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Thread 719262058

12 posts 12 images /v/
Anonymous No.719262058 [Report] >>719263321
Why'd it fail so hard?
Anonymous No.719263321 [Report] >>719264392
>>719262058 (OP)
Piss-poor execution.
Thing could've been a smash hit were it not for that, it's got the Digital Circus aesthetic people gobble up nowadays.
Anonymous No.719263552 [Report]
Anonymous No.719263598 [Report]
More like
Banal
Blunderworld!
Gottemn!
Anonymous No.719263708 [Report] >>719264563
box fox
Anonymous No.719264006 [Report] >>719264563
Anonymous No.719264098 [Report]
Anonymous No.719264106 [Report]
I completely blanked out on this whole Balan Wonderland saga. I think I recall it being announced, and then there's nothing until I hear it being referred to as a massive disaster that /v/ was apparently all over.
Anonymous No.719264392 [Report]
>>719263321
Pretty much.

Single button controls, except it causes annoyances instead of introducing innovative restrictions and limitations. It wasn't even really single button, you had a dedicated switch costume button.

Excessively ambiguous story telling. Far too much is left open to interpretation, it fails to strike that balance between giving the audience just enough to get a grasp on things, and withholding enough to maintain intrigue.
There's a separate novel that gives you the details, but they're apparently just the workings of an author interpreting the game instead of coming from the core dev team.

Scope creep, too many outfits are introduced for the sake of more stuff to do, but they often produce nothing of value and are duplicates of previous abilities. Box Fox is notorious for turning into a cube that does nothing and is prone to falling off edges when you lose all control.

Tedium, there's shit like Balan's Bouts which are repetitive QTE sections that you don't get a second chance at, until you defeat a boss. They aren't enjoyable the first time you do one, and they won't be after the twentieth.

Unnecessarily obscuring mechanics. There's shit like the chicks that follow you around and how you can feed them, but not much reason given why except that there's a breeding mini-game that if you somehow make the effort, you'll get access to the ultimate costume that gives you complete freedom to fly around.
The difficulty system where enemies gradually get more challenging the longer you go without taking damage, but resets to the easiest difficulty when you take a single hit. This adds into the tedium.

The project needed some serious wrangling to shape the bad ideas into good ones and not let things get out of hand.

Anything that could be said about Balan Wonderworld, has already been said at depth though.
Anonymous No.719264563 [Report]
>>719263708
Competent game design would have put the player in a safe space to discover how their new ability works, not set them up for failure like that.

The "ability activates on a timer" shit was also a poor solution to "every costume as a single action that is jump or something else".

>>719264006
God I forgot about the fucking seizure inducing final boss.
They patched that out obviously, but they also eventually removed Denuvo from the game. They only left it in for like 6 months and then let the game rot on Steam for the few people interested enough to pick it up for cheap.
Anonymous No.719264854 [Report] >>719266847
Gimme a quick rundown.
Anonymous No.719266847 [Report]
>>719264854
No.