>>719720878 (OP)
It can be.
Elden Ring comes to mind because its so open that major areas can become unfortunately trivialized if you approach them too late. Its a game where a lot of the appeal is in the challenge, and this is undesirable.
If there was level scaling according to the number of boss souls you collected, this could fix the issue.
Scarlet and Violet had the problem of the gym order being entirely non-intuitive.
You'd either hit a difficulty jump which would be engaging and require you to step up your play due to a level gap, or you'd plow through a chunk of the game that was scaled way below where you were.
The gyms at least should have had scaling dependent on how many badges you carried at any given moment.