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Thread 719774943

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Anonymous No.719774943 >>719775024 >>719775374 >>719775445 >>719775786 >>719775887 >>719776128 >>719776194 >>719777379 >>719777420 >>719777451 >>719777871 >>719778035 >>719780214 >>719780519 >>719781315 >>719782819 >>719783131 >>719786694 >>719786839 >>719788254 >>719792669 >>719796106 >>719799907
Valve has not abandoned VR
Anonymous No.719775024 >>719775083 >>719775224
>>719774943 (OP)
>hasn't abandoned VR
>has abandoned making good games
Anonymous No.719775083 >>719775176 >>719777345 >>719777707 >>719777854
>>719775024

Alyx
Anonymous No.719775176
>>719775083
True but that was 5 years ago, and before that they released Portal 2 9 years prior to Alyx.
Anonymous No.719775208
I want a Steam Home update if this is the case damn it.
They parctically made a Source 2 Base SDK, only gave the tools to windows developers and ditched it
I want COOL vidya rooms to show my friends
I want to decorate it with my screenshots
I want a big virtual screen to Steam Remote Play vidya with my friends
I WANT SOUL
Anonymous No.719775224 >>719775402
>>719775024
I mean they're gonna have to release a game for it. It happened with Alyx and it happened with Aperture Desk Job.
Anonymous No.719775374 >>719775589
>>719774943 (OP)
>game awards is about to announce goty
>Gabe walks up on the game awards stage
>we are proud to announce, our next hardware, the steam frame
>(geoff voice) well why dont we take a look at the GRAND PREMIER
>cuts to trailer
>it's one of those tvs that can look like a painting when not in use
>they roll it out on stage and shows how cool it is to change a jpg background
how would /v/ react?
Anonymous No.719775402
>>719775224
Alyx is closer to a fully fledged game than Aperture Desk Job which was more of a tech/introductory demo to the Steam Deck so it's more of a coin flip whether it'll be their next significant release or another demo.
Anonymous No.719775445 >>719775487 >>719776194
>>719774943 (OP)
>steam frame
as in frames? it could be an AR thing, or maybe similar to the bigscreen VR so all of the processing power is off the headset so its actually comfortable to wear
Anonymous No.719775487 >>719775531
>>719775445
It's supposed to be a VR that can play flat-screen games.
Anonymous No.719775531
>>719775487
FINALLY WHAT I'VE BEEN WAITING FOR
I WANTED BOTH AND IT'S BEEN SHIT FOR YEARS TO TRY TO DO THAT
ALL KINDS OF MIDDLEWARE BULLSHIT
FUCK
Anonymous No.719775589
>>719775374
>WORLD PREMIERE....
>NOW AVAILABLE IN VR FOR STEAM FRAME....
>THE EPIC CONCLUSION.....
>TO HALF LIFE 1
>HALF LIFE 2 NOW FULLY REMASTERED FOR FRAME VR
>EPISODES 1 AND 2 NOT INCLUDED
>WE HAVE NO PLANS TO INCLUDE THE EPISODES AT A LATER DATE
>AND ONE FINAL ANNOUNCEMENT...
>PORTAL 2 IS NOW AVAILABLE ON STEAM FRAME
>AND NOW FOR THE TRUE FINAL ANNOUNCEMENT...
>ARTIFACT ANNOUNCED FOR STEAM FRAME
Anonymous No.719775652 >>719775942 >>719776049 >>719776119 >>719779362 >>719786681
I'm a huge VR enthusiast but i completely understand that there's zero benefit for a producer to bankroll a VR game
I think the only way for VR to come back is multiplayer games with both pancake and VR modes and quality VR remakes made by AAA companies
Anonymous No.719775786 >>719776062
>>719774943 (OP)
Too bad that...
>majority of devs abandoned VR after the 2018 gimmick boom died down, so there's no games
>the very limited few who didn't abandon VR, abandoned PCVR and make Quest exclusives instead, so the games that are still coming out are not and won't be playable on whatever Valve has out or even plans to put out
Anonymous No.719775793
Sure but when are they announcing the new steam controller and Fremont? those are probably a bigger deal
Anonymous No.719775887
>>719774943 (OP)
I feel like Valve already did what they could for VR and the industry was just lazy about needing to follow their example. But I'm glad they still want to turn this into something. Valve were the ones who got me on board with VR after all. Before that i was a skeptic.
Anonymous No.719775942
>>719775652
>I'm a huge VR enthusiast but i completely understand that there's zero benefit for a producer to bankroll a VR game
The time for pioneering video game platforms has passed since the 2000s. The idea of VR being this wild west of innovations was snuffed out the moment Facebook put its grubby hands on it.
Anonymous No.719776049 >>719776982
>>719775652
The fucking issue is the same shit we did with 3D displays
This should be an alternative that can enhance vidya, not just acting as a replacement.
And aside from Meta completely fucking the ecosystem, it's mostly died for the same reason
>Devs overcharging like fucking crazy for tech demo garbage because VR is DA FYOOOTURE and not something INTRINSICALLY FUCKING VALUABLE FOR FUCKS SAKE i'm so fucking mad
Anonymous No.719776062
>>719775786
They were testing ARM compatibility a year ago
https://youtu.be/yVcSD66Thx4?si=fwJ-Ym62k0v_mva4&t=217
Anonymous No.719776082
Been waiting for this for a while now. I think when I get it Im going to upgrade my PC too so I can make the most out of both
Anonymous No.719776119 >>719776148
>>719775652
Well Valve could make a couple of high production value VR games with its infinite fucking money and focus on that. Multiplayer, mods, cooperative experiences, RPGs, Stalkers, etc.
Anonymous No.719776128
>>719774943 (OP)
>Valve has not abandoned VR
They should.
Anonymous No.719776148 >>719776213
>>719776119
I'm still hoping that Valve would follow through with their idea of FPS/RTS VR/nonVR hybrid game. It would've been so cool.
Anonymous No.719776194 >>719777421
>>719775445
>>719774943 (OP)
someone that works at valve or someone that knows someone in valve he leaked the name like a day or 2 ago
Anonymous No.719776213
>>719776148
I remember when Sony announced they were going to do VR AAA and I was like whoa, like what, and it was a fucking horizon game exclusive to a headset no one would buy
Anonymous No.719776982 >>719777182 >>719777552 >>719788026
>>719776049
>This should be an alternative that can enhance vidya, not just acting as a replacement.
It is. It literally is. It completely replaces IR tracking, which had already replaced mouse controls for camera movement. Even if you don't want to implement that, at the absolute worst, a VR headset is a complete monitor replacement.

