>>719721204 (OP)
Nioh was never just a game. It was an experience shaped by precision, strategy, and freedom of expression in combat. It was a space where every stance, every weapon switch, every Soul Core cancel was an extension of the player's mind—a dance between technique and instinct.
With Nioh 3, this soul seems to have been diluted. The combat system, once deep and challenging, has been simplified in the name of accessibility. Stances, which defined rhythm and tactics, have been replaced by generic styles. Yokai Skills, once integrated into the flow of combos, are now mere props. What was once a symphony of possibilities has become shallow combat, devoid of identity.
We know the market dictates. We know companies need returns. But we also know that games made with soul generate success as a consequence, not as an objective. Just look at Miyazaki and FromSoftware—where passion guides the project(Dark Souls / Bloodborne), and the audience responds with devotion.
This manifesto is not a plea for nostalgia. It's a call for respect for the essence. We don't want a Nioh that looks like Nioh. We want a Nioh that is Nioh—with its complexity, its brutality, its mechanical beauty.
If we are a minority in the community, let us be the minority that understands. That loves. That plays with purpose. And that doesn't remain silent.
Team Ninja, listen to the soul of your own legacy.