← Home ← Back to /v/

Thread 719816554

530 posts 128 images /v/
Anonymous No.719816554 >>719816660 >>719816830 >>719816913 >>719816968 >>719817493 >>719817607 >>719817652 >>719817775 >>719817836 >>719818095 >>719818134 >>719818454 >>719818471 >>719818539 >>719818760 >>719818830 >>719818881 >>719818913 >>719818926 >>719819108 >>719819171 >>719819263 >>719819537 >>719819546 >>719819637 >>719819830 >>719820001 >>719820071 >>719820142 >>719820198 >>719820252 >>719820369 >>719820393 >>719820583 >>719820613 >>719820696 >>719820712 >>719820903 >>719821054 >>719821084 >>719821283 >>719821462 >>719821538 >>719821551 >>719821591 >>719821601 >>719822179 >>719822930 >>719823313 >>719823781 >>719823794 >>719823829 >>719824307 >>719824459 >>719824575 >>719824626 >>719824639 >>719824829 >>719824948 >>719824983 >>719825162 >>719825181 >>719825230 >>719825303 >>719825357 >>719825724 >>719825873 >>719825919 >>719825989 >>719826182 >>719826396 >>719826481 >>719826554 >>719827230 >>719827490 >>719827650 >>719827656 >>719827693 >>719827846 >>719827962 >>719828251 >>719828552 >>719828775 >>719829567 >>719830408 >>719830673 >>719831145 >>719831206 >>719831209 >>719831228 >>719831541 >>719832434 >>719832509 >>719833281 >>719833519 >>719834054 >>719834779 >>719835480 >>719836181 >>719836354 >>719836491 >>719836852 >>719836993 >>719837259 >>719837876 >>719837934 >>719838086 >>719838090 >>719838641 >>719839015 >>719839713 >>719839963 >>719840064 >>719840094 >>719840329 >>719840532 >>719841729 >>719842638
Developers say Silksong should cost more
What's your opinion anons?
Anonymous No.719816660 >>719816779 >>719817163 >>719817582 >>719820495 >>719820740 >>719820901 >>719824436 >>719825181 >>719825303 >>719825421 >>719827305 >>719829478 >>719829676 >>719829708 >>719829794 >>719830371 >>719831001 >>719832504 >>719833519 >>719835000 >>719836109 >>719836685 >>719836746 >>719836852 >>719838649 >>719838980 >>719839106 >>719840367 >>719840526
>>719816554 (OP)
My opinion is get fucked and start lowering your prices.
Anonymous No.719816779 >>719836685
>>719816660
Fbpb
Anonymous No.719816830
>>719816554 (OP)
if you're games at least like 8 hours long and of a high enough quality, most people will be fine paying 25-30 for it
Anonymous No.719816840 >>719823558
people used to give away big flash games for free
Anonymous No.719816913
>>719816554 (OP)
The entire industry kept raising prices, making predatory practices, adding DLCs, and lowering the quality in every aspect.

Pirate.
Anonymous No.719816935
remember back when you used to be able to play more than one game per lifetime? those were good times.
Anonymous No.719816968
>>719816554 (OP)
Developers should tongue my anus, I say
Anonymous No.719817101 >>719820780 >>719823594
>im a poor solo dev that makes shit games but im entitled to success and money because i gave my best and im wholesome

why are they like this?
Anonymous No.719817163
>>719816660
FPBP
Anonymous No.719817437 >>719823601
>Gen Z aren't buying games anymore, here's wh-- hey wait what are you doing STOP BUYING THAT GAME!!!!!!!!
Anonymous No.719817457
Indie games shouldn't cost more than 5~10 bucks in the first place.
Anonymous No.719817493
>>719816554 (OP)
Why should they care about other devs? They are not their friends, that's not wholesome friend party. Fucking infantile americans, I swear. If you can't compete - go flip burgers.
Anonymous No.719817571
>baldur's gay 3 is high quality
>do NOT expect that from our games
>silksong only costs $20
>do NOT expect that from our games
Anonymous No.719817582 >>719817726 >>719818542 >>719818748 >>719818831 >>719819229 >>719820475 >>719821030 >>719821448 >>719821974 >>719822837 >>719823002 >>719823458 >>719823715 >>719824417 >>719824565 >>719825237 >>719826204 >>719827649 >>719827837 >>719830142 >>719830509 >>719832602 >>719835138 >>719836856 >>719839018 >>719839270 >>719839871
>>719816660
>start lowering your prices.
I cant remember where the info was from but a dev explained all the costs of selling their game and they get fucked hard and barely make much money.
As you know platform shops take 30% then they have tax, publisher costs as well as overheads.
You think of that 20 the devs themselves are only making like 7 or 5 out of that 20
Anonymous No.719817607
>>719816554 (OP)
lol cry harder
Anonymous No.719817652
>>719816554 (OP)
Absolutely not, it's just glorified DLC for a mediocre game, it should be *less*.
Anonymous No.719817726
>>719817582
>publisher costs
Indie devs got no publishers.
Anonymous No.719817732
the market doesn't bend to fit you, you bend to fit the market
if a game priced at 20 dollars offers better value than yours, that means your game is worth less than 20 dollars, no arguing, full stop
Anonymous No.719817747
>jews unconditionally furious about undercutting
tale as old as time
Anonymous No.719817775
>>719816554 (OP)
$20 is too much in my opinion. I'll take it only if it's $0
oh. it is? nice, I'll take it then
Anonymous No.719817809
It's barely worth the 20 bucks and people want it to be MORE expensive?
Anonymous No.719817828
Price gouging is bad unless I have to do it to pay my shareholders- I mean student loans
Anonymous No.719817836 >>719820321
>>719816554 (OP)
Enjoy being torn to shreds by your customers and having your next game pirated, kike. You can't untweet a tweet and now your customers know you hate them. Well fucking done.
Anonymous No.719817853 >>719818582 >>719823952 >>719826806 >>719827062 >>719836518 >>719837104 >>719839306 >>719841527
>rockstar surprises the world with $50 price tag for GTAV2
>other AAA publishers go nuclear
Anonymous No.719818095
>>719816554 (OP)
Stop making games and close up shop. I'm not joking. There's already a pruning happening but not sufficient yet
Anonymous No.719818134 >>719821634 >>719822592
>>719816554 (OP)
>10-15h game
>thinks charging more than 1$ per hour is acceptable
it's minimum 1$ per hour indieshitter too bad can't scam people of their money now that silksong mogs you all
lmao
Anonymous No.719818454
>>719816554 (OP)
Ah, that guy's last name is Rose. I thought it was a very odd take for a socialist.
Anonymous No.719818471
>>719816554 (OP)
SHITSONG
Anonymous No.719818539
>>719816554 (OP)
they can eat shit and die
Anonymous No.719818542 >>719819220 >>719821247 >>719837563
>>719817582
You've got your head up your ass and are defending this bullshit with misinformation.
Steam does take 30%
But if your game sells 10k at $10, that's still 70k after steam cut.

Then it's just idiots not creating a company to release the game and getting fucked by taxes because they take all the money as income.
Businesses get tax limits and reductions.

The problem these "devs" have is they are thinking their games are worth a damn and hiking the price up because they don't know shit about money.

Then they cry when they only sell a few hundred.
Making games purely for money is not a guaranteed get rich quick scheme, alot of it is luck and indie devs should not quit their day jobs to do this full time.
Anonymous No.719818582 >>719818904
>>719817853
$50 for a complete version of GTA6 would go far beyond nuclear in a market trying to charge $150 for "deluxe supreme with extra cheese" editions
Anonymous No.719818642
Devs casually ignoring they may sell more copies and make more money than if they had priced it higher
Anonymous No.719818748
>>719817582
Stop using publishers then.
Anonymous No.719818760 >>719830198
>>719816554 (OP)
Why is he mad that a good quality game is affordable and fairly priced? What could he possibly get out of being on the side of wanting games to be more expensive?
Anonymous No.719818830
>>719816554 (OP)
This is a great example of why some things just shouldn't be posted in the public.