The issue is that 99% of VR devs FORCE wagglin gimmicks and controls. No one wants to hold two wands and reach up their ass for a magazine when pressing R works just fine. Is it fun for tech demos and a handful of games? Obviously, but the insistence that every single VR title HAS to be a "full experience" is why VR is going to remain shit.
Anonymous No.719777182 >>719777373
>>719776982
I don't get your point, the hands are what sells the REALITY part of VR, controlling the camera with your head is not a breakthrough
The whole point is immersion, VR is at its strongest when you can instinctly do things and see them work in a realistic way
Anonymous No.719777345 >>719777407 >>719777610 >>719786621
>>719775083
>valve makes no games
>launch a game every 1-3 years
I will never understand where that meme came from
Anonymous No.719777373 >>719777604 >>719777656 >>719782148
>>719777182
My point is that your way of thinking is a (respectfully) narrow-minded trap.
No, the waggling isn't the point of VR. It's only a small facet of it. The headset is the point. This is why you can play plenty of VR games without motion controls - Elite Dangerous, Assetto Corsa, War Thunder, Mechwarrior, etc.

Having a monitor in a 360 sphere around you that you control with your head is in itself already steps more immersive than having a monitor in front of you, and more useful to boot. It's also trivial to implement, as simple as changing the fov to 360 and stretching it around you.

When you start forcing motion controls, you fall into the same trap the Wii did. Just because you have a cool new gimmick does not mean you have to force it. Even Nintendo understood this, which is why almost every first party Wii game had -optional- motion controls, if it did at all.
Anonymous No.719777379
>>719774943 (OP)
VALVE EXOSKELETON CONFIRMED
Anonymous No.719777407
>>719777345
From what I see, at least, lately.
A lot of it is
>Valve hasn't released a game I care about recently so they're STEALING a Portal Fortress 2: Episode 3 Nerf Update from me
Anonymous No.719777420
>>719774943 (OP)
finally going into games machine
Anonymous No.719777421
>>719776194
We have had "Split rendering" back in 2006. Perhaps earlier. They would checkerboard your screen and give half the blocks to one GPU and half to another. Some people even got daisy chaining to work with 3 gpu's running together on some games. I have an old PC that has two GPU's in it working in crossfire that I use as an office computer now.
It's not new tech, it was just dropped around 2014 by most of the GPU makers. No idea why honestly, if you can get the customer to buy double the GPU's why not include crossfire?
Anonymous No.719777451 >>719777520
>>719774943 (OP)
>new VR headset
>still no software
People who buy the newest VR systems are pretty much just patreon paypiggies for a game permanently in alpha.
Anonymous No.719777520 >>719777583
>>719777451
>I buy headset
>I jerk off to VR porn.
>Years go by. AR, higher resolution porn, etc.
>I buy headset.
>I jerk off to VR porn.
Loop
Anonymous No.719777552 >>719777603 >>719778320
>>719776982
Even used as a camera only, it's incredibly restrictive on what games you can make with it.
You're basically pigeonholed into first person games or top down god view.
Anonymous No.719777583 >>719777698
>>719777520
I'll give you credit. Being porn addicted might genuinely be the only way to justify the price of a VR headset that is over $500.
Anonymous No.719777603 >>719777681 >>719777786 >>719778487
>>719777552
Not at all? VR headsets function exactly like your monitor. There's zero reason why a third person action game, for example, can't function with a VR headset.

