Here's how I'd fix The Phantom Pain
>Make Ground Zeroes the prologue
>Three more chapters, with the story focused more on Big Boss and Venom's downwards spiral.
>Make the open world half their size and be more akin to Ground Zeroes in terms of content/detail and what not, same with Mother Base.
>Add more animals and nature.
>Bring back the health and camouflage mechanic from Snake Eater.
>Outer Ops are more like what they were in Peace Walker and Portable Ops.
>Staff morale is more like what it was in Peace Walker.
>More variety in the Side Ops/Extra Ops.
>Finishing Kingdom of the Flies.
>Subsistence / Extreme variants of Missions.
>Bring back Chico
>Make Battle Gear more like ZEKE (i.e. if a part of Battle Gear got damaged, it would have to be repaired and if Battle Gear was competely damaged, it would have to be reassembled from scratch).
>Make Ground Zeroes the prologue
>Three more chapters, with the story focused more on Big Boss and Venom's downwards spiral.
>Make the open world half their size and be more akin to Ground Zeroes in terms of content/detail and what not, same with Mother Base.
>Add more animals and nature.
>Bring back the health and camouflage mechanic from Snake Eater.
>Outer Ops are more like what they were in Peace Walker and Portable Ops.
>Staff morale is more like what it was in Peace Walker.
>More variety in the Side Ops/Extra Ops.
>Finishing Kingdom of the Flies.
>Subsistence / Extreme variants of Missions.
>Bring back Chico
>Make Battle Gear more like ZEKE (i.e. if a part of Battle Gear got damaged, it would have to be repaired and if Battle Gear was competely damaged, it would have to be reassembled from scratch).