>>719778114
>Why would we apply my logic to flat games
It's an example that shows how ridiculous your logic is.
You're saying we should always force manual reloading in VRFPSs even when it makes gameplay worse simply because, well, it's VR so you gotta, right?
>>719778167
Congrats, you figured out exactly what I'm talking about.
In Counter Strike, you manually aim.
In Elden Ring, you lock on to an enemy and don't have to aim at all.
In Counter Strike, you simply press R to reload.
In Gears of War, you have to play through a three-step QTE in order to get an optimal reload.
In each of those games, the developers sat down and asked themselves what gameplay mechanics are necessary and which could be relegated to a macro. You know, actual game design and planning.
Meanwhile, ALL VR games say "fuck that" and force the same gimmick unanimously, simply because it's VR. No thought, no game design, just wagglin for the sake of wagglin.