The only difference between a flat and VR game is that the monitor continues to extend around you. That's it. If the game has a FoV slider (and all 3D games should), then it's VR-ready.
Anonymous No.719777604 >>719777795
>>719777373
What you are talking about is trivial to do and you can set up for every piece of software on the market. It is not a killer feature. The actual interaction with the world, the picking things up and actually reloading IS the draw of VR. Reaching forwards and picking something up in a video game is fantastic.
The only issue is that you can't play the same games forever. It's a software issue, you need a large number of games using these mechanics at around the HL Alyx level (it's 5 years old at this point holy shit) but instead there is just one. But there is a problem with there not being many games in general being made after the majority of big studios were closed down over the 2010s by companies buying them up and destroying them.
TLDR: You are a retard.
Anonymous No.719777610 >>719777647 >>719777745 >>719777769 >>719780354
>>719777345
It's pretty easy to understand
>Aperture Desk Job
Tech demo
>Alyx
Actual game
>Dota Underlords
Dotaslop doesn't count
>Artifact
See above
>CS2/GO
13 year old game
>The Lab
Also a tech demo
>Dota 2
12 year old game
Anonymous No.719777612
take all my money
Anonymous No.719777647 >>719777729 >>719780592
>>719777610
everyone is playing deadlock rn lil bro
Anonymous No.719777656 >>719777795
>>719777373
Right but if you are going to use standard controls. No one is going to want to spend more than $100 on a vr system.
Hell, most people wouldn't even see the point of the effort.
They might as well get one of those boxes you slot your phone into and strap to your head.
Anonymous No.719777661 >>719777728 >>719777753
shut your trap until you completed at least a single VR game thats not faceconsole shit
Anonymous No.719777681 >>719777795 >>719781731
>>719777603
>The only difference between a flat and VR game is that the monitor continues to extend around you.
moving your hand to shift your screen on a monitor to look to your right is easier than turning your head and body to look to your right.
Anonymous No.719777698
>>719777583
Addicted? I can stop whenever I want. Sometimes I stop being addicted hours at a time.
Anonymous No.719777707
>>719775083
>desk job is like 10 minutes
>lab is a tech demo
>CS2 is just a reskinned CS with a number attached to it
>artifact failed
>deadlock is already losing players after the latest update
>dota is not even recent
no clue about underlords but damn...it really is just Alyx
Anonymous No.719777728 >>719777785
>>719777661
boneworks is my favourite. its more sandboxy and open than alyx which is mostly just a hallway simulator. Definitely a puke risk though.
Anonymous No.719777729
>>719777647
>More ASSFAGGOTs
T-Thanks
Anonymous No.719777745 >>719777975
>>719777610
>anything I don't like doesn't count
what was even the point of writing this up
also you missed deadlock
>HURR IT DOESN'T COUNT BECA-
the game is entirely playable and free
Anonymous No.719777753 >>719777863 >>719777983 >>719778658
>>719777661
DUDE I BOUGHT A VIVE
I BOUGHT AN INDEX
I'M NOT BUYING A META SHITASS BECAUSE BEING WIRELESS DOESN'T FIX ANYTHING AND FACEBERG ARE FAGS
I JUST WANNA BE ABLE TO PLAY MY FLAT SCREEN GAMES ON A BIGASS VIRTUAL SCREEN WHICH WOULD BE MORE CONVENIENT THAN TRYING TO PUT MY TV UP AT MY DESK.
MAYBE PLAY SOME COOL ALYX CUSTOM MAPS.
Anonymous No.719777769
>>719777610
Alyx is also a tech demo honestly
Anonymous No.719777785
>>719777728
I am glad I am blessed with having no discomfort in VR at all. I will say that I found there was a lot of boring downtime in Boneworks while Alyx almost always had something to do.
Anonymous No.719777786 >>719777858
>>719777603
That sounds extremely uncomfortable.
Having a guy block 25% of you vision at all times in a 3rd person shooter would just be obnoxious when they could just make it an fps.
Most 3rd person views are disorientating in VR unless it's a top down god view like you're looking at a tabletop game.
Anonymous No.719777795 >>719777901 >>719777919 >>719777948
>>719777604
>The actual interaction with the world, the picking things up and actually reloading IS the draw of VR.
Again, no, it's not. It's a gimmick. Is it fun? Is it cool? Does it open up new game design avenues? Absolutely. But is it the whole point? Absolutely not.

Manual reloading is a perfect example of what I mean when I say the gimmick is a trap. Why does EVERY SINGLE VRFPS use it, unanimously? It makes sense in a game like Resident Evil where manually reloading can add tension to a scene, but what about the rest? You can bet money that their game design documents all just say
>we need to include manual reloading because this is a VR game
and no mention as to what it actually adds to the title from a gameplay perspective. And as long as developers keep pigeonholing their game design around waggling, the VR problem will never be fixed.

>>719777656
People spend $1200 on a monitor, anon. And VR headsets are simply monitors.

>>719777681
All the VR games listed in the post you're quoting use KB+M where you can do exactly that. Best of both worlds, none of the downsides.
Anonymous No.719777854 >>719778983
>>719775083
Not playing a game with worst girl in the title.
Might as well give me Mass Effect: Liara, Baldur's Gate: Shadowheart, Final Fantasy 7: Aerith, or some other trash like that.
Anonymous No.719777858 >>719777959
>>719777786
>Having a guy block 25% of you vision at all times in a 3rd person shooter would just be obnoxious when they could just make it an fps.
?????
You do understand this is exactly what happens in flat games, yes?
Do you have some magic x-ray vision that lets you see through Dante in DMC, or Tracer in Overwatch when playing on a monitor?
Anonymous No.719777863
>>719777753
Also watch some movies in 3D.
That'd be cool too
I wanna watch Jackass 3D
Anonymous No.719777871 >>719778036 >>719778741 >>719792901 >>719795876 >>719802076
>>719774943 (OP)
dont care, I only use VR for porn and simulated child lapdances.
I already spent like £1000 on that index, so unless the "frame" is a significant improvement im fine with what I have.
Anonymous No.719777901 >>719778052
>>719777795
Any mechanic that mimics reality in VR does make sense because it's called virtual fuckin reality
Anonymous No.719777919 >>719778052
>>719777795
>People spend $1200 on a monitor, anon. And VR headsets are simply monitors.
Yes but the minority of people who spend $1200 on a monitor don't need any sort of special software to make use of it, unlike VR.

Also I don't get why you're you passionate about this absolutely retarded business strategy when clearly you just don't like VR lmfao.
Anonymous No.719777948
>>719777795
>Why does EVERY SINGLE VRFPS use it, unanimously?
Because it's fun. You are stupid lmao. This is like saying.
>"3d rendering is a gimmick! It's a trap! Using 2d sprites does the same thing! There is never any mention of what fully rendered 3d models add to a title from a gameplay perspective. As long as developers keep pigeonholing their game design around 3d rendered entities the rendering problem will never be fixed!"
Clearly retarded. Manual reloading manifestly improves the experience. What, should the game auto aim for you too? Aiming the gun in VR is just as "waggle" as reloading.
Anonymous No.719777959
>>719777858
There's a world of difference between having a guy in a flat screen, and having a guy permanently hovering around your field of view.
Hold your hand out in front of your eyes and walk around with it like that, tell me it's not obnoxious as shit.

