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Anonymous No.719691818 >>719692384 >>719692645 >>719693319 >>719695468 >>719696656 >>719703643 >>719703984 >>719708310 >>719712707 >>719719357 >>719720246
How did they make the greatest platformer of all time in 6 months with a team of <20 devs and a budget <$1m?

Why isn't this still possible today?
Anonymous No.719691986
Game development has gotten too complex for its own good. We need to return to monke
Anonymous No.719692384
>>719691818 (OP)
They were already experienced with the dev software and had a lot of assets already made. Companies COULD do stuff like this similar to how Fallout New Vegas came out 2 years after Fallout 3, but the pressure to improve graphics means they have to pretty much start from scratch every time they make a new game and even when every0one is now using the Unreal engine it still takes 5+ years to make a game.
Anonymous No.719692553 >>719692597
It only took 15 people two years to make one of the greatest games ever made.
Anonymous No.719692597 >>719697213
>>719692553
Super Metroid is good but nowhere near the level of DKC2 or greatest games ever made .
Anonymous No.719692645
>>719691818 (OP)
soul is harder to come by these days
Anonymous No.719693319 >>719694163
>>719691818 (OP)
It's a good game, but it's mostly carried to legendary status by its incredible soundtrack.
Anonymous No.719694163 >>719695143 >>719704108 >>719706087 >>719706351
>>719693319
dkc3 proves this. It had better gameplay and cooler things to do, but the music was utterly forgettable and therefore so was the game
Anonymous No.719695021
Most Mega Man games, including the X and Zero games, were made in less than four months.
Anonymous No.719695143
>>719694163
>It had better gameplay
yeah nah
Anonymous No.719695362
Rollercoaster Tycoon was coded by one man, in under two years, in assembly (well like 98% of it is assembly)
Anonymous No.719695468 >>719695787
>>719691818 (OP)
>budget <$1m
They already had all their $10k SGI workstations paid for and knew how to use them. The budget to develop subsequent games is smaller than the budget to develop the initial game.
Anonymous No.719695787
>>719695468
That's why I said under $1m. DKC1 was $1m and this was made in less time.
Anonymous No.719696656 >>719696862 >>719712995
>>719691818 (OP)
those 20 devs were programming genius nerds, not jeets fresh out of a """game development""" degree that know how to cobble together a few objects in gamemaker
Anonymous No.719696862
>>719696656
5 programmers
Anonymous No.719697213 >>719697296 >>719697731 >>719717026
>>719692597
I don't know what you're talking about. Super Metroid, DKC2, and Yoshi's Island are the three best SNES games ever made.
Anonymous No.719697296 >>719712320 >>719713072
>>719697213
ALTTP is in its own tier above everything else.
Anonymous No.719697731
>>719697213
I don't love the collectathon aspect to Yoshi's Island, but it is undeniably soulful
Anonymous No.719697818 >>719712386
>creates a massive expansion, with basically nothing reused asset-wise from the previous games, all in one year
>fucking irrelevant
Anonymous No.719697872 >>719698097
Why is DKC3 so UGLY
Anonymous No.719697954 >>719701668 >>719719705
Anonymous No.719698034 >>719702057
Anonymous No.719698097 >>719703416
>>719697872
DKC2 had a very strong pirate identity for the Kremlings, but they trapped themselves with K. Rools evil scientist identity this time around.
Giving all Kremlings Frankenstein or robot outfits would've been ridiculous, so you only see that identity in very few enemies like the new robot bees. For the actual crocodiles, they tried to return to a simple base form like in DKC1, but with updated models that didn't quite hit the mark. They just feel "naked", because at this point you expect them to dress up in themed costumes to go along with K. Rool.
Anonymous No.719700691
DKC2 dev was just waiting on the artists to make the assets. They already had their engine and assets from the first game, so they could already start laying out levels and prototyping ideas while programming in new stage-specific gimmicks as needed.
Anonymous No.719701668
>>719697954
BOGGED
Anonymous No.719701805 >>719703027
>tfw no HD version of DKC trilogy ever, using the original assets, just rendered for a higher target resolution
Anonymous No.719702057 >>719719559
>>719698034
These should have been swapped. The ugly rat fits DKC2 darker atmosphere more than the cartoony mouse.
Anonymous No.719703027
>>719701805
The nintendo mega leaks have basically proven every single asset is sitting on a dusty server somewhere, ready to be re-rendered in 8k