The guy should keep his mouth shut about how the game was made or how long it is and just price it at $20.
Anonymous No.719818831
>>719817582
Not my problem.
Anonymous No.719818881
>>719816554 (OP)
>OP posted that but not reply what that faggot made below
Anonymous No.719818886
does anyone have the other ragebait screenshots like OPs?
Anonymous No.719818904 >>719820240
>>719818582
Now imagine if they made it F2P so there were more people to buy shark cards in the online mode.
Anonymous No.719818913
>>719816554 (OP)
i don't buy aaa games because one, they suck cock, and 2, they want more money than ever, for less game than ever. i'll happily pay 20 bucks 4 times for 4 games, though.
Anonymous No.719818926
>>719816554 (OP)
>spend decades shitting on the people who buy your products
>yooo pay us more
Anonymous No.719818927 >>719819393 >>719835245
Evergreen
Anonymous No.719819032
PAY *CLAP* THE *CLAP* DEVS *CLAP*
Anonymous No.719819108
>>719816554 (OP)
Just because you want to make games for a living doesn't mean you are owed success.
Stop hiring dead weight like community managers and HR people, practice good project management and learn to budget, and don't put all your eggs in the "I'M A GAME DEVELOPER" basket before you've properly established yourself, and maybe you'll be able to find some measure of success on your own merits, instead of expecting the world to coddle you.
Anonymous No.719819171 >>719819385
>>719816554 (OP)
silksong is only $20? how short is it?
Anonymous No.719819220
>>719818542
>But if your game sells 10k at $10, that's still 70k after steam cut.
>Businesses get tax limits and reductions.
>bullshit with misinformation
Ironic.
Businesses dont get massive tax cuts like a company does.
they get hit with VAT/sales tax, then income tax. They take massive hits.
Devs will turn a profit on a game that sells well but its not like they are becoming billionaires over night.
Anonymous No.719819229 >>719819845
>>719817582
>I cant remember where the info was from but a dev explained all the costs
kind of funny how this only became a major problem when quality went down the shitter but budgets went through the roof.
Anonymous No.719819249
>developers are jews
what a surprise
anyway you couldn't find one of the others 20 shill threads to post about your shit game?
Anonymous No.719819263
>>719816554 (OP)
My opinion is fuck off. I don't even know why this is a thing people are talking about, most indies are $20 or less. Feels like propaganda to try and push for higher prices across the board.
Anonymous No.719819296 >>719820559 >>719821956
cave story was made by one guy in the same amount of time or more and was free
Anonymous No.719819372 >>719819580 >>719819758 >>719822225 >>719823157 >>719824430 >>719826918
This is retarded. They don't need to make money which is why it's so cheap. HK made infinity billion dollars and the dev team is two or three dudes in a small office so it didn't cost millions to develop. This is like if a millionaire opened a food truck and sold meals for $5 for the fuck of it and other truck owners flipped their shit like everyone will expect $5 meals from every owner. Team Cherry is a freak case that will not and should not become the new normal because only they could do this. They're effectively trolling the industry and journos and devs are pissing themselves over it.
Anonymous No.719819385
>>719819171
NICE post, brother!
Anonymous No.719819393 >>719819476 >>719824841 >>719827178
>>719818927
Anonymous No.719819476 >>719819664 >>719819797
>>719819393
Why does he have a penis on his face?
Anonymous No.719819537
>>719816554 (OP)
>you're going to make gamers think they should get maximum value for their dollar instead of paying $79.99 for a 12 hour experience that is only 40% content complete and only 20% of the remaining content will actually get added into the game before ending all support or taking the remaining unfinished content and flipping it into a $79.99 sequel!!!!!
Anonymous No.719819546
>>719816554 (OP)
>Noooo please artifically increase the price of games beyond what they're worth. please reconsider team cherry, how else are we going to strongarm higher prices otherwise???
Anonymous No.719819580
>>719819372
midwits are completely unable to conceptualize the idea of an outlier
Anonymous No.719819637 >>719821203
>>719816554 (OP)
Indie devs complaining about Silksong is like AAA devs complaining about Baldur's Gate 3
>it's not our fault our game failed it's the competition that's irresponsibly good
Anonymous No.719819664
>>719819476
because nothing is allowed to remain good and uplifting
Anonymous No.719819730
Indiefags really thought $80 AAA games were going to give them a free pass to increase their prices too.
Anonymous No.719819743
Filthy disgusting shekel clutching HOOKNOSE NIGGER KIKES
Anonymous No.719819758
>>719819372
Anonymous No.719819797
>>719819476
do you not like art?!
Anonymous No.719819830
>>719816554 (OP)
no game made by a single person is worth more than $10
Anonymous No.719819845 >>719819986 >>719820067 >>719820197 >>719821170
>>719819229
>budgets went through the roof.
The main issue is office rental and hardware and software.
If a game was using UE, being sold on that is 30% of your profits to steam, %5 to epic, then a minimum of 20% of what is left to tax.
They get fucked.
That is 55% of your sales gone already.
Unless you have a game that was made from home by a few guys, sells well and cost nothing but a small amount of time to make you will find it hard to make a substantial personal profit from an indie game development.
The idea then is to use the money to fund more games.
Anonymous No.719819880 >>719820125 >>719820132 >>719820254 >>719820383 >>719820974 >>719824083 >>719824567
>Game journalists and devs are angry they made anticipated game cost only $20
But why
Anonymous No.719819986 >>719820884
>>719819845
>Think about the poor indie devs profit margins
How about they think about my stagnant fucking paycheck and skyrocketing cost of living?
They got to make their hobby their job, I don't give a shit.
Anonymous No.719820001
>>719816554 (OP)
These fucking flash games where $10 2 gens ago, and they still look and play like shit from 2 gens ago.
Anonymous No.719820002
i buyed the game full price just to make them mad.
Anonymous No.719820059
Team Cherry has committed the deadly sin of charity
Anonymous No.719820067 >>719820884
>>719819845
>The main issue is office rental and hardware and software.
you are a joke.
Anonymous No.719820071
>>719816554 (OP)
It's everyone's right in a free market to provide a better product/service than the competition at an equal or lower price. That's called competition.
Anonymous No.719820125
>>719819880
making good cheap games sets standards that most current "devs" and "journalists" (read parasites with some failed degree) can't compete.
being actually good for the consumer is frowned upon, you're supposed to steal, hoard and cheat, not produce an actual game.
Anonymous No.719820132
>>719819880
gamers are like... so fucking entitled man!
Anonymous No.719820142
>>719816554 (OP)
More like
>developers trying to sabotage their competition
"colleagues" my ass. These guys are running competing businesses after all.
The whole "indie community" shit is a sham.
Anonymous No.719820197 >>719820438 >>719820884
>>719819845
>The main issue is office rental and
So many of them seem to jump to this step. So many developers of the 80s and 90s were working out of their garages, but this modern crop just desperately crave legitimacy I guess? They see it as a status symbol
Anonymous No.719820198
>>719816554 (OP)
it was different when parents bought games.
Anonymous No.719820227
Well

Lets see what this expert developer made so far
Anonymous No.719820240
>>719818904
that won't happen because Strauss Zelnick is an even bigger swindling jew than Bobby Kotick. It's going to be $120 plus all the MTX they can think of, with more patched in when they do think of them.
Anonymous No.719820252
>>719816554 (OP)
>What's your opinion anons?
99% of the games released on steam every week are low effort trash. If your game is actually fun and you're not an idiot that refuses to advertise then you'll make it.
Anonymous No.719820254
>>719819880
Undermines the industry-wide push to normalize charging more for less
Anonymous No.719820319
>make indie game for 20 bucks
>marketing campaign was shilling my game here
>makes me a bazillion dollars
what's the problem?
Anonymous No.719820321
>>719817836
imagine being consumed by ants
Anonymous No.719820369
>>719816554 (OP)
I looked at this guy's original game and it looks like a competent and fun little action platformer that I'd pay $5-10 for. He's charging $20.
I wager pricing it lower would sell proportionally more units and make more money overall, especially for a literally who indie dev.
Anonymous No.719820383
>>719819880
Kinda bad timing, with nintendo prices and the push for gtavi 100$ narrative.
Anonymous No.719820393
>>719816554 (OP)
My opinion?
They should drop the price another 5 bucks just to further piss of the greedy fucks in the industry
Anonymous No.719820438
>>719820197
No you don't understand we MUST work from an office and it MUST be in Los Angeles
Anonymous No.719820475
>>719817582
they should be making 0
total indie death
Anonymous No.719820495
>>719816660
/thread
Anonymous No.719820559
>>719819296
No cave story only took 5 years to make
Anonymous No.719820583 >>719820960 >>719821086 >>719835291
>>719816554 (OP)
100k copies at $5 after taxes and storefront fees is $262,000 if it took you 5 years to make that game that puts you at $52,500 per year which is still higher than the total household income for at least 40% of americans
Anonymous No.719820613
>>719816554 (OP)
literally who
Anonymous No.719820631
The devs for hollow knight can also make money with physical copies, special editions, and merch. 20$ also let's lots of people play and word of mouth is crazy right now.
Anonymous No.719820696
>>719816554 (OP)
more like TheRosenbergExperience
Anonymous No.719820712
>>719816554 (OP)
cheap games means more spics and indians playing and infecting the games.
Expensive games means the community will be filled with wealthy while people.
That why we need expensive games, it's the biggest filter for non white fans
Anonymous No.719820740
>>719816660
fpbp
Anonymous No.719820780
>>719817101
Lone Fungus is pretty good tho... as far as indie metroidvanias go
Anonymous No.719820884 >>719821206
>>719819986
I am just explaining what the devs make, to a degree. They are not becoming super fucking rich making 1 game unless the game is so fucking popular and sells huge for full price.
>>719820067
Yeah they need to pay the overheads. An office rental can be super expensive. Powerful hardware and any software they need to licence is 1000s.
>>719820197
I liked the pray (praey) for the gods devs who made the game at home, quit their jobs and used their savings to keep them alive and built that game as they loved SotC and wanted to make a spiritual successor. They would do streams of them working on the game. Seemed comfy and something if I had the skills I would do with my time, just coding and creating with some bros.
Anonymous No.719820901
>>719816660
fippy bippy
Anonymous No.719820903
>>719816554 (OP)
but I thought complaining about how people price their shit was stupid? ohhhh, did that only apply for high prices?
Anonymous No.719820960 >>719821105
>>719820583
Plus you can make indie games while working a 9-5
Anonymous No.719820974
>>719819880
Goes against the current narrative that games are too cheap and they need to raise prices
Anonymous No.719821030
>>719817582
I don't see how any of that is my problem?
I will just buy Silksong for my friend instead of your game.
Anonymous No.719821054
>>719816554 (OP)
If Silksong is cheap players will have more disposable money to spend on other games
Anonymous No.719821084
>>719816554 (OP)
Do they realize this is only good publicity for the game? People are going to see this and go "now I have to buy it because these fags are complaining about it!" It's Baldur's Gate 3 all over again. Just put something in your game that Silksong doesn't have which players will be willing to pay $20 for.
Anonymous No.719821086 >>719835473
>>719820583
most countries outside of the states, especially third world countries like canada and the uk hit you with an extra tax on top because you were tried be a cute little goy and escape the bankers grasp, so you end up making less than average, and then you get bumped up a tax bracket too. in canada's case, it's why developers or companies pop off once, and immediately leave the country.
Anonymous No.719821105
>>719820960
or just make a porn game on patreon. you don't even have to finish those
Anonymous No.719821132 >>719822210
>$60, please
>yikes, that's a big investment to make several times per year... what if i don't like it?
>is it good? 8+/10 AND my favorite genre AND better than that other new game and the one i'm playing right now?
>eh, i can wait for a sale
>*forgets game entirely*
>$20, please
>now? for an alright new game? ok
>got any more at that price btw, i'm not even gonna play them, i just feel a compulsion to buy more
Publishers need to get this through their thick skulls
Anonymous No.719821170
>>719819845
>software
This is the big bullshit that no one talks about for some reason. Why the fuck is every single piece of software is subscription based?
I mean ofcourse I know why - the line must go up and these companies want to make money out of thin air years after they made the product so they redesign UI just for the sake of imitating work and justifying subscription and its rising price.
But why do devs tolerate this shit and not revolt against it when it eats so much of production budget? Is this something along the lines of cuck psychology "it's just the way things are"? I hate this outlook on bad policies and people who justify it.