And this is not to mention with how you would be constantly clipping into walls.
Anonymous No.719777975 >>719778087
>>719777745
i think his point is that valve hasn't made anything besides tech demos and mobaslop for the past 15 years
Anonymous No.719777983 >>719778104 >>719778658
>>719777753
>I'M NOT BUYING A META SHITASS BECAUSE BEING WIRELESS DOESN'T FIX ANYTHING
Based. I still really love my Rift S. I wish they still made $400-500 level wired headsets instead of going all in on the quest.
I see no point in dropping a grand on VR.
Anonymous No.719778035
>>719774943 (OP)
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January and does not deserve your financial support for these gross consumer-unfriendly practices.
Anonymous No.719778036
>>719777871
Bit noncey
Anonymous No.719778049
>ynr the kinoverse
Anonymous No.719778052 >>719778114 >>719778138 >>719778167 >>719778198
>>719777901
>all games have to be 100% realistic at all times and realism is the ultimate goal of game design
Ridiculous take. Imagine if we applied your logic to flat games. All FPSs now require the player to move their mouse in an intricate pattern to reload the gun and pull the bolt...instead of just pressing R. There's a reason we relegate reloading to a simple button press, and it's not because we don't have the technology to do more.

The exact disregard to common-sense game design that you're describing is the problem with VR games that I'm talking about. VR developers never ask WHY reloading in a flat game only takes a single button press, they just force a gimmick without a second thought.

>>719777919
I'm posting this with a VR headset on.
Anonymous No.719778087 >>719778139
>>719777975
Yes, shit that is in fact new videogames that he just doesn't like.
I got it.
Anonymous No.719778104 >>719778769
>>719777983
The windows mixed reality headsets were pretty great and cheep. I got around 20 of them when they still made them and the headsets are still chugging along great in my arcade. It feels like the mid grade headset market vanished overnight. Now you can only buy cheep locked down dogshit or premium devices.
Anonymous No.719778107
Looking forward to it. I hope the fuck that Deckard will have high end hardware or a high end variant that is as far ahead of most stuff out as the Index was when it launched. SteamVR is literally the only thing keeping VR from being complete proprietary shit where Metafaceboculous mines your gait with their cell phone strapped to your face as your'e in their walled garden, so them getting a hardware update moving is good to see. While I don't expect Varjo XR-4 level hardware for 1/5th the price, they need to have good hardware, open APIs and FOSS, and otherwise invigorate VR again through openness instead of the shit that Meta and Apple were pushing.
Anonymous No.719778114 >>719778313
>>719778052
Why would we apply my logic to flat games
They're not
Virtual
R E A L I T Y
Anonymous No.719778138
>>719778052
You being autistic unfortunately isn't going to make your plan commercially viable.
Anonymous No.719778139 >>719778228
>>719778087
>t. chink
Anonymous No.719778167 >>719778313
>>719778052
>All FPSs now require the player to move their mouse in an intricate pattern to reload the gun and pull the bolt...instead of just pressing R
I agree, all FPSs that require the player to move their mouse in an intricate pattern to shoot a target are bad games. Instead you should just press "F" and the game should shoot the enemy on your screen for you.
Anonymous No.719778198
>>719778052
Are you fat? That might be why you have an issue with reloading guns in games if your fat rolls get in the way.
Anonymous No.719778228 >>719778296
>>719778139
exactly
now we can stop pretending like you aren't talking out of your ass
Anonymous No.719778296 >>719778367
>>719778228
Nah, you're just seething because people are calling you out on your shit taste in games.
Anonymous No.719778313 >>719778502
>>719778114
>Why would we apply my logic to flat games
It's an example that shows how ridiculous your logic is.
You're saying we should always force manual reloading in VRFPSs even when it makes gameplay worse simply because, well, it's VR so you gotta, right?

>>719778167
Congrats, you figured out exactly what I'm talking about.
In Counter Strike, you manually aim.
In Elden Ring, you lock on to an enemy and don't have to aim at all.

In Counter Strike, you simply press R to reload.
In Gears of War, you have to play through a three-step QTE in order to get an optimal reload.

In each of those games, the developers sat down and asked themselves what gameplay mechanics are necessary and which could be relegated to a macro. You know, actual game design and planning.

