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Thread 719252323

54 posts 32 images /v/
Anonymous No.719252323 >>719252440 >>719253220 >>719253867 >>719253915 >>719255976 >>719264130 >>719264424 >>719268782
Have visuals and art direction stagnated?
Anonymous No.719252363 >>719253704 >>719255597 >>719258737
Is comparing a remake really fair here?
Anonymous No.719252440 >>719253809
>>719252323 (OP)
I don't like UE5 but Delta looks stunning
Anonymous No.719252801
what the fuck is that resolution
post the actual resolution of both those images, stop with this faggotry. If you're going to bait then have the fucking balls to post images where everyone can compare foliage, LOD, textures etc
Anonymous No.719253220 >>719253529
>>719252323 (OP)
Bro this shit looks so ass I'm literally crying right now
Anonymous No.719253529
>>719253220
you're the ultimate biggest newnigger ever
Anonymous No.719253704
>>719252363
youre right. One is a PS3 game that costs 60 dollars vs an 80 dollar visual upgrade that doesnt even run on modern hardware
Anonymous No.719253809 >>719256325
>>719252440
Yes. The bigger issue is MGSV ran great on budget GPUs, whereas Delta runs like dogshit on almost anything.
Anonymous No.719253867 >>719265854 >>719266210
>>719252323 (OP)
>sub 720p compressed image is supposed to be a reflection of both games graphics
you are a nigger.
Anonymous No.719253915
>>719252323 (OP)
top: skilled developers
bottom: ue5 slop HIRE THAT GUY freelancers
Anonymous No.719255597 >>719258282 >>719258550
>>719252363
Yeam man, it's so unfair to compare a game that run on a gtx 960, came out 10 years ago and still look as good as the new game that just came out, cost 80 dollars and run like shit on a 1000 dollar gpu.
Anonymous No.719255976 >>719256330
>>719252323 (OP)
You're not comparing 2 equals, one was made by a group of people with vision and passion and the other was made by a group of contractors brought in every six months to work on a job, not fully hired to cut costs and maximize profits.

Know the difference.
Anonymous No.719256325 >>719256451 >>719256580 >>719266612
>>719253809
>Fox Engine is a marvel of technology
>only used in PES after Kojimbo got the boot
Anonymous No.719256330 >>719258479
>>719255976
I deserve a better product for 70 bucks
Anonymous No.719256451 >>719258613
>>719256325
The only ones who knew how to use it where kojimas team, and at that time Konami though pachinko machines and gacha were the future.
Anonymous No.719256580 >>719256643
>>719256325
decima engine death stranding team uses is way superior
Anonymous No.719256643
>>719256580
Isn't that the same that Horizon uses?
Anonymous No.719258282 >>719259643 >>719266104
>>719255597
>and still look as good as the new game
come on now, the draw distance for shadows in that game is 5 meters, it aged pretty fast
Anonymous No.719258372 >>719259194 >>719259845 >>719260329 >>719263728
lol
Anonymous No.719258479
>>719256330
Then stop buying triple A UE5 slop.
Anonymous No.719258550 >>719259718
>>719255597
Just wanted to say your english is really good, can hardly tell you're south american
Anonymous No.719258613 >>719266453
>>719256451
It's not that hard to train a group to learn a engine, the real problem is that would require Konami to not be able to outsource to jeets an pay actual developers, thats why they changed to UE5
Anonymous No.719258737
>>719252363
yes, in fact it's the best comparison to make
Anonymous No.719259194
>>719258372
Why is this franchise just destined for garbage?
Anonymous No.719259643
>>719258282
>Now let's see how MGS Delta handles the open worl--ACK

Yeah, comparing a open world game distante shadows to a highly curated small zones divided by load screens that still manages to run worse and not look much different.
Anonymous No.719259718
>>719258550
Thanks
Anonymous No.719259845
>>719258372
This hurts to watch..
Anonymous No.719260329
>>719258372
holy shit
Anonymous No.719260953 >>719261603
kind of funny how the top requires a GTX 650 and 4th gen intel quad core whereas the bottom requires a super computer
Anonymous No.719261183
Anonymous No.719261603
>>719260953
Even funnier then you realize that the top ran at 60fps on a ps4 fat and bottom shits itself on a ps5 pro.
Anonymous No.719263221 >>719264013 >>719264373 >>719264560 >>719267489
I don't know if Jeets understand the aesthetic purpose of dark gloomy lighting? Every one of these remasters and even a lot of new games rely way too much on bright overly saturated colors. The purpose of dark washed out settings is to create an oppresive frightening atmosphere. Brighten things up too much and that feeling is lost. Galaxy News Radio for example. The Indian code monkeys who make modern games don't seem to understand this.
Anonymous No.719263728 >>719264714
>>719258372
Never played these games because they're horror games and I'm freaking scared, but it looks like left just had atmospheric fog everywhere. Unless it fits the setting... I don't know what to say.
Anonymous No.719264013
>>719263221
>I don't know if Jeets understand
they don't
Anonymous No.719264130
>>719252323 (OP)
There are only so many talented people alive at one time and they most likely don't work at chinese/indian remake slop houses.