Imagine if you had to pay subscription to use your cutlery. Or a car... Oh wait. We already have heated seating and horse power for subscription.
Anonymous No.719821203
>>719819637
>irresponsibly good
Kek, the absolute state of gaming in 2025
Anonymous No.719821206
>>719820884
>Yeah they need to pay the overheads
I understand. payroll will always sink you harder.
>Powerful hardware and any software they need to licence is 1000s.
which you will piss away in a week even with a skeleton crew.
Anonymous No.719821247
>>719818542
This read like a faggot reddit post, go back
Anonymous No.719821283
>>719816554 (OP)
If I was Silksong developers I would drop the price to $5 to spite these faggots.
Anonymous No.719821448
>>719817582
>indie
don't use a platform that takes a cut
>but I want access to the large userbase of those platforms
that's the cost of access. But if you're selling more copies than you otherwise would, you're still coming out on top compared to not using them. If I can only sell 1 copy at 10 bucks, but steam can sell 2 for 10, taking their 30% cut, I still made more money.
>publisher costs
do you really need a publisher for your self-made earthbound inspired indie rpg?
What are they doing for you?
If you are taking advantage of their marketing teams and industry connections, then isn't that what you're paying for? If you're still coming out on top better off than if you hadn't used them, that's money well spent.
>overheads
you need to pay your staff and keep the lights on. This is true of every business ever in every industry. Plan to sell enough copies at a price where you can do this. If your product isn't good enough to meet this simple barrier, you need to pivot to something else because you are failing and relying on some act of god to save you from drowning is terrible business sense. I cannot emphasize this enough, you suck giga dick at business if your gameplan is to sell a dogshit product that cannot keep the lights on and you actually go through with it.
Anonymous No.719821462 >>719821531 >>719821603 >>719821605 >>719825787
>>719816554 (OP)
>sell your ultra hyped up to GTA 6/Half Life 3 levels, indie game for pennies
>only managed 500k players
oh no no no, silksong bros your response?
Anonymous No.719821531 >>719836015 >>719842079
>>719821462
Anonymous No.719821538
>>719816554 (OP)

>merit based pricing
>to benefit those that arent deserving of merit

just mind blowing. what the fuck. why is the videogames industry the only entertainment industry that tells absolute jokes like this?
Anonymous No.719821551
>>719816554 (OP)
(((developers)))
Anonymous No.719821591
>>719816554 (OP)
Don't forget they also set regional pricing. I got the game for the equivalent of 10 dollars, they very well could have made it 20 here too, but they didn't.
Anonymous No.719821601
>>719816554 (OP)
They look like sore losers and no one buys their rhetoric (or their games, kek). How far up your own ass do you have to be to think you can make the average joe believe a solid game for cheap = bad?
Anonymous No.719821603 >>719821948
>>719821462
i don't really care i didn't like the first game. but anything that upsets trannies, journos, and devs is a win for me
Anonymous No.719821605 >>719821712 >>719822496
>>719821462
>At the bare minimum $1m gross profit midday on a Thursday
That's pretty good.
Anonymous No.719821634
>>719818134
>it's minimum 1$ per hour indieshitter too bad can't scam people of their money now that silksong mogs you all
>lmao
That's just something people made up back then.
Shitload of AAA games are bloated because that mentality.
Some games offer a lot more playtime (eg. multiplayer or fun to replay) but that doesn't mean they should cost more
Anonymous No.719821712
>>719821605
$10m*
Anonymous No.719821948 >>719822093 >>719822925
>>719821603
>but anything that upsets trannies
trannies definitely won't be upset over the success of troonsong, quite the opposite
Anonymous No.719821956 >>719823036 >>719823036 >>719834247 >>719834527
>>719819296
???
Anonymous No.719821974 >>719822098
>>719817582
Fewer people should be making video games. Get a real job.
Anonymous No.719822093
>>719821948
well that's unfortunate
Anonymous No.719822098
>>719821974
i agree, the market is over saturated and these small teams should be pooling their resources and making better games.
Anonymous No.719822179
>>719816554 (OP)
What do you want? It's a saturated market, every asshole with a computer and a parent's basement to work in has made a side scrolling metroidvannia over the past ten years, the prices are of course going to end up in the toilet. The dipshit in the screenshot is probably all about price controls too when it comes to shit he's buying instead of shit he's selling.
Anonymous No.719822210
>>719821132
Accurate. If the game is good players will buy DLC and you can make back the $40 that way.
Anonymous No.719822225 >>719822556
>>719819372
>THIS SHOULD NOT BECOME THE NEW NORM
why not though
Anonymous No.719822496 >>719827398
>>719821605
see that's the problem, you're not thinking like shovelware devs, they could've made it 50 eurodollars and made even more millions
Anonymous No.719822556 >>719822749 >>719822769 >>719822792 >>719823619
>>719822225
Because most indie devs can't make a living off $20 a copy for the amount of work team cherry put into a game
Anonymous No.719822592 >>719823231
>>719818134
Dollar per hour is fucking retarded and only works for games like RPGs.
Anonymous No.719822749 >>719824069
>>719822556
good
fuck them
if you can't make a good game that sells one fucktillion copies instead of a shit game that sells 3 copies then maybe don't make games
Anonymous No.719822769 >>719836410
>>719822556
how did team cherry manage to make a fortune off of hollow knight for $15 a copy with the amount of work they put into that game?
Anonymous No.719822792 >>719823354
>>719822556
Then get a different fucking job? Why do so many people seem to believe a 2D sidescrolling Metroidvania or Earthbound clone entitles them to be a millionaire? The lone fungus guy in OP's pic literally had a different job but quit it to make his game. Making retarded life decisions is not my problem.
Anonymous No.719822837
>>719817582
Yeah that's how making things works. You don't just pocket the sale price and walk off whistling.
Anonymous No.719822925 >>719823301 >>719823862
>>719821948
Are you fucking kidding me? Bluesky is in absolute meltdown because all trannydevs who push wokeslop narrativetrash are crying that its basically transgenocide to compare what they are working on to silksong.

Its a good day.
Anonymous No.719822930
>>719816554 (OP)
I agree that it should've been higher, but not by much. Deltarune was a $25 game and that would've been a good place for Silksong. Firmly establishes that as the high-end Indie price point and causes seething faggot devs to match that price point. Good devs get their money, gamers get their games for cheap, and if either end is unsatisfied then it will inevitably circle back to piracy.
Anonymous No.719823002
>>719817582
>indie
>publisher cut
Lmao
Indies succeed by moving units. Get popular on the cheap or watch 30 other games bury you in the Recent Releases list.
Anonymous No.719823036
>>719821956
>>719821956
here bro https://www.cavestory.org/download/cave-story.php
Anonymous No.719823157 >>719823709
>>719819372
>Undertale was 10 dollars
>Lethal Company is 10 dollars
>Minecraft was 15 dollars in alpha
>Hollow Knight was 15 dollars
10-20 bucks is a perfectly normal price for an indie game. Shills are just upset that inde games are now better than AAA slop.
Anonymous No.719823231
>>719822592
Fuck you anon, I'm not sending Fatlus a couple hundred dollars extra because I played persona 3, 4 and 5.
Anonymous No.719823301 >>719823785 >>719823958
>>719822925
>Bluesky is in absolute meltdown because all trannydevs who push wokeslop narrativetrash are crying that its basically transgenocide to compare what they are working on to silksong.
why? troonsong is wokeslop yet it's doing great, what's stopping other troons from just copying it?
Anonymous No.719823313 >>719824128
>>719816554 (OP)
The only reason retards shill hollow knights is because it's cheap with lots of hours of content. If they priced it more everyone would realise that the content on offer isn't worth it.
Anonymous No.719823354
>>719822792
Is he the guy who's 'friend' posted to Reddit about him leaving his job to make a game, and they were roasting him because it looks like generic trash?
Anonymous No.719823410
you can't pay a whole HR department of trannies on 20 dollar games
Anonymous No.719823458
>>719817582
>I cant remember where the info was from but a dev explained all the costs of selling their game and they get fucked hard and barely make much money.
that dev was a retard who had no business sense and ran his "studio" into the ground with ballooning wages and other costs without having any positive cashflow, that wasn't a case of "indie devs got it rough", it was a case of "this guy is a retard"
Anonymous No.719823505
ultimately games are a luxury
society doesn't require you to make them
people don't need to buy them
you aren't deserving of success simply because you put in the work
95% of indie games see little to no success, they fly under the radar getting about 500 steam reviews if they're lucky