Meanwhile, ALL VR games say "fuck that" and force the same gimmick unanimously, simply because it's VR. No thought, no game design, just wagglin for the sake of wagglin.
Anonymous No.719778320 >>719783086
>>719777552
First-person is by far the best perspective for any game that can use it though, so is that really a problem? Any game that wouldn't benefit from being in VR wouldn't benefit from being in first-person anyways. And I personally believe the majority of non-first-person games CAN work well in first-person.
Anonymous No.719778367 >>719778408
>>719778296
I'm getting new games I want to play and you apparently aren't. Feelings don't really matter.
Anonymous No.719778408 >>719778459
>>719778367
>and you apparently aren't
You know there are other devs that make video games besides Valve, right?
Anonymous No.719778416
Taking over/under bets on the resident VR sperg's weight.
Anonymous No.719778459 >>719790607
>>719778408
I think the people crying about no new Valve games needs to hear that more than me.
Anonymous No.719778487 >>719778553
>>719777603
I have to play first person VR. Otherwise i go back to my monitor. Just immersion autism. Third person doesn't work for me. I understand if people like to play games like that, but i still do see it as the illusion of being in the game world. Even if I'm fully aware that it's not the reality. I still feel the sense of presence when I'm in VR game. When some people claim that they don't feel that.
Anonymous No.719778502 >>719778572 >>719778723
>>719778313
Everyone who makes a VR game thinks "Reloading guns is fun and an expression of skill for the player. It's more work to add but it's more than worth it." If you want a game that you just press one button to reload you can play fallout 4 VR. It's crap.
You are just fat, you play sitting down and you are dying so you don't have the dexterity for such movements. You want every game to revolve around your own flabby ass.
You complain about others not thinking bout you have not thought about this at all. There are games where you just press a button to reload. Go play them you retarded faggot. Oh wait, they are the bad VR games.
I Wonder Why?
Anonymous No.719778553 >>719778604 >>719778747
>>719778487
What annoys me is how many VR games don't even bother to simulate your legs and stuff. Some of us have FBT and they don't even take advantage, but make you be a floating ghost in the purgatory of Zuckerberg.
Anonymous No.719778572 >>719778709 >>719778731
>>719778502
I browse 4chan in VR so clearly I know more about how the people will use VR than you.

You are just too narrow minded to the potential.

Think of all the money that Nintendo lost with the Wii by making you move your arm, it's asinine.
Anonymous No.719778604
>>719778553
>Some of us have FBT and they don't even take advantage
That's the problem SOME of you have it. But it's still so expensive and niche that there is nothing to be gained by putting the effort of implementing it.
The entire modern VR problem is they are making new hardware and gimmicks faster than software can ever hope to keep up with.
Anonymous No.719778658 >>719778769 >>719779313
>>719777753
>>719777983
I dont get how you can think this. Quest 3 was my first headset and I cant play wired now it feels so garbage. The new Steam one NEEDS to have wireless capability for me to get it.
Anonymous No.719778709
>>719778572
>"Bro... what if we made a vr game..... but... it was just a 2d game and you use your headset as a monitor......."
You are a retard lmao. just download VorpX you stupid fucking nigger.
Anonymous No.719778723 >>719778932 >>719783428
>>719778502
Again, why are you saying manual reloading should be synonymous with VR, instead of it just being an option?
It makes perfect sense in games like, for example, Resident Evil VR because manual reloading adds tension to a scene.
It can make sense in a game like Pavlov because playing an FPS in a VR environment is the entire point of the game.

But why does EVERY SINGLE VR game have to be a full-course tech demo? Why does making a VR game start off as a checklist of what waggling features you've added before the developers even start thinking about whether the game is good or not?
Anonymous No.719778731
>>719778572
>Think of all the money that Nintendo lost with the Wii by making you move your arm
what money
Anonymous No.719778741 >>719778892 >>719780570
>>719777871
its not my thing but i'm glad vr gives furfags pedos and trannys somewhere to go that isn't reality
enjoy it while it lasts you fucking degenerate
Anonymous No.719778747 >>719778841
>>719778553
Yes. Because for some reason the idea of what Boneworks was doing seems too hard for some games? i dunno. But i liked it even it feels janky and disconnected in ways. I means thats the moment you know it's truly not your whole body being tracked and it breaks the sense of belief. But it's still a good illusion regardless, even if there is a negative associated with it. I doubt we're getting that kind of good tracking anytime soon that will make your body accurately move with the whole thing. But i reckon we should stop with floating hands. Boneworks had the right ideas.
Anonymous No.719778769
>>719778104
I'll give Meta some credit, I got my Rift S back in like 2019. The wire for it stopped working in like 2023, and they still sent me a new one for free despite not selling them for 2 years by that point.
It's literally free money they can get from me and they just won't do it.
>>719778658
I've also used a quest, and it's fine, but I guess I'm just really good with wire management. I have no issues spinning around a bunch.
Also I'll admit I am very biased to almost anything that has a battery life instead of just always working when I need it. I'll never ever ever buy a wireless mouse for example.
Anonymous No.719778841 >>719778980 >>719778986
>>719778747
>I doubt we're getting that kind of good tracking anytime soon that will make your body accurately move with the whole thing

vr chat likes stripper poles so there's options. it's more expense and more troubleshooting on your part though.
Anonymous No.719778892 >>719780570
>>719778741
>enjoy it while it lasts you fucking degenerate
I dont own vr but Im not sure what you mean by this
I doubt its going away
Anonymous No.719778932 >>719779032 >>719784190
>>719778723
>Again, why are you saying manual reloading should be synonymous with VR, instead of it just being an option?
playing while standing up is also an option, why do you always choose to sit down?
Anonymous No.719778980 >>719779158 >>719780186
>>719778841
>Equip 6 god damn probes everytime you play VR
Fuck that, if the headset can read my face is it so much of a stretch that it could read my body in the future
I'm surprised it's not a thing yet, hand tracking is already pretty damn good and it was literally just a software update
Anonymous No.719778983 >>719782475
>>719777854
You're trying too hard to fit in
Anonymous No.719778986
>>719778841
Problem is how many of games are going to support that stuff? i own a VR treadmill knowing it can work on most games. I didn't bother with the accessories because it requires developers having something in the game it would work with, like individual developers aren't going to make sure their games are compatible with all of this stuff. Rather pointless, all i need is the controllers, my headset and my locomotion device. Yeah i ruled out the vest because it's actually an annoyance in setting up everytime i want to play.
Anonymous No.719779032 >>719779359
>>719778932
reality for that anon is literally sitting down and simply viewing the world
of course he is going to be predisposed to hating a virtual reality that involves movement
Anonymous No.719779158
>>719778980
they've also figured out how to use old xbox kinects
Anonymous No.719779313
>>719778658
In what world does me being able to running up and down the stairs in my house fix the actual software problem of VR being a nonstandardized mess of bullshit that's annoying to use
Anonymous No.719779359
>>719779032
Yeah seems so. Same for almost everyone complaining about "waggle controls"
Anonymous No.719779362 >>719779409
>>719775652
Remakes will help, but I think the only way VR is going to take off is making it even easier to use, like how smartphones changed everything, that convenience will beat the lack of games at the start. If they figure out how to cram everything into a proper headset and have it do everything, like a more powerful phone(phones can already do VR), or portable pc, like the steam deck, it will take off.

