>>719684915
once again, there is no contradiction
"throwing money at the problem" usually means outsourcing, but third parties have their own troubles to mismanage
it is hard to find people who care, and even harder to compensate them, which is why some companies (like ubisoft) set up internships to churn through bright-eyed fools dazzled by the prospects of "working on a video game" for cheap
the expectations of a big shiny AAA project, or forever-online forever-updating forever game mean that 15 people are physically and temporally not enough (even though that size is a generous estimation for development teams of industrial grade software) to actually FINISH THE THING