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Anonymous No.719680217 [Report] >>719681070 >>719681075 >>719681974 >>719682212 >>719683276 >>719685792 >>719687654 >>719687843
>five years
>two games
How did PS5 manage to flop this badly?
Anonymous No.719681070 [Report]
>>719680217 (OP)
r type 3E is just a port with some added goodies
Anonymous No.719681075 [Report] >>719681163
>>719680217 (OP)
Irregardless of the lack of games, it didn't flop.
Anonymous No.719681141 [Report]
Roblox
Anonymous No.719681163 [Report] >>719687558
>>719681075
>two exclusives in five years
>for a game console
that's a flop, snoygger
Anonymous No.719681252 [Report] >>719681568
what did he mean by this
Anonymous No.719681568 [Report]
>>719681252
xhir wants more users to make it easier to hide while xheir're'ye grooms children
Anonymous No.719681974 [Report]
>>719680217 (OP)
cost of AAAs skyrocketed
cost of a bad AAA hurts to the point where they choose to only release a few safe games a year
just get a fucking graphics card holy fuck couch gaming died 15 years ago
Anonymous No.719682198 [Report] >>719687514
>Astro Bot
mediocre platformer that snoys pretend to worship because they are desperate for an actual good game that isn't a walking simulator or an interactive movie
>R-Type Final 3 Evolved
actually a remaster of a 2021 multiplat without much to set it apart from the original

So really ps5 has literally ZERO exclusives worth buying a ps5 for
Anonymous No.719682212 [Report]
>>719680217 (OP)
>54 years
>just a handful of games
Anonymous No.719683276 [Report] >>719683410
>>719680217 (OP)
>two generations ago a studio could release a whole trilogy of games in a generation now they can hardly release 1(one)
Is game development really that much more complex?
Anonymous No.719683410 [Report] >>719683970
>>719683276
Yeah. The constant push for MUH GRAFIX and MUH CINEMATIC EXPERIENCE has led to AAA games being 100+ million dollar ventures that take 6+ years to develop.

Compared to 1990 when a masterpiece classic game could be churned out in 1 year by a team of 10 nerds and a budget of like 50k tops.
Anonymous No.719683970 [Report] >>719684492
>>719683410
It's not that. It's largely trial and error when you hire a sweatshop full of designers and programmers for a couple of dollars a day per head.
>send specifications for a model
>wait a week
>receive 300 submissions as a response, none of them coordinated because the ants don't talk to each other
>none of them are even close to what you specified
>repeat
It's not the same as when you have a team that actually works for you and you have a vision.
>head designer draws up a big pic of how the hero should look
>Johnny and Billy discuss it and come up with ideas
>Johnny's outfit and Billy's face/hairstyle get merged into what they think is a cool idea
>head designer ejaculates all over it
>whole process took a couple of days of brainstorming and modeling

You can do modern projects with insane detail at a decent rate, but it requires
>spending more on talented people
>retaining said people
>building a rapport
>caring about the game
>having people below you who care about the game
When you become a factory churning out product, you lose your way and make shit, because you can't make art by assembly line.
Anonymous No.719684492 [Report] >>719684915
>>719683970
these notions are not contradictory
the expenses balloon due to massive amounts of staff, since big fancy games require a certain amount of manhours to finish them in under a decade
but staff requires coordination and management, and are largely motivated by money rather than "making a cool thing", which is why they are employees at a big company in the first place
organizational overhead is too damn high, there are only so many ways to multitask efficiently, and that's to say nothing about whims of suits on top
Anonymous No.719684915 [Report] >>719685583
>>719684492
Coordination speeds up the process and reduces team size. A few talented people who discuss things together can do a lot more than a huge team of people who barely interact.
The problem is, shockingly, Indians. They don't care about what they're doing and are hoping for a break in their 7th 20 hour shift this week. The sheer number of people utilized with the sweatshop method could be halved or better with people who give a shit. They cost more per month, but dev time also drops because they know what they're doing and know how to solve problems together. They also have a personal stake in making the product as good as they can. They show their names in the credits to friends and family. It's highly unlikely the sweatshop jeets even KNOW what they're working on other than "make me an X that does Y but without Z."
Anonymous No.719685583 [Report]
>>719684915
once again, there is no contradiction
"throwing money at the problem" usually means outsourcing, but third parties have their own troubles to mismanage
it is hard to find people who care, and even harder to compensate them, which is why some companies (like ubisoft) set up internships to churn through bright-eyed fools dazzled by the prospects of "working on a video game" for cheap
the expectations of a big shiny AAA project, or forever-online forever-updating forever game mean that 15 people are physically and temporally not enough (even though that size is a generous estimation for development teams of industrial grade software) to actually FINISH THE THING
Anonymous No.719685792 [Report]
>>719680217 (OP)
You could reduce every Switch game to being baby shovelware too. You could marginalize any game really. Also, it is probably going to beat the ps4 in sales and it is sonys most profitable console to date.
Anonymous No.719687514 [Report]
>>719682198
People arent buying Ps5s because of exclusives. They buy them because theyre COD, FIFA, EA boxes that people dont have to deal with hackers on and are easy to use.
Anonymous No.719687558 [Report]
>>719681163
Its their most profitable console generation ever even if you combine the previous 4 up against it. It is nowhere near a flop, baby game tendtard
Anonymous No.719687654 [Report]
>>719680217 (OP)
>How did PS5 manage to flop this badly?
development costs keep going up and up
hardware costs keep going up and up
you can't limit your buying audience anymore, unless you're nintendo and make a tablet instead.
Anonymous No.719687843 [Report]
>>719680217 (OP)
>ps5
>flop

It might be a spiritual flop for you but it’s a massive success in reality