It has to do all the tracking from the headset, it has to run an os that isn't android(Steam OS?), has to run the games, it has to include a good enough battery to last for at least 2-3 hours for current year looking games and with good resolution, decent storage.
It needs to be lightweight somehow so it doesn't hurt the user over time, prevent lawsuits, and it's something you can easily move around and put on regardless where you are. It has to include something that prevents it from heating up all the time, and a warning/auto sleep mode if it does heat up. Controllers need to be smaller and something that can fit in your pocket, like a smartphone sized joycons that splits into two controllers, auto sync/calibrate when the headset is turned on and it's ready to go.
All these things without cords (except for the battery charger) I think that's the only way it will ever take off.
Anonymous No.719779409 >>719780021
>>719779362
We are never getting this much shit in a cheap portable package
I believe brain chips more than that
Anonymous No.719780021
>>719779409
I wouldn't say never, years ago you needed a powerful pc to run Crysis, now you can play Crysis on steam deck, along with many other modern games and emulators. I can easily stream PC games on max settings to my steam deck. Same applies to phones.
I'm sure with enough time the industry will improve and somehow make this a reality. It'll be expensive at first, but like most things, the prices will eventually come down.
Anonymous No.719780063 >>719782580 >>719784654
https://www.youtube.com/watch?v=smG7BIeIpOA
Daily reminder that VR still isn't even on Johnny Mnemonic level some fucking how. And nobody even tried to do the 90s vr hacking game either.
Anonymous No.719780126
Just give me more VR shooters. It's not hard. Port every shooter known to man to VR
Anonymous No.719780186
>>719778980
there's a decent amount of options out there for pretty good camera only tracking, but you need essentially perfect lighting and background
sensors are a better option for almost everyone that doesn't have a dedicated empty white wall white floor vr room
Anonymous No.719780214 >>719780789
>>719774943 (OP)
Feels so fucking bad being an unironic oculus fanboy. Even if it's all shovelware roguelites, jumping around swinging swords and ducking bullets scratches an itch no classic video game does.
And it's possible the tech is gonna die with a whimper and there'll never be a great high budget 100+ hour action RPG. No "the tech isn't there yet, 7 years maybe" but the whole concept is deemed unprofitable and lacking broad appeal and just gets dustbinned.
Anonymous No.719780354
>>719777610
nonononono shut up shut up shut up
Anonymous No.719780519
>>719774943 (OP)
>VR
>handhelds
>linux
what is it with valve and wasting dev time on memes?
Anonymous No.719780570
>>719778741
>>719778892
probably not, since people all over the place want such content and we all know it.
why do you think its so popular and comes up all throughout human history?
Anonymous No.719780592 >>719780701
>>719777647
Everyone is glazing Deadlock, not many people are actually playing it. In a way Deadlock feels like Team Fortress, some people that are still obsessing over it did not play it for a decade at this point lmao
Anonymous No.719780701
>>719780592
>the sweatiest fucking mix of moba and shooter
I fucking wonder why.
Anonymous No.719780789
>>719780214
>but the whole concept is deemed unprofitable and lacking broad appeal and just gets dustbinned.
its already happened, anon.
you're living on the fumes of valve's futile efforts and a few enthusiasts propping it all up.
Anonymous No.719781315 >>719781409
>>719774943 (OP)
Steamies are no different from tendies, they both get conned into buying stupid junk which gets abandoned because its a piece of shit, there's like other 100+ steam decks and Valve index at the local EB games here because its trash, nobody wants it, it was a short lived gimmick because the chinks are selling better handhelds and VR headsets. The entire point Valve does this is to push the market to adopt new things or adapt to trends, Valve doesn't give a shit if steamies get ripped off they would buy a piece of shit with the valve logo on it.
Anonymous No.719781409
>>719781315
nobody's going to use EGS for anything other than free games, timmy.
Anonymous No.719781731
>>719777681
>moving your hand to shift your screen on a monitor to look to your right is easier than turning your head and body to look to your right.

displays have a constrained FOV so you have to use a physical control to look around unless you crank it up and get more distortion. In VR you have a higher FOV and you can just look with your eyes. Your neck is not going to be as fast as mouselook but if you can't turn your head to look at things you need to spend your life savings on the michael keaton batman suit
Anonymous No.719782104 >>719782467
VR will never die because of porn