the entire fucking world economy is buckling and in western nations the price of living is skyrocketing, people are much more choosy with how they spend their money
you don't get to pick the conditions of the market, nor argue with them, they are what they are and you can adapt or you can leave
Anonymous No.719823558
>>719816840
When's the next Sonny game?
Anonymous No.719823594
>>719817101
Faggy ''artists''online keep stroking eachothers already inflated ego. That also causes their massive entitlement. You see the sme shit whenever AI art is brought up.
Anonymous No.719823601 >>719824904
>>719817437
How else are there they going to cope over their consistent choice of
>making game no one wants and it selling like crap
and then re-hiring those same people on other projects to double down on
>making game no one wants and it selling like crap
when some rare devs just do the unfathomable of
>making thing real video game playing people want and it selling like hot cakes
imagine how that makes them look after they kept going
>no you don't understand, we have to make it more expensive and uglier and worse all the time and... and no one wants to play games anymore anyway, it's not our fault!
that's just not fair to these poor, poor braindead morons who did their best to subvert an industry they don't understand at a basic fundamental level
Anonymous No.719823619 >>719824069
>>719822556
Ignoring the part where you're wrong, selling a product is a competitive business. Swim or drown, faggot.
Anonymous No.719823709 >>719824409
>>719823157
I don't disagree that $15-$20 is the sweet spot for indies but i would pay $30-$40 for high production value indie games that i really like the look of. Then again i almost only buy shit on sale because I'm a poorfag anyways and i think BRC was the last game i bought on launch period.
Anonymous No.719823715
>>719817582
And?
Anonymous No.719823716
I'm confused why all these indie devs think people ONLY have $20 to spend.
Anonymous No.719823781
>>719816554 (OP)
Kek somehow it's gamers fault
Anonymous No.719823785
>>719823301
You are thinking about what im saying from the wrong angle, I think. You are talking about the content of the game, I am talking about the implications it has on the games industry.

The devs of trannygames are angry because silksong is $20 and what they are trying to work on isnt even close in quality (however your subjective view on silksong's quality may be). THATS what they are pissed about.

Tranny community has been mostly silent on Silksong release, although if the guy spamming the "silksong is nazi propaganda" image everywhere, they dont like it either.
Anonymous No.719823794
>>719816554 (OP)
Let's see the Hollow Knight killer
Anonymous No.719823829
>>719816554 (OP)
Fuck the corpo shitheads bloating the prices.
Anonymous No.719823862
>>719822925
BlueSky is Neocon central, it's nothing but shitlibs and glowies masturbating over public libraries.
Anonymous No.719823867 >>719824582
isn't it called pricefixing when a bunch of industry producers get together and decide on what the price should be regardless of the production costs to milk their customers while leaving them no choice? I thought tactics like these are considered immoral and illegal
Anonymous No.719823952
>>719817853
GTA is too expensive for that. also
>the company that created shark cards for gta online
>making a consumer friendly decision
Anonymous No.719823958
>>719823301
You need to include more buzzwords before I can take this post seriously.
Anonymous No.719823970 >>719824047
It's storming outside, so I have to stop playing in case I loae power.
Also I died then died again and lost hundreds of rosaries.
Anonymous No.719824047
>>719823970
are you a lich or something?
Anonymous No.719824069 >>719824483
>>719822749
>>719823619
>years later: waah why are all games the same where are the games that try to innovate?
Anonymous No.719824083
>>719819880
some indie devs are mad they can't make their shitty games $40 anymore. also this destroys the years of "gamers are entitled" narrative that journos have been creating for years
Anonymous No.719824128
>>719823313
Hollow Knigt being such a good metroidvania must have been pretty surprising back then, especially at a time both Metroid and Castlevania were kinda dead. I can see myself paying 15 shekels for a cute indie bug game and being shocked to find out it's comparable in quality to the classics.
Anonymous No.719824307
>>719816554 (OP)
>Developers
lol
Anonymous No.719824409 >>719824571
>>719823709
I was checking and Hades was a pretty high value game and that was like $10 bucks on launch only a few years ago. It seems people are upset that Silksong didn't inflated the price just like they want GTA6 to be 100 dollars.
Anonymous No.719824417 >>719825026
>>719817582
1. They don't have to print discs anymore or box material
2. If the valve cut was so bad they could set up a shop on a website like how Japs sell porn game .exes
Anonymous No.719824418
>the greedy jews demand more money
fuck them. how about a boycott instead?
Anonymous No.719824430
>>719819372
>This is like if a millionaire opened a food truck and sold meals for $5 for the fuck of it and other truck owners flipped their shit like everyone will expect $5 meals from every owner.
The context is different from Silksong but depending on the circumstances this specific example could be construed as predatory pricing.
Anonymous No.719824436
>>719816660
Antisemitic post
Anonymous No.719824459
>>719816554 (OP)
skill issue, just let the forces of free market do what's necessary and shut up
Anonymous No.719824483
>>719824069
Except there's more indie games that do different/weird shit under 20 dollars than ever. Your retarded greentext is not compatible with reality.
Anonymous No.719824528
They don't have shareholders that need line to go up while producing nothing so they can price it however they want.
Anonymous No.719824565
>>719817582
No one on /v/ will care. But I am sympathetic to this. The issue is that I’m also a consumer and want to save as much money as possible. If Silksong had been 40 bucks I would have bought it anyway because I’d have assumed it being significantly bigger than HK warranted the price jump. But I’m also not gonna cry tears for devs because I just got to save 20-30 bucks.
Anonymous No.719824567
>>719819880
why?
because some of these fuckers are in cahoots with one another
especially aaa are close to journos
thats why they are pissed
you can even notice that bastard schreier now seemingly subtly trying to pounce onto indies after him and his shithead friends contributed to the state of aaa
Anonymous No.719824571
>>719824409
>that was like $10 bucks
20 bucks*
Anonymous No.719824575
>>719816554 (OP)
devs were waiting for gta6 to raise prices to like 100 dollars and pretend their random trash is worth the same before bitching about low sales
Fuck them
Anonymous No.719824582 >>719829674
>>719823867
Collusion, yeah definitely. Nintendo was testing the waters with MKW, and now the industry will price hike to follow.

The problem is, is that the video games industry keeps forgetting that it is considered non-essential goods. People dont "need" and aren't "forced" to buy games, much less when they are priced that high. Doubtful anyone else can ask that price and see a return without a stellar offering. Nintendo itself is coasting off of good will but a lot of people were angry when $80 was announced.
Anonymous No.719824626
>>719816554 (OP)
it's goulish how they talk about having a price that's good for the consumer as a slap in the face for other devs
if you want to charge 20 quid for your smaller game do it, but don't expect as many sales as if you sold it for say, 15.
Anonymous No.719824639 >>719825751
>>719816554 (OP)
These people are fucking bonkers. They should be looking at VAMPIRE SURVIVORS. Sold for 2 fucking dollars and made so much bank. Even the dlcs sold like pancakes and I think they were a few dollars pricier than THE MAIN GAME
Anonymous No.719824829
>>719816554 (OP)
the real issue is indie devs thinking they're entitled to making one game and then being loaded for life
you picked indie dev as a job, now you will toil for the rest of your life on indie games, or go get a different job, unless you get lucky, just like everyone else
Anonymous No.719824841
>>719819393
I see this and can never stop thinking about why Guybrush looks like he's in a commercial where he's asking a doctor about his erectile dysfunction.
Anonymous No.719824904
>>719823601
very good post
Anonymous No.719824914
>We as indie flash games developers want the right to sell our labor of craftsmanship at 60+ dollars plus taxes
Anonymous No.719824948
>>719816554 (OP)
>Devs want to bandwagon off a good developers hard earned work to set an unearned precedent.

How about they fuck off and die instead? Same with people saying GTA 6 should be 90 dollars so they can set a precedent and shill their low effort AAA shovelware.
Anonymous No.719824973 >>719825203
>devs pushed for 15 years that games need a price increase because of rising cost
>despite using premade garbage engines
>ai now to make assets
>have battle passes
>and cash shops which now cost 4-7x more than old cash shops
>and still increase the price
I hate them, i remember halo infinite a game backed by a billion dollar company still had the gall to charge money for the campaign, have a cash shop with 20 dollar helmets(this is no longer a micro transaction, thats more than the price of dlcs and expacs), created entire systems like armor cores designed to fuck you over so you have to buy multiple suits of armor because their was no cross cosmetics, and a season pass
Couldn’t even paint yourself a different color without paying up
Its pure greed, only redditors would fall for their crying bullshit
Anonymous No.719824983
>>719816554 (OP)
lmao did this faggot developer forget how the free market works? If your game is getting mogged too fucking bad
Anonymous No.719825026 >>719825294 >>719833193
>>719824417
>set up a shop on a website
That doesnt even work any more as steam has the monopoly and obviously they dont have a choice on console.
I remember a few years ago there was a game dev who tried that and the game faded into obscurity.
Only a game like say GTA could pull that off.
So much even EA reverted and put their games on steam, so did ubisoft eventually too.
Anonymous No.719825050
>developers are saying they should get paid more
And i say you should pay me 5000000€ for my t-shirt
Anonymous No.719825162
>>719816554 (OP)
Retard indies just wanted this to be their GTA 6/Switch 2 to use as an excuse to raise their prices across the board. I'm glad Troonsong is fucking them all over and this industry's grubby attempts to keep jacking up prices keep backfiring.
Anonymous No.719825181
>>719816554 (OP)
Makes me want to buy HK/SS just to spite them, even if I'll never play it. Also >>719816660
Anonymous No.719825203
>>719824973
The irony is that Silksong 33% increase compared with the first game is adjusted for inflation.
Anonymous No.719825230 >>719825464
>>719816554 (OP)
These games could be given out for free and I wouldn't touch them.
Anonymous No.719825237 >>719825923
>>719817582
Do you any proof of this? Because of course a dev of a game is going to defend charging as much as possible for a game.
Anonymous No.719825294 >>719825375
>>719825026
Porn games on Patreon are successful without having to promise to put their games on Steam.
Anonymous No.719825303
>>719816554 (OP)
>>719816660
This should be applied to everything, especially food.
Nationalize stuff to edge out shareholders if needed.
Anonymous No.719825357
>>719816554 (OP)
kill all capitalists.
Anonymous No.719825375 >>719825473 >>719825587 >>719830721
>>719825294
Nobody is buying a porn game on their steam account
That is psychopath behavior
Anonymous No.719825421
>>719816660
Bases. FPBP. I'm not even buying Silksong, it's still too expensive for what it is kek
Anonymous No.719825464 >>719825540
>>719825230
I mean yeah for most indies they aren’t worth the time let alone money
The guy complaining is probably making something very unimpressive and just worse ve
Anonymous No.719825473 >>719825760
>>719825375
Anonymous No.719825512 >>719825637 >>719825905 >>719825912 >>719832359 >>719836019
>Hollow Knight: $15.00
>Hades: $24.99
>Minecraft: $7.00
>Undertale: $9.99
>Lethal Company: $9.99
>World of Goo: $20.00
>Stardew Valley: $14.99
>Celeste: $19.99
>Shovel Knight: $14.99
>Among Us: $5.00
>Cuphead: $19.99
>Terraria: $9.99