The'll never fucking do it
Anonymous No.719703416
>>719698097
You're right but it's also simpler than that.
The original team who knocked the first two out of the park fucked off to make new stuff.
Anonymous No.719703534 >>719707625
I remember watching a Tim Cain video sometime back where he talked about how he wanted a simple little feature in The Outer Worlds and his programmer said something along the lines of "It'll take 4-6 weeks" and Tim was dumbfounded by this, saying that it would take him an afternoon to program it and he did. I might be mixing things up, but basically, newer games take way longer to do stuff for no good reason at all.
Anonymous No.719703643
>>719691818 (OP)
They had a great foundation (DKC) which included the same engine and similar assets. Shit like this, even with reused assets, can't be achieved because of MUH GRAPHIX. It's also the unholy union between dev incompetency, publishers, and middle management bloat in the form of useless jobs like community managers and HR.
Anonymous No.719703984
>>719691818 (OP)
they had a couple good level designers and already had the engine.
this is still all it takes to make a god tier sidescroller-- one or two people who know what they're doing who are empowered to make cool levels.
somehow this is a challenge, as evidenced by the recent crop of AAA retro nostalgia sidescrollers. the new shinobi is shockingly uninspired, like they spent all their time adding "features" to impress their publisher but never considered that they still needed good stages, and some vague semblance of an interesting adventurous plot
Anonymous No.719704108
>>719694163
The improved gameplay changed are held back tremendously by dogshit level design.
Anonymous No.719704239 >>719706829
Anything made by hands that touched Battletoads was bound to be a 10/10. You can tell the exact moment when those hands leave the franchise because the level design goes to shit.
Anonymous No.719706087
>>719694163
I love dkc3 but... no, dude
Anonymous No.719706351 >>719707331 >>719707594
>>719694163
In DKC2 you start on a pirate ship, then
>go inside a volcano
>another pirate ship sunk in poisonous swamp water
>an amusement park the kremlings made next to a giant beehive
>a haunted forest
>K. Rool's castle tower

In DKC3, you start in a cottage country filled with placid water and calm vista. Then you go to:
>a forest
>a waterfall
>a dam and industrial plant
>snowy mountain
>mountain
It's nice it's just nowhere near as cool or epic
Anonymous No.719706829 >>719710412
>>719704239
He pretty much carried the company, outside of Ghoulies (but then again, who the fuck had an OG Xbox).
Anonymous No.719707331 >>719707996
>>719706351
Crocodile Isle is definitely the most interesting world. DK Isle is pretty basic, but it has a cohesive identity. I feel like they wanted to make the Northern Kremisphere feel cohesive like DKC but its just kind of boring.
Anonymous No.719707594 >>719717896
>>719706351
>an amusement park the kremlings made next to a giant beehive
why would you do this?
Anonymous No.719707625
>>719703534
He says this is at the end of year 2 of development. You have to unfuck hundreds of lines of code in order to implement your code and then because what he wanted to do effected the entirety of that 20+ hour game, you needed to bug test the entire game including optional areas. If you're working 8 hour shifts and want to give yourself some breathing room to your boss for every time you have to go back to the code and bugtest it again, yeah it could take that long. The lead programmer negotiated it down to two weeks. He's a retard to think 2 years of coding can be fucked around with in 45 mins with no consequence. Yes it can fuck up things totally unrelated to enemies, that's how bugs form to begin with.
Anonymous No.719707996
>>719707331
DK isle was like going on a vacation on a tropical island, for those of us too poor to afford it for the holidays.
Anonymous No.719708310
>>719691818 (OP)
Once you do something once it becomes extremely easy to do that same thing again.
Half of the level design is probably level concepts that never made it into the original DKC
They already had the entire engine from the original DKC sitting around, it would have been easy to reuse it and make a sequel, in fact this was extremely common back in these days with many PC games getting a sequel following shortly after, Thief 2 reused a lot of Thief content, Red Alert built off of Command and Conquer, and of course Doom 2.
If you look at a games credits list these days you will notice that a significant amount of the people in the credits are bureaucracy, and in western studios this is a big thing, think about all of those vids of women who work at Google, or Microsoft or Blizzard and their entire day is nothing but meetings, these are the absolute worst of the bureaucracy, people who just create busy work for the talent, but these people get credits too.
UX is similar to development bureaucracy
Graphics, but that's because assets are far more complex than DKC, not in terms of just raw detail but things like materials, rigs etc. so much more involved, and far more content as well.
Anonymous No.719710412
>>719706829
>Sea of Thieves
Anonymous No.719712320 >>719712514 >>719712665 >>719717120
>>719697296
>SNES games
>a wild ALTTP fag appears
>ALTTP is in its own tier above everything else.

