer development was graphics
Anonymous
8/28/2025, 3:03:54 PM
No.719240832
>>719235332
They literally have all those games from the start wtf are you talking about