Where the fuck are they getting the idea what indie games are supposed to be more than 20 bucks?
Anonymous No.719825517
If your game is good wont people still play 20 bucks for it anyway? I'm talking about that indie guy saying he made his game alone.
Anonymous No.719825540
>>719825464
Worse versions of shit the dev like
β€œIm making a smaller metroidvania”
Thats all you have to say about your creation. Just its genre?
Anonymous No.719825587 >>719825760
>>719825375
You can make a second account. I haven't done it myself but I trust Stream more than any other online store.
Anonymous No.719825637 >>719826354
>>719825512
All of these prices are pre-covidflation.
Anonymous No.719825639
Do these people not understand they are in a competitive industry? Why should the Hollow Knight devs give a shit about a competitor?
Anonymous No.719825724
>>719816554 (OP)
The market is not anyone's bitch, respect the demand and supply accordingly and know your worth
Anonymous No.719825751
>>719824639
vampire survivors is like the most casual game possible, it has a much larger potential audience from the get-go because it's braindead spamming and watching number go up.
also took a fraction of the effort to make of course. you're not gonna see Vampire Survivors 2 take almost a decade to make.
Anonymous No.719825760
>>719825587
>>719825473
Thats actually crazy, i only ever pirate porn shit because its porn lol.
I don’t want to meet someone who is like paying for it on a store, leaving reviews and hanging out in the community hub talking about tits or whatever idk
Anonymous No.719825787 >>719825950
>>719821462
lots of people are gonna buy it on switch and playstation
Anonymous No.719825873
>>719816554 (OP)
im a developer and I think it should cost less
Anonymous No.719825905
>>719825512
shut up, chud.
Anonymous No.719825912
>>719825512
Greed. Pure greed. Talentless trannies want to be able to sell their pixelshit Metroidvania walking sim for $60.
Anonymous No.719825919 >>719826274
>>719816554 (OP)
Other devs should stop seething that someone is selling a better product at a cheaper price. Maybe they should stop demanding the industry be socialized so they can never fail and actually make something people want to fucking buy. It's literally that simple.
Anonymous No.719825923
>>719825237
I dont have proof as I am not a dev but logic is there as well as what that guy said.
Logic being at least you are paying 30% to store fronts and 20% sales that, then you have all the other overheads, company tax etc.
Profits decrease dramatically. So say that SS game being sold for 20 they are making like 7 or 5 from each sale after you factor in all expenses.
Anonymous No.719825950
>>719825787
Prob be most popular on the switch, good chance pc will be the least popular platform for the game or 2nd above ps5
Anonymous No.719825989
>>719816554 (OP)
please call me back when they have to pay wages that are competitive to any other industry before whining about this bullshit

people are literally all but paying to work on video games while executives vacuum the profits
maybe stop hoping you can find a way to spin up your company and sell it off to EA and all these creatives can be happy (and paid)
Anonymous No.719826082
love how we're full swing lipstick effect and these idiots are asking for more money
the entire economy is going to turn to bread lines in like 5 years when Gen X'ers start dying and they want the shirt off your back
Anonymous No.719826182
>>719816554 (OP)
>I get being pro consumer but
Anonymous No.719826204 >>719827734 >>719828215
>>719817582
Perhaps make an actually good game and you'll sell so much that the cut will still be substantial.
There are too many games. We have enough. If you're not making enough, get a different job that actually helps people and society.
Friendly reminder that every single month Steam adds 1500 FUCKING GAMES to the service. Stop it.
Anonymous No.719826274 >>719826340 >>719826660
>>719825919
Exactly this. Well said. They want safety nets, handouts, and guaranteed financial protections. All for doing essentially nothing. They spend all of their time crying about how having to put in the work and make good games is unfair instead of just doing it.
Anonymous No.719826340
>>719826274
i mean in fairness every other industry including hollywood gets 10x the corporate welfare as the video game industry, especially if you discount professional grade milsim software
Anonymous No.719826354
>>719825637
Not really.
Anonymous No.719826396 >>719826496
>>719816554 (OP)
>game made by 3 dudes not a corpo with thousands of jeet monkey coders
>no conferences
>no bloated marketing department
>no greedy publisher
>no microtransactions
>no season pass
>no preorders
>just 20 dollars
They're just mad because an old-style dev is roflstomping all the nuDevs and kike publishers.
Anonymous No.719826408 >>719826487
Hopefully this is the death knell for all the grifting cunt that want to make an indie game as a get-rich-quick scheme and not because they want to make a game.
Anonymous No.719826481
>>719816554 (OP)
A little more, maybe. But I haven't played it. For reference, Ender Magnolia cost $25 and Nine Sols cost $29. I think those are good counterexamples. But I also don't know if the scope of Silksong compares.
Anonymous No.719826487 >>719826720 >>719827543
>>719826408
Were on the verge of extreme griftting. Give it a few more years with ai and you will have one retard pumping out dozens of clones in a few weeks
Anonymous No.719826496 >>719826616
>>719826396
don't forget they also took their time, not to meet any bullshit publisher targets, but to get the game right

its literally Jesus in video game form
>hey guys do good by each other, you don't need to siphon every penny to live a comfortable dev life
>GET HIM
Anonymous No.719826518
Game developers DESERVE to be destitute, except for the ones I like.
Anonymous No.719826554 >>719826746
>>719816554 (OP)
I call you a nigger for creating this thinly veiled advertisement thread for the 80th time since it was "discovered".
Anonymous No.719826616
>>719826496
Yeah and the money they used wasn't a government grant it was their earnings from Hollow Knight. Cherry are just dudes making their own thing.
Besides indietards have no reason to complain about silksong 99% of them are WORSE than Cave story and CS is fucking free lmao
Anonymous No.719826660
>>719826274
You can have a safety net and a competitive market also. That's what China is doing I hear.
Anonymous No.719826720
>>719826487
its worse than that
we're specifically going through that in the industry because the average zoomer is so walletraped that they can barely afford to live and are spending all their money on distractions to avoid thinking about the future

yet
>they
still want more
Anonymous No.719826746
>>719826554
It's just autistic twittertards who NEED to spam their literally who screenshots and make multiple threads. IMO starting a thread with a baity twitter screenshot should be a bannable offense
Anonymous No.719826806
>>719817853
GTA is one of the biggest scam games. I bet the same people buying GTA in droves also buy ASS Creed, FIFA, CoD, Battlefield, etc.
Anonymous No.719826918
>>719819372
>people who sell their product don't need to make money
we're on a level of cope once thought impossible
Anonymous No.719827062
>>719817853
I'm fully expecting GTA to shock people with its price being "surprisingly reasonable" and of course to have a battlepass and shark bucks
Anonymous No.719827164
I have a feeling these indie developers are treating games like novels
Anonymous No.719827178 >>719835020
>>719819393
>WE GOT THE MOVIES
>REFRIGERATOR
Anonymous No.719827230 >>719827534 >>719829124
>>719816554 (OP)
C A V E S T O R Y
A
V
E