I think the porn is boring and terribly shot, but oh man there is an endless supply of it. Several scenes an hour on my tracker. Also we have AI now that can convert 2d to 3d, eventually there will be a local inpainting solution so you can really crank the depth up. We can also outpaint images and video to VR FOV. All of this is 5 years or less.
Anonymous No.719782148
>>719777373
>Having a monitor in a 360 sphere around you that you control with your head is in itself already steps more immersive
No one understands how comfy virtual desktop can get, sometimes I just play flat games in a theater environment with my screens scattered around me.
Anonymous No.719782467 >>719782753 >>719782773
>>719782104
>Also we have AI now that can convert 2d to 3d
wait, really?
man im getting old and out of touch. Ive got a loooot of things id love to convert to VR
Anonymous No.719782475
>>719778983
None of what I said was incorrect. I named worst girl in all those games. Judith is best girl in HL2.
Anonymous No.719782580
>>719780063
>Johnny Mnemonic level
it's on a different level
Anonymous No.719782753
>>719782467
look up iw3/nunif or owl3d, you need a fast video card. Expect it to be 3d theater screen quality, we cant do subjects right in front of you at proper scale because no inpainting, stronger 3d effect has edge artifacts
Anonymous No.719782773
>>719782467
>AI now that can convert 2d to 3d
it's not true 3d, more like depth estimation and some pixels can get close to your view. Gaussian spalts are more immersive and true 3d
Anonymous No.719782797 >>719782853 >>719782918
steam deck announced the day after it was registered. Valve also wants you to data mine steamvr right now. It's here.
Anonymous No.719782819
>>719774943 (OP)
HL3 is going to be a forced co-op vr only moba only playable on the Steam Cock 2000
Anonymous No.719782853
>>719782797
hope they won't fuck with my VR stereo recording setup
Anonymous No.719782918 >>719783003
>>719782797
Also if the focus is overlays I wonder if that means its more about VR conversions than just adding stereo and high fov to games
Anonymous No.719782969
vr is saved
video games are becoming real
Anonymous No.719783003
>>719782918
the very basic thing that is missing from VR since 2015 is a proper system wide image/video viewer that supports every 3d/flat format
Anonymous No.719783070 >>719783178 >>719785368 >>719786508 >>719786678 >>719786721
Has there been one (1) good VR release after Alyx?
Anonymous No.719783086
>>719778320
You can mod almost any game into first person with UEVR. I even like to mod top downs into first person with it. The controls for making top down into first person and annoying af, but it looks cool and if it's some kind of autoaim/auto fire game not being able to turn your view around doesn't really matter
Anonymous No.719783131 >>719783251
>>719774943 (OP)
I'm betting around glasses. They'll let you browse the steam store and will recommend you games with definitely not annoying popups that fill your whole vision.
Anonymous No.719783178 >>719783212
>>719783070
Unreal Engine VR mod
Anonymous No.719783212
>>719783178
where do i find this CONTROLLER_1.mp4
Anonymous No.719783251
>>719783131
What fucking parallel world are you from that Valve does a bunch of obnoxious shit like that and not really small annoying things like not letting you change the color of the steam client, or only giving dev tools to windows niggas who don't fucking make anything
Anonymous No.719783428
>>719778723
I agree. A lot of arena, fast past shooter work wonderfully in VR and slapping manual reload on top would simply kill the pace.
Anonymous No.719784190
>>719778932
If you finished reading his post he implied he didn't mean it as an option for every game. He named RE and pavlov as specific examples of games that need manually reloading. Doom does not.
Anonymous No.719784654
>>719780063
you kidding? apart from the gloves which would be expensive and a pain to learn this is small time shit
Anonymous No.719784834 >>719784947
VR won't take off until most of people have much beefier PCs. If Deckard is a shitty faceconsole instead of what the UEVR is going for we're in for another period of dark ages.
Anonymous No.719784947
>>719784834
I'm worried the "frame" will be a way to set your Deck as a shitty streaming device.
Anonymous No.719785368 >>719785669
>>719783070
>Has there been one (1) good VR release after Alyx?
No that's because Valve is the only company that took a real risk that produced results. The Metro devs game is decently okay. It was an alright attempt. But that's it for triple A. I don't know the budget of Boneworks but that's the second or third best game.

There's more stuff in indie to play. Or you can just go over to UEVR and play your flat games.
Anonymous No.719785434
Oh yeah play Walking Dead Saints & Sinners. That's a good licensed one, actually fun.
Anonymous No.719785669 >>719786420
>>719785368
>Valve is the only company that took a real risk that produced results.
And the studio that has the infinite budget to throw stuff at the wall to see what sticks.
Anonymous No.719786420
>>719785669
They're literally an indie developer.
Anonymous No.719786431
All I want is more anime games in VR that isn't woke shit.
Anonymous No.719786508
>>719783070
The Metro game is great
Anonymous No.719786621
>>719777345
>slop is games

lol
Anonymous No.719786678
>>719783070
batman but it's q3 exclusive
Anonymous No.719786681 >>719786813 >>719786838 >>719786970 >>719787037 >>719787249 >>719797743
>>719775652
VR is unplayable for people that wear glasses and that's like 2/3rds of the nerds that were interested in vr to begin with
Anonymous No.719786694 >>719786846
>>719774943 (OP)
Some dude on reddit leaked the name before it went live
https://www.reddit.com/r/SteamDeck/comments/1n77g0l/is_steam_frame_a_good_name_as_opposed_to_steamdeck/
Anonymous No.719786721
>>719783070
mods are keeping VR afloat
I tried System Shock remake recently and it's amazing
Anonymous No.719786813 >>719789841
>>719786681
I have glasses and I have zero issues using my headsets while still wearing them
Anonymous No.719786838 >>719789841
>>719786681
You can just buy inserts for your headset though.
Anonymous No.719786839
>>719774943 (OP)
Sweet more first person meme games where you fiddle with your hands for a bit.
Anonymous No.719786846
>>719786694
>If it were a device with cameras and radar for full-body imaging, what would be a reasonable price?
What did he mean by this? Kinect: Valve edition?
Anonymous No.719786970 >>719789841
>>719786681
I wear glasses and have no problems wearing my Rift S
Anonymous No.719787037 >>719789841
>>719786681
Clowns like you should really stop giving their opinion online.
Anonymous No.719787249 >>719789841
>>719786681
monthly contact lenses are like 3 dollars for a pair dude
even if you only use them when you play VR it's not that expensive
desu if you're a man you should wear glasses only if you are handsome
Anonymous No.719788026 >>719788234 >>719788821 >>719789608 >>719789648
>>719776982
they hated him because he spoke the truth

