>>719811771
It's because those games did preloads. Obviously a highly anticipated game is going to crash servers when you have hundreds of thousands trying to buy and download it at the same time.
>>719811771
Not having pre-orders to preload the game can do that for you. They knew what they were doing and it was part of the marketing stuck to add to the Silksong legend.
>20 dollar indie game made by 4 guys >crashes Steam from so many people trying to buy it >other indie devs all fucked off and moved their release dates 2+ weeks away
I fucking kneel....
>>719811771
i dont know if another anon has told you this but pre-orders werent a thing for silksong therefore steam had to deal with a million+ people buying it on launch
Why are people rewarding the devs for blueballing them for years? If anyone else pushed back their game like this, they would have fallen to obscurity a long time ago.
>>719813150
That's not even a good analogy. More like they've served several ruined orgasms along the years and people are now throwing their money at them for not ruining it for once.
What, the years didn't count for anything and all is forgiven?