S
T
O
R
Y
Anonymous No.719827305
>>719816660
Anonymous No.719827398 >>719827471
>>719822496
I'm going to sell my burger for $50,000,000. Poorfags can't buy it, but at the end of the day as long as one guy buys it, I'll make a shit ton of money.
Anonymous No.719827471
>>719827398
Im going to sell 1 for 51 mil. Some rich retard will buy it over yours for the bragging rights.
Sorry chump
Anonymous No.719827490
>>719816554 (OP)
fuck all these faggots for dogpiling on this guy for doing something good for consumers
Anonymous No.719827534
>>719827230
Cave story being one of the first indie games, still to this day one of the best AND free just fucking destroy their retarded arguments lmao
Anonymous No.719827543
>>719826487
These already exist in the form of asset flips. They're rarely successful. AI games are all gonna be samey shit. And nobody who doesn't know how to code is gonna be able to vibe-code a game and smooth out the bugs. You have to be smarter than the computer to do that. The bubble is gonna burst soon anyway.
Anonymous No.719827649 >>719827861
>>719817582
>indie game
>publisher
>30% of 20$ is 5$
Anonymous No.719827650 >>719838243
>>719816554 (OP)
Tbf it might be a little TOO cheap. Even the first HK was like 15 bucks and it's the longest metroidvania I've ever seen. Crazy value per dollar compared to most games.
Anonymous No.719827656
>>719816554 (OP)
The fairest price for a videogame is fifteen bucks, twenty bucks is close and I am glad that it exposes retards who want games to cost more
Anonymous No.719827693 >>719827826
>>719816554 (OP)
>I added 10-15 hours of hallways and backtracking to my game, where's my $30??
do indie metroidvania devs really
Anonymous No.719827734
>>719826204
>every single month Steam adds 1500 FUCKING GAMES to the service
And there has only been 1 game since rome 2 total war that is exclusive to PC that I have wanted to play.
That is in 15 fucking year.
A random indie game called universim.
PC really is the shovelware trash platform
Anonymous No.719827826
>>719827693
Backtrack in HK & SS: :)
Backtrack in any other metroidvaina game: >:(
Anonymous No.719827837
>>719817582
Publishers are supposed to financially support the developers from the start. If they don't then the devs are being scammed hard.
Anonymous No.719827843
>I'm not like AAA devs, every time I make a game it's a passion project :)
>But if I don't see a 100000000% return on investment I'm not going to make my Earthbound inspired survival crafting rougelike deckbuilder about depression
Anonymous No.719827846 >>719827906
>>719816554 (OP)
Developers are retards. A cheap game seeling to more consumers is much better.
Anonymous No.719827861 >>719827957
>>719827649
>that maths
25% of 20 is 5 you retard
over 50% of their profits are eaten alone by tax and platform prices
Anonymous No.719827906 >>719827960
>>719827846
If your game is truly good it can be free, you set up donations and you'll be set for life.
Anonymous No.719827957
>>719827861
Meant 20$ minus the 30% steam tax
Anonymous No.719827960 >>719828020 >>719828543
>>719827906
You should work for free and rely on tips too then.
Anonymous No.719827962
>>719816554 (OP)
I die dev, you were already fucked when GTA announced it was going to be $100. The consumer backlash, and subsequent race to the bottom of game MSRP was inevitable.
Anonymous No.719828020 >>719828047
>>719827960
like you mom
Anonymous No.719828047
>>719828020
>so mad he can't even type
Anonymous No.719828053 >>719828198 >>719828215
On one side, this is undeniably funny
On the other side, I quite enjoy playing vidya so more vidya being made can only benefit me
So I would probably agree this is somewhat bad? Not bad enough to blogpost about it on Twatter, nothing is, but I'd hate if people were to make less vidya or shittier vidyas just because they're schizoing the fact they gotta compete w Silksong of all things
Anonymous No.719828186
This has no affect in me as I only play AAA games.
Anonymous No.719828198 >>719828835
>>719828053
Silksong is not a game made by jews or made in the web of sweet baby inc or collective shout.
Anonymous No.719828215 >>719828835
>>719828053
>so more vidya being made can only benefit me
See >>719826204
There's enough games.
Anonymous No.719828236 >>719828415
If we're being completely honest, it should've been 30-40 usd. At 20 usd price point literally no other indie metroidvania can compete.
Anonymous No.719828251
>>719816554 (OP)
reminds me of when dunkey announced his game publishing business and tonnes of indie devs / publishers came out the woodwork to attack him.
ignore and be happy, a good game for a cheap price is a welcome gift in this cruel world.
Anonymous No.719828415
>>719828236
>If we're being completely honest, it should've been 30-40 usd
If we would be completely honest we would call money bullshit like every other religion.
Anonymous No.719828543 >>719828763
>>719827960
>I made muh indieslop because I'm an artist it's not a greedy consumer product like AAA games
>whaaaaaaaaat you're not gonna buy it? whyyyyyy but muh labor!!!! I should be a millionaire!!!!
(You)
Anonymous No.719828551 >>719829096
I hope the silksong devs put the game on a sale just for the laughs
Anonymous No.719828552 >>719828724 >>719828745 >>719828749 >>719838313
>>719816554 (OP)
People actually getting mad that a high effort game is relatively cheap is hysterical.
Anonymous No.719828724
>>719828552
i really cant imagine being so cynical and miserable that your first instinct after hearing a highly anticipated game will be super cheap is to go online and bitch how it makes YOU look bad as a dev as if people just buy one video game and nothing else.
makes me realise im probably much more happy than the average shitter user.
Anonymous No.719828745
>>719828552
The industry is filled with programming/network/hacking drop-outs who saw vidya as a easy way to good pay instead of those that were passionate about games. They are the ones pissy about the price of this game because it is a good game made by people who care and sold for cheap. It's the US auto industry reacting to the Japanese cars coming in during the 1980's
Anonymous No.719828749
>>719828552
In most industries, you would get a "visit" from the powers that be if you dare to be too consumer friendly with your pricing.
Anonymous No.719828763 >>719828907
>>719828543
>gib me dat fo free
Anonymous No.719828775 >>719829531
>>719816554 (OP)
that they think $20 is underpriced is a sign they're cucked urban liberal "developers" from california or some other similar third world shit hole that costs an arm and a leg despite being one of the worst places to live.
Anonymous No.719828835 >>719829265
>>719828215
Eh I occasionally find small hidden gems still, mostly games that one dude really wanted to make and that shares similar my tastes
I feel like a lot of the BIG indies achieve that status by being extremely unique and doing their own "thing" (Balatro/VS/Lethal Company/Undertale) and that's a great thing, but I do enjoy niche genres that don't really get that much attention outside of indies
There can never be too many games, that's a dumb statement

>>719828198
I dunno who any of those devs are
Well I know who ((they)) are but I doubt the IDF's into making games nowadays
Anonymous No.719828863
I currently make a game called 'Hello World' and wanted to sell it for 30$. What should I do know after the Silksong release?
Anonymous No.719828876
Kinda crazy that it's cheaper than Shinobi while being a way bigger game
Anonymous No.719828907 >>719828949 >>719829127
>>719828763
Idk man if your game is worse than cave story why would I waste my money on your slop instead of replaying cave story?
If I were to pay up I'd buy another version of CS+ to give my thanks to pixel
Anonymous No.719828949 >>719829031
>>719828907
>why would I play a new game instead of replaying another game I already like
hurr durr
Anonymous No.719829031
>>719828949
If your new game isn't appealing yeah it's a genuine concern. You're not entitled to my money, bitch.
Anonymous No.719829085
Let’s make $20 the new pricing zeitgeist. $20 should be the expectation from now on for polished, high budget, good games. If someone tries to back talk you, just say that Silk Song was $20 and made more than almost every AAA studio this year.
Anonymous No.719829096 >>719829167 >>719829227 >>719829230
>>719828551
I was not planing on buying it on release but i just checked how much it cost in my region, i got no excuse getting it rigth now
Anonymous No.719829124
>>719827230
summertime saga is also free
Anonymous No.719829127 >>719829552
>>719828907
if you have ever in your life eaten more than one type of food or drank anything but water, you can fuck off and kill yourself you retarded hypocrite.
Anonymous No.719829167
>>719829096
In English!
Anonymous No.719829227
>>719829096
thats pretty antisemitic
Anonymous No.719829230 >>719829486 >>719829628 >>719830390
>>719829096
Is that Mexico? That's crazy cheap.
Anonymous No.719829265 >>719829341 >>719829585
>>719828835
>There can never be too many games, that's a dumb statement
Ok but you just said you're finding niche games successful so you're proving my point, there's enough games being made.
Anonymous No.719829283
>developers say (...)
developers are told by their publishers to say*
Anonymous No.719829341
>>719829265
More games being made = more niche games
Anonymous No.719829478
>>719816660
based
Anonymous No.719829486
>>719829230
>Mexico
Che! how dare you
Anonymous No.719829531
>>719828775
Worse yet, the probably went to college for game design and absolutely need high game prices to pay off the degree
Anonymous No.719829534
Want to charge more money? Make a better quality product.
Otherwise eat shit and prepare to be boarded by Capn Blackbeard
Anonymous No.719829552 >>719830316
>>719829127
>food analogy
Ok tard
>be me
>have water at home
>some retard wants me to taste their shitty sugar bullshit
>nah thanks water is better

>be me
>approached by some jeet
>>buy my indian cow dung saaar it's good food
>remember I have salmon soup and peas at home
>fuck off jeet
What even is your point?
Anonymous No.719829567
>>719816554 (OP)
I think their salty tears amuse me
Anonymous No.719829581
>Microsoft announced plans last month to raise the prices of its Xbox consoles globally, and announced that it would charge $80 for games starting later this year.
>β€œWe understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development,” Microsoft said in a statement.
>β€œLooking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”
We are still safe corpobros.
Anonymous No.719829585 >>719829735
>>719829265
No, because if someone stated "THERE'S ENOUGH GAMES!" 3 years ago some of the games I enjoy would not have been made?
Anonymous No.719829628
>>719829230
No, it's argensimians, mexico still has to pay 20 USD because we have a semi-functional economy.
Anonymous No.719829668
>game cost 20 dollars more
Sirs this is for the inflation and rising cost purposes okay? Please pay the needful do not think about this things
>game cost 5 dollars less
AAAAIIIIIEEEEEEEEEE BLOODY BASTARD
Anonymous No.719829674 >>719829868 >>719834237
>>719824582
Another thing they're forgetting is part of the draw of video games as a consumer hobby is that it has been historically inflation resistant. Prices have remained relatively low and relatively stable for decades in comparison to other hobbies.