>2010
>want to buy a monitor with a high refresh rate
>monitor comes with free nvidia 3d glasses
>expect it to be a useless gimmick like 3d glasses at the movie theater
>end up being blown away how they transform my monitor into a shoebox diorama
>play as many games in 3d as i can
>eventually nvidia/devs stop supporting it
>bummer
>years later vr headsets come out
>surprised how little support there is for vr camera viewing in non-vr games

the unreal engine vr mods are nice but they add like 50ms lag to games making them unplayable. i wish more games had better vr camera support. i dont need to walk around or waggle in vr, i just want normal games to be in real 3d
Anonymous No.719788234 >>719788414 >>719788778
>>719788026
>50ms lag to games making them unplayable
what the? I play arena fps just fine even if the dumb overlay says I'm running at 40-50ms latency and that's on stop of streaming the game
Anonymous No.719788254
>>719774943 (OP)
ick on eckard bros...
Anonymous No.719788414 >>719788778 >>719788830
>>719788234
I only get like 15ms lag. Yall need to optimize your pc to wifi setup. Unless when you bring up your virtual desktop performance overlay and the delay is coming from "game" and not networking. But sometimes it's starts a negative feedback loop even when it does come from networking but it's obvious cause networking will spike then game then encoding etc.
Anonymous No.719788778
>>719788234
>>719788414
yeah i could probably troubleshoot it for a few hours and get a better experience. its just disappointing compared to how seamless and flawless nvidia 3d worked in the past. i want official support for this stuff
Anonymous No.719788821
>>719788026
I'm not sure if you're aware but someone kept the legacy of the 3d nvidia glasses thing and it's also compatible with vr headsets
https://helixmod.blogspot.com/
Anonymous No.719788830
>>719788414
Also check the airflow from the top of your headset if it's a quest 3. Launch units are starting to have fan failures. When it overheats the lag spikes from like 50ms up to like 150ms. It should be blowing strong constantly. If not you need to replace it. Its like 100$ to send it to someone to do it or about 30-40$ to do it yourself and a couple hours. I dont know if meta still replaces if out of warranty, I just fixed mine myself.
Anonymous No.719789608
>>719788026
>i just want normal games to be in real 3d
there's geo-11 3D driver that emulates the 3D Vision driver for true stereo
Anonymous No.719789648 >>719789708
>>719788026
Dolphin vr already allows you to play any wii and gc games with 6 dof.
It's just a matter of time before any game has a 6 dof vr mod. I'm expecting valve to release a converter just like they did with proton. That would be a game changer for vr.
Anonymous No.719789708
>>719789648
>Dolphin vr
>last updated 50 years ago
Anonymous No.719789841 >>719790037
>>719786813
>>719786838
>>719786970
>>719787037
>>719787249
>LE WORKS ON MY EYES XDDD
enjoy your dogshit fov, my eyes can't see without so vr niggers should adapt to me if they want my money, get fucked
Anonymous No.719790037 >>719790117 >>719793061
>>719789841
Retard. VR headsets are literally designed so you can still wear your glasses under the headset by letting you adjust the lenses. This is not subjective. You are the problem you dumb fuck
Anonymous No.719790117
>>719790037
Don't entertain the retard. There's been solution for this for years.
Anonymous No.719790607
>>719778459
You aren't an ensouled being because you play MOBAswill. Your standards are low, pipe down.
Anonymous No.719792669
>>719774943 (OP)
>brought to you by the same people who wrongly thought the Steamdeck OLED and Meta drivers were evidence of a Valve VR headset
Anonymous No.719792901 >>719793379
>>719777871
why are you gooning to children
Anonymous No.719793061 >>719796712
>>719790037
>VR headsets are literally designed so you can still wear your glasses under the headset by letting you adjust the lenses.
This ruins the FOV.

Honestly, I think apologist niggers deserve death. There is no solution to glasses in VR beyond "lol wear contacts". Everything else is a downgrade.
Anonymous No.719793379 >>719793783
>>719792901
anons goon to bugs here
Anonymous No.719793405
VRchads, what do you think of Undead Citadel and the ZONA games?
They're currently on sale
Anonymous No.719793783
>>719793379
better than being a pedo
Anonymous No.719795876
>>719777871
BASED
Anonymous No.719796106 >>719799412
>>719774943 (OP)
>steam controller
>flopped
>steam sync
>flopped
>steam deck
>flopped
>steam vr
>flopped
>steam vr 2
??????

I wonder what is going to happen! valve is lucky to use have a big pc IP and force everyone to use their shitty storefront, otherwise they would have been fucked by now
Anonymous No.719796712 >>719797519
>>719793061
My contacts dry out like crazy wearing a headset. Really irritated me when I realized the lenses in the quest faithfully replicated my near-sightedness.
Anonymous No.719797519
>>719796712
I got that too. But using eye drops before a session works wonders for me.
Anonymous No.719797743
>>719786681
you have to buy a headset that supports prescription lens inserts
Anonymous No.719799412
>>719796106
your post flopped, try again
Anonymous No.719799907
>>719774943 (OP)
Cool. I was waiting for a upgrade from the ageing Index.
Anonymous No.719802076
>>719777871
give me game name and the mod link NOW!