No. It wasn't. It was trash. Fuck off back to plebbit.
Anonymous No.719712386
>>719697818
They released this literally a month away from the N64...
Anonymous No.719712514 >>719713534 >>719719926
>>719712320
NTA but ALttP is the best Zelda and like top 5 games of all time.

Fuck off retard
Anonymous No.719712665 >>719713440
>>719712320
Hating on A Link to the Past is like hating on The Godfather, fuck off
Anonymous No.719712707
>>719691818 (OP)
Of those 20 people 0 trannies/bluehairs/radicalmarxistlesbians etc.
Anonymous No.719712995
>>719696656
Basically this.
Anonymous No.719713072
>>719697296
ALTTP isn't a platformer though
Anonymous No.719713440 >>719715459
>>719712665
The godfather was one of the most overrated garbage to ever exist on the big screen.
you're preferences suck harder than toothpaste icecream.
Anonymous No.719713534 >>719713797 >>719714005
>>719712514
NTA, but every other iteration of ALTTP mogs it and you are an outdated boomer clinging to babbys first game.
Anonymous No.719713797 >>719714191
>>719713534
>every other iteration of ALTTP
wut..?
Anonymous No.719714005 >>719719063 >>719719926
>>719713534
Silence OoTbabby

>ALttP: timeless 2D artstyle that aged like wine
>OoT: ugly early 3D abomination with muddy textures

>ALttP: smooth, tight, precise, responsive 60fps
>OoT: runs at 15fps, extremely sluggish and laggy

>ALttP: dense overworld full of secrets
>OoT: empty overworld full of wasted space just to hold stick forward through

>ALttP: can see entire room at a glance so puzzles require unique ways of interacting with the environment and thinking outside the box
>OoT: entering first person and looking at a wall is consisered a """puzzle"""

>ALttP: starts you right in the action, can approach dungeons in your own order at your own pace with little bogging you down.
>OoT: constant cutscenes, constant exposition dumps, game treats you like a retard with tutorial every two minutes

>ALttP: combat is fast-paced and challenging with a huge variety of enemies. Spacing and positioning are important
>OoT: Z-targeting removes any challenge of spacing and positioning and makes the combat just a glorified rhythm game. Every combat encounter just involves circling around the enemy, waiting for them to be open to attack, and repeat. It's just a boring, drawn-out slog

>ALttP: dungeons are complex and labyrinthine and require you to create a mental map and learn how rooms are connected
>OoT: dungeons are largely linear on-rails where you just solve the """puzzle""" by entering first person and looking around the room or jumping on some platforms

>ALttP: bosses are challenging and memorable requiring unique methods to dispatch them that you must figure out
>OoT: booses are pushovers that are just a glorified tutorial for the item you conveniently just found in that dungeon
Anonymous No.719714191
>>719713797
NTA but there's some rumour that Nintedo has tried to remaster LTTP several times and instead ends up making an entirely new game.
Anonymous No.719715459
>>719713440
I bet you like sucking cocks, fag
Anonymous No.719717026
>>719697213
i dont like yoshis island
Anonymous No.719717120 >>719718513 >>719718617 >>719718741 >>719719123
>>719712320
LTTP is the best Zelda game. Its one of the best SNES games, but Super Metroid is the best game ever made.
Anonymous No.719717896
>>719707594
So it could bee the best amusement park ever!
Anonymous No.719718513 >>719719258 >>719719580
>>719717120
>Super Metroid is the best game ever made.
Lmao, no, no the fuck it's not, not even close.

It's one of the most braindead, easy, casualized games in not just the SNES library, but all of gaming (outside of like two bossfights).

I just can't get over how the game gives you up to 14 energy tanks, 4 supply tanks 2 suits that both double your HP, has energy refills in every zone, every other room has those little geysers that infinitely spawn weak trashmobs to top off your health and ammo quickly, and every single enemy in the game drops a huge amount of health and resources.