Sure, Nintendo can charge $80 on a game they know is guaranteed to sell hotcakes. Rockstar can too. People won't be happy about it, but they'll pay because they know these things are high quality and worth the money.
But other random ass publishers and developers? Nobody's gonna buy your shit for an inflated price. Indie developers especially need to be wary of raising prices unless you're making something truly remarkable that has a large grassroots following.
Anonymous No.719829676
>>719816660
Based.
Anonymous No.719829708
>>719816660
FIBBITY PIBBITY
Anonymous No.719829735 >>719830178
>>719829585
They would have, there would be less shovelware to obscure them from being found.
Anonymous No.719829794
>>719816660
Omg truuuu
Anonymous No.719829868 >>719830056
>>719829674
Yeah which is why it's even funnier that they priced it at 20. HK has enough of a fanbase to easily do 30.
Anonymous No.719830056 >>719830336
>>719829868
I honestly assumed it would be 30.
>7 years to make
>no Kickstarter to cover devcosts
>similar scope to HK itself, which was already fucking massive compared to competitors at the time
Anonymous No.719830087
>NOOOOO WE MUST RAISE EVERYTHING FOR... UUUUUUUHH.... INFLATION.... AND TARIFFS!
Sorry retard, it's time to compete. We have had clown capitalism for too long
Anonymous No.719830142
>>719817582
I would love it if more devs got fucked over and ended up on the streets. If the devs want money, they should make a product worth buying for a change.
Anonymous No.719830178 >>719832647
>>719829735
I dunno anon some of these games have less than 100 concurrent players at an all-time peak
I won't claim they're masterpieces but I enjoy seeing some other dude's take on the genre, even if seemingly nobody else does
One man's trash is another man's treasure et al
Anonymous No.719830198
>>719818760
Because if someone releases quality reasonably priced games the AAA cartel might have to actually compete. There was plenty of similar malding around BG3 how it's an anomaly, fluke, it's unreasonable to expect bigger studio with more budget to be able to make something comparable.
Anonymous No.719830263 >>719830628
>it's another episode of "incompetent and creatively bankrupt devs are upset that they have to share a platform and market with actually competent people"
If you can't handle a bit of healthy competition, maybe this industry isn't for you.
Anonymous No.719830316 >>719830702
>>719829552
I accept your seething concession. now kill yourself.
Anonymous No.719830336 >>719830510
>>719830056
I think everyone did but I also understand why they didn't.
Technically 15 to 20 IS a price hike, insignificant as it is.
But the original game was ridiculously successful. They made an assload of money from it. So I imagine they didn't feel they needed to double the price from the previous game.
Anonymous No.719830371
>>719816660
Indie dev here, based and true, I price all my big games at 1 euro, I cant stomach charging more, yes my audience is not big but I like my small number or loyal fans and small fans come with small pricr
Anonymous No.719830390 >>719830718
>>719829230
Remember how everyone was abusing Argentina's piss poor currency to buy games for a few cents? Steam fixed that by making them use dollars, but at a slightly lower price than US. Looks like Team Cherry decided to be based and make that price considerably lower for them instead.
In fact all the regional pricing for Silksong seems great, I can't believe someone still hasn't fallen for greed.
Anonymous No.719830408
>>719816554 (OP)
more expensive games would be fine if Trump wasn't a big gay retard ruining the world economy desu
Anonymous No.719830509 >>719830607
>>719817582
Indies by definition don't have publishers retard
Anonymous No.719830510
>>719830336
and 500k+ concurrency suggests ~5 million total sales, so they've already made $70 millies (after the gabentax) in just a few hours at the $20 price point, and they'll likely earn multiples of that over time.
Anonymous No.719830542
Disingenuous, I think indie devs were hoping Silksong was going to cost a lot more so that it normalizes the new higher price point that they can sell their games of much lower quality at, in the same way the AAA industry is waiting on GTA to set the new standard when that releases.
Anonymous No.719830607 >>719831032
>>719830509
no, that's not the definition of "indie" at all; a publisher is not the owner of a studio.
Anonymous No.719830619
just price your games cheaper than silksong
Anonymous No.719830628
>>719830263
We have having that song and dance every time a decent game comes out. The californian jurno/dev cliques come out come out to complain how it's an outlier and unreasonable to expect and you need to pay them infinity dollars to maintain their LA lifestyle.
Anonymous No.719830673
>>719816554 (OP)
>retard doesnt understand volume
unless you're a juggernaut like gta or cod where volume isnt even a concept to you
Anonymous No.719830702 >>719830756 >>719830883
>>719830316
>no argument
>brings up a retarded food analogy
>clearly show how even the analogy is flawed
u mad
Anonymous No.719830718
>>719830390
They probably did a quick market analysis and figured a lower price point would sell more copies at release. I won't buy it cause I sucked at the first one and never finished it, but 20$ at release is an incredible deal. I usually don't buy games over 20$, I wait for sales.
Anonymous No.719830721
>>719825375
Steam literally saw an explosion of people buying porn games on steam when they added the "private game" feature. I bought several hgames myself (several of which I already owned) after they pushed the update
Anonymous No.719830756 >>719830865
>>719830702
>is a hypocritical faggot
>gets btfo
>proceeds to seethe and shit xir's pants
kill yourself already lmao. you lost.
Anonymous No.719830865 >>719831047
>>719830756
>retard doesn't know the difference between simile, hypotetical and analogy
>calls others jeet
kek you are barely even worth the reply
Anonymous No.719830883 >>719831220
>>719830702
Maybe go back to autistically playing cave story for the 15,000th time over the last 20 years instead of projecting your own fuming rage at a new game being successful, you actual retard.
Anonymous No.719831001
>>719816660
Flawless. FPBP.
Anonymous No.719831032
>>719830607
>Independent
>But actually not independent at all because they are chained to a publisher
Doubly so if the publisher is flipping the bill
Anonymous No.719831047 >>719831338
>>719830865
>nonsensical pants-shitting schizo rambling
>accidentally admitting that xir is a 75 IQ jeet despite nobody bringing it up
roflmao
Anonymous No.719831131
>only a slight price increase
>kept regional pricing
>confirmed 7/10 or above
soulful and appreciated.
anybpdy smack talking the price is a bitch, plain and simple.
Anonymous No.719831145 >>719831234
>>719816554 (OP)
Lol mba's are scum as usual
Anonymous No.719831147
you don't even know what a publisher is or does, or why a new unknown company would choose use one. i'm not giving your dumb ass another (You)
Anonymous No.719831206
>>719816554 (OP)
Here is a solution. Make a games that is worth more then 20 dollariinos.
Anonymous No.719831209 >>719831343 >>719831607
>>719816554 (OP)
Reminder that developers are not your friend and you do not have to care about their gay little concerns.
I am here to buy your work, nothing more.
*Ahem*
"Crunch" is NOT my problem.
Game prices should be low.
Review bombs ARE valid criticism.
I do not care if you form a union or not.
Anonymous No.719831220 >>719831329
>>719830883
lmao you're a retard. You didn't even understand the cave story argument. I'm mocking all the faggy devs mad at silksong being "only" 20 dollars like they owe them some cartel price fixing or some shit.
>go back to autistically playing Cave Story
Maybe I will, a no missile run through bloodstained sanctuary hard mode is always fun
Anonymous No.719831228
>>719816554 (OP)
During the switch from physical to digital the prices didn't change, this means we paid $60 for product that shouldn't cost more than $20 and the publisher/devs pocketed that difference, this is why even garbage devs managed to keep pumping out trash, this is karma coming back to them.
On the other hand devs don't seems to understand you can sell your game even for $100 as long you target very specific niche because these 1000 people willing to buy it are also willing to pay more for something made specifically for them.
Anonymous No.719831234 >>719831306 >>719831309 >>719831442 >>719831489
>>719831145
If all MBAs were rounded up and summarily executed, what sector of society would suffer?
Anonymous No.719831306
>>719831234
Jews
Anonymous No.719831309
>>719831234
The middle managerial sector
Anonymous No.719831329 >>719831418
>>719831220
your "argument" is literally just you voicing some shitty opinion about a game you never played, then getting defensive when people called you retarded over it.
Anonymous No.719831338
>>719831047
you have /pol/ brainrot habibi
Anonymous No.719831343
>>719831209
Generally correct rule. Anyone trying to sell you something is not your friend, will raise prices for any excuse, and will scream if they have to compete. Force them all to lower prices
Anonymous No.719831418
>>719831329
the "game I never played" doesn't even exist because these fags are using silksong as an excuse to procrastinate lmao learn how to read retard
Anonymous No.719831442 >>719831520
>>719831234
that would be unfathomably antisemitic. next you're going to say we don't need journalists or corporate lawyers or reddit moderators.
Anonymous No.719831489
>>719831234
Boomers who made it so bachelor's was no longer enough and forced people to get MBA's. Ironically this coming home to roost for them will end up making MBA's worthwhile again, as it was originally intended.
Anonymous No.719831520
>>719831442
>kill a dozen tranny redditurds
>thousands of mod accounts suddenly go inactive
huh
Anonymous No.719831541 >>719832032
>>719816554 (OP)
Silksong was supposed to be a DLC by the way.
It's nothing more than a literal standalone DLC build an asset flip game made using default unity assets.
Anonymous No.719831607
>>719831209
100% correct
they are selling you a product
they're not your friends, they're not doing charity work, they're not 'making art' that you need to 'support,' they're not making the world a better place
they are selling you a product. a luxury product you do not need.

none of their problems are your problems. none of their concerns are anything you should care about.
you buy the product if it meets your desires and that's it. there is nothing else you should be concerned with.
Anonymous No.719831874 >>719832462 >>719832674 >>719832945 >>719833128 >>719833197 >>719833502 >>719839018 >>719839076
I'm a solo dev and gaymers don't realize it's impossible to make any kind of money if you just sell your game for 4 or 5 bucks, you'd need to sell millions of copies which is impossible for most indie/small games.