Not to mention these things only get green lit to scam retards who have crippling nostalgia.

Special exception to the System Shock 1 remake.
Anonymous No.719264373
>>719263221
I think this is a very dated and dishonest technique to not design and implement different skyboxes and weathers.
You can have both, which is why games like Dark Souls gets sucked off so hard for its visuals and atmosphere
Anonymous No.719264424
>>719252323 (OP)
Yes
Anonymous No.719264560 >>719264946 >>719267421
>>719263221

The majority of people working in these asset mills don't even comprehend the idea of colour, colour schemes, tones, etc.

It's not that they have difficulty understanding it, they literally just don't know. They never considered it. As far as they know the ambition will always to be make things look "real", but even they don't really know what that means - they wouldn't know how cameras provide massively different results depending on light, the type of light, where it's located, the lens you use etc. etc.

It's not that art style is misunderstood, it's not even in their vocabulary or headspace at all. It doesn't exist to them. The result is they make bad looking games, though this only becomes really obvious when they're given a remake and their immediate instinct is to "fix" the "problems" of the old games that were so "limited" by things like colour "filters" (i.e. they didn't realise it's a deliberate choice that the game was built around)
Anonymous No.719264714 >>719265171
>>719263728
Hotd is as much as a horror game as say left 4 dead, maybe even less because they're just campy fun arcade with fantastical elements like the flying talking boss in that webm. If you get scared of THAT it's time to consider a sex change.
Anonymous No.719264946
>>719264560
>This
Trvth Nvke
Anonymous No.719265171 >>719265272
>>719264714
>consider a sex change.
Rejected, troon.
Anonymous No.719265272
>>719265171
>xhe suddenly got emotional over an innocuous comment
Maybe you really do need hrt KEK
Anonymous No.719265854 >>719265971 >>719267897
>>719253867
Anonymous No.719265971
>>719265854
>those godrays
vgh...
Anonymous No.719266104
>>719258282
You haven't played MGS3's remake then, it has terrible draw distance as well. The End's arena was a joke lol
Anonymous No.719266151
I miss the 2014 version, sovl
Anonymous No.719266210 >>719267897
>>719253867
Anonymous No.719266453
>>719258613
>It's not that hard to train a group to learn a engine
okay who is going to train them
Anonymous No.719266612
>>719256325
You can't plop the bluepoint remaster into the fox engine, they're not gonna remake the game from scratch 5head
Anonymous No.719267421
>>719264560
Totally agreed. If you look at the credits on major games, huge chunks of the visual assets are all created by third-party "asset mills" mostly based in Asian countries.

Ultimately the modern graphics pipeline leaves little room for artistry. A 1999 game, even a realistic one, might have required someone to meticulously hand paint the wrinkles on a leather jacket onto a character, or even creatively photobash real images onto the textures. The resulting works have the messy beauty of the human hand involved.

But today's pipeline removes the human element. A leather jacket is simply a node based procedural material that realitsicaly simulates the roughness, shininess and textural detail of leather. The cloth wrinkles are literally sculpted into the model then baked down onto the texture. The same goes for every part, , their skin is procedural skin, their hair is procedural hair, their blue jeans are generated in Substance Designer... and in the end we get a very realilstic, very detailed human character... but the hand of the artist is missing entirely. This character has been generated with simulations and the end result is wholly soulless.
Anonymous No.719267489 >>719268630
>>719263221
What do you think an abandoned city actually looks like?
Anonymous No.719267897
>>719265854
>random place in mgsv's open world

>>719266210
>handcrafted unmissable tourist spot in mgsdelta
>looks like absolute shit

WTF??????????????????????
Anonymous No.719268630
>>719267489
Look at this place, fifty-thousand people used to live in this city, now it's a ghost town.
I've never seen anything like it.
Anonymous No.719268782
>>719252323 (OP)
Absolutely.