It's actually almost impossible to die outside of bossfights unless you really try and just sit there and facetank enemies for minutes on end without shooting. Not even one single (non-boss) enemy or hazard in the game poses any threat whatsoever to the point that they exist solely as an extremely minor inconvenience, like a harmless gnat just buzzing around you.

It just kills the entire game. What's the fucking point? It's like you're playing with invincibility cheat on at all times.

It's not even an exaggeration to say that around 98% of this game is just a walking sim, a glorified cutscene, where there is zero challenge and zero stakes, and it requires zero thought, skill, strategy, or focus from the player. You just wander around scanning every tile of every room, and all the enemies, hazards, and most of the bosses might as well not even be there because they add nothing except the slightest bit of inconvenience.
Anonymous No.719718617 >>719719123 >>719719273
>>719717120
Have you played like 7 video games in your life or something?
Anonymous No.719718741 >>719719338
>>719717120
>the greatest game of all time is a block scanning simulator where enemies, hazards, and platforming all provide absolutely zero stakes and pose zero challenge
This is your brain on tendie cultism.
Anonymous No.719719063
>>719714005
>Silence OoTbabby
I don't like OOT, I'm not a retard, you boomer
Anonymous No.719719123
>>719717120
This >>719718617
All ALTTP fags never played anything other than that and farmville.
Anonymous No.719719258 >>719720234
>>719718513
show your run.
come on.
lemme guess, you died to the bomb torizo, closed the game and watched some speedrunner and imagined the rest?
Anonymous No.719719273 >>719719372 >>719720234
>>719718617
Super Metroid is widely considered one of the best games even by people who have played thousands. A Link to the Past is up there too.

t. has played more games than you
Anonymous No.719719338
>>719718741
Must be wild where you can't even say the same for other platforms these days because those have nothing left.
Anonymous No.719719357
>>719691818 (OP)
I have no proof or evidence, but part of my theory is the boys at Rare had some truly quality cocaine/club drugs running rampant in their offices, and it propelled them to some truly insane heights.
Anonymous No.719719372
>>719719273
>A Link to the Past is up there too.

>t. never played any other game.
what's your favorite boss in any other ALTTP clones?
Anonymous No.719719559
>>719702057
huh? anon the cartoony mouse is from DKC3
Anonymous No.719719580
>>719718513
Love how super makes trannies seethe
Anonymous No.719719705
>>719697954
he looks diseased
Anonymous No.719719926 >>719720336
>>719712514
>ALttP is the best Zelda
Not even the best 2D Zelda released in the 90s.

>>719714005
>dense overworld full of secrets
>see crack on the wall, cut grass, bomb wall
lmao

>puzzles require unique ways of interacting with the environment and thinking outside the box
>most iconic dungeon item in zelda history is only used 3 times in the dungeon you get it in
lmao

>combat is fast-paced and challenging
>Spacing and positioning are important
>just dead angle every enemy
lmao

>bosses are challenging and memorable
>requiring unique methods such as using the sword every time and not even needing the dungeon item
lmao
Anonymous No.719720234
>>719719258
Why would I care about speedtrooning? That's Super Metroid zoomer fanboys who thinks it's a masterpeice because some speedtroon fag did some ebic sequence break. If you aren't a speedtrooner, there is very little for you in Super Metroid.

No, I played it on original hardware and beat it blind in two days. It was fine, I enjoyed the steady power gain and the way the game subtly guides you, and its very atmospheric. But the complete lack of challenge or stakes in anything aside from bossfights (~2% of the game) means you have no reason whatsoever to engage with the world in any way aside from role-playing, which was a major bummer. Still, no metroidvania to date really has implemented the same sense of exploration, progression, and subtle guidance as Super Metroid. And some games you just feel compelled to play even if you don't know exactly why, Super Metroid was one of those games for me, so I can't deny I subconsciously liked it even if consciously I wasn't quite sure why.

>>719719273
Most gamers are casual players that want to just fit in with the popular opinion. I've beaten (not just played) over a thousand games and Super Metroid wouldn't even crack my top 100. ALTTP is a masterpiece though, probably top 15, maybe even higher if I had nostalgia for it.
Anonymous No.719720246
>>719691818 (OP)
Software became THE "easy money white collar catchall job for everyone" so now instead of a team of 10 passionate people it's teams of 10,000 normies who hire their friends and spend the days chatting.
Anonymous No.719720336
>>719719926
Make it more obvious you haven't actually played it.