My last game sold 356 copies as of today, guess how much I made for a year's worth of work by selling it at 4.99.

Just take out a calculator and do the math, don't forget to remove Gaben's 30% tax as well as the 100 to get published.

The economics don't make sense.
Anonymous No.719832032 >>719832484
>>719831541
And you were supposed to be a stain on a kleenex, but here you are.
Anonymous No.719832174 >>719832304 >>719832432 >>719832480 >>719832661 >>719833007
>Predatory pricing, also known as price slashing, is a commercial pricing strategy which involves reducing the retail prices to a level lower than competitors to eliminate competition. Selling at lower prices than a competitor is known as undercutting. This is where an industry dominant firm with sizable market power will deliberately reduce the prices of a product or service to loss-making levels to attract all consumers and create a monopoly.
Anonymous No.719832304
>>719832174
oh no not the heckin monopoly by three guys who made 2 games within a decade
Anonymous No.719832359
>>719825512
$25 has been the "premium indie game price" for the past few years, see stuff like UFO 50 and Dredge, Hades actually increased in price from $15 to $25, some stuff like Another Crab's Treasure is $30, overall it makes sense because indie teams are more and more often small groups of professionals rather than amateurs and indie game development is filling the space in the market that stuff like GBA games did 20 years ago.

Ultimately they're gonna struggle raising it any higher than that. The "two tiered economy" means that a vast majority of people don't have any more money than they used to and inflation is being driven by the richest people. Videogames can be seen as an inferior good, poor people want them more than rich people do, rich people buy life experiences instead of simulated life experiences. Obviously that's generalizing but the price of games is pretty sticky and mostly people will start waiting for sales even more than they already do.
Anonymous No.719832432
>>719832174
Predatory pricing would be team cherry selling keys on their website at 5 dollars whereas the other shops need to sell at 20.
Why are you pretending you can only own or play one game in a lifetime?
Anonymous No.719832434
>>719816554 (OP)
my opinion is I don't give a fuck about indie shit, I wouldn't buy that crap even if it was 1 dollar
Anonymous No.719832462 >>719833087 >>719833502
>>719831874
i understand you're being facetious but this is exactly why solo gamedev isn't a career, it is a hobby
Anonymous No.719832480 >>719832563
>>719832174
Fuck Team Cherry, they priced all the other Silksong sellers out of the market.
Anonymous No.719832484
>>719832032
And you should have been a stain on a nigger asshole but here you are, a living example of AIDS
Anonymous No.719832504
>>719816660
BASED!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111
Anonymous No.719832509
>>719816554 (OP)
The profit margin on this thing is still going to be nuts, and they know it. The only people this will hurt are people who can't make their games sell in the first place
Anonymous No.719832563
>>719832480
No, you see that anon is mad because he was developing le quirky indie game (((inspired))) by Hollow Knight, how can he compete with the real creators? It's just so antisemitic!
Anonymous No.719832602
>>719817582
The hard truth is that just because you make a game doesn't mean you're entitled to have people buy that game. Price it what you think it's worth, if it doesn't sell, make a better game or lower the price. There is no inbetween.
Anonymous No.719832647 >>719834138
>>719830178
Ok again you're agreeing with me. If 100 have played it then it's not shovelware which needs to go.
Anonymous No.719832661
>>719832174
Yes, TeamCherry is totally trying to destroy their biggest competitor - faggot true metroidvania about mushrooms with 300 followers on Twitter. They really tried to create a monopoly and become the only company who sells metroidvania on Steam by realizing 2 games in a decade
Anonymous No.719832674 >>719833087
>>719831874
Is it fun though?
Anonymous No.719832841
>simple art
>little to no marketing cost
>music/sounds made with VSTs
>easy programming

Their only real cost is salary, for a team of under 10 people. EZ money
Anonymous No.719832914
Game development, a lot like writing, is not a zero sum game. One game's success doesn't supplant other games, in fact it often drives a boom for other games. How dead would Metroidvanias be without HK? It's worth thinking about.
Anonymous No.719832945 >>719833502
>>719831874
>The economics don't make sense.
They do make sense. Indie dev is not a career. Get a job that's actually useful to people and helps society.
Anonymous No.719833007
>>719832174
>because 20$ price will wipe out any other indie dev
Anonymous No.719833087 >>719833534 >>719833774 >>719833889 >>719834353
>>719832462
Even for small indie studios of 3-4 people it's extremely hard to make ends meet. The market is oversaturated with shitty games and the old games are all still there to be played, besides that gamers are cheapskates, so I'm guessing there will be a correction at some point. The market will crash sooner or later.

Then you'll see people on /v/ whining that "there's no games to play..." and we can go back to the good ol' days of games being a garage hobby with discs passed around on floppy disks.

>>719832674
I make games because I want to not because I want to become a trillionaire, it's a nice way to have something to do and express yourself on the side, it has art, programming, music/sound, writing. All of those things combined make it the male hobby par excellence.

So yes, it's fun to make games, if I can make money with them even better. I was just explaining why I think all the indie devs are so angry and it's because you can't pay the bills by selling so low.
Anonymous No.719833128 >>719833696
>>719831874
So you made a little over a grand? What was your development cost?
Anonymous No.719833193
>>719825026
>That doesn't even work any more
How did Vintage Story do it?
Anonymous No.719833197
>>719831874
Not a lot of other things you could sell 356 of and still make a living off.
Anonymous No.719833281 >>719833512
>>719816554 (OP)
20 is fine as long as you're not one of those faggots that makes a 3 hour "game" just to avoid the refund window.
Anonymous No.719833502
>>719831874
>>719832462
>>719832945
There's a reason starving artist is such an old trope. I don't know why people expect games to be any different. Few people can make a living off art, music or being any other sort of entertainer.
Most of those people have dayjobs. Sometimes maybe your dayjob is related, but but you are just going to your primary school art class and grinding entry level painting courses at the local library in the afternoon and maybe after that you have time to actually draw something on your own.
Anonymous No.719833512
>>719833281
> 3 hour "game" just to avoid the refund window.
I'm still mad I fell for Mouthwashing.
Anonymous No.719833519
>>719816554 (OP)
Fuck these entitled cunts, if your game is good it's going to sell, stop bitching

>>719816660
This
Anonymous No.719833534
>>719833087
no is your GAME fun? Post gayme I need to support more 4chan homies
Anonymous No.719833696 >>719834558
>>719833128
Subtracting the publishing and tax costs of Steam, minus the small asset acquiring I did for a few songs, I made around 800 bucks net. 9 months of work.

it's not too bad I guess, only a few people can really make it solo like Stardew Valley, Balatro or Vampire Survivors, it is what it is
Anonymous No.719833774
>>719833087
>and we can go back to the good ol' days of games being a garage hobby with discs passed around on floppy disks.
Please, that'd be amazing
Anonymous No.719833889
>>719833087
>The market will crash sooner or later
there will be no crash. Talented individuals will continue to succeed and everyone else will fail. If a "crash" happens it will be after a global crash in which case welcome to the club faggots
Anonymous No.719834054
>>719816554 (OP)
Why is that homo not just releasing his game at 20 bucks too?
People will still buy it (if they were going to in the first place). Not like the existence of SS precludes people also playing his game.
Anonymous No.719834138 >>719834206
>>719832647
I am just disagreeing with the overall statement of "every indie dev that didn't sell millions belongs on a stake"
If by shovelware you mean genuine chink asset flips then yea fuck those, altho I suspect those are more like money laundering schemes for slavs/chinks rather than actual dev studios
Anonymous No.719834206
>>719834138
>every indie dev that didn't sell millions belongs on a stake
Ok well I don't know who you're quoting now
Anonymous No.719834237
>>719829674
Because the number of customers kept growing until America's middle class started shrinking and some geniuses at Black Rock thought giving legendary series with male protagonists over to trannies was a good idea.
Anonymous No.719834247
>>719821956
how to out yourself as a zoomer
Anonymous No.719834301 >>719834526 >>719834842
>a $20 game that took 7 years to release is single-handedly killing an industry
ok but like no one has ever said "I have exactly $20 to spend on video games over the next 7 years and I'm gonna save it up for Silksong"
Anonymous No.719834353
>>719833087
>you can't pay the bills by selling so low
You can if you actually, y'know, move units. But to move units, you have to have eyes on your game. Team Cherry earned the eyes, and now they can sell low, because (A) they know people want it and (B) the price adds to the appeal for their audience. For all you know, you might've only sold 100 copies if the game was $10.
Anonymous No.719834526
>>719834301
It's just another episode of people with shitty products upset that they have to compete with a good product.
Anonymous No.719834527
>>719821956
anon that is cave story+. Please tell me you know the difference
Anonymous No.719834558
>>719833696
Hmm, interesting. If you post your game I'll buy it right now.
Anonymous No.719834779
>>719816554 (OP)
What the fuck is this fagboy cucked loser mindset?
Sucks to suck, sorry you wasted your life making a shitty game that won't sell but that isn't anybody's fault but yours. Next time join a real studio and don't be a retard.
Anonymous No.719834842 >>719834961 >>719835035 >>719835273 >>719835430 >>719835676 >>719835769 >>719835858 >>719837982
>>719834301
>ok but like no one has ever said "I have exactly $20 to spend on video games over the next 7 years and I'm gonna save it up for Silksong"
you will say "why is this game $25, what makes it better than peripeteia?"
you will say "why is this game $10, what makes it half as good as hollow knight?"

as a solo developer, i make at most $3.5-4 out of a $10 game after steam cut and taxes

i would need to sell 10 000 copies every year consistently to make MINIMUM WAGE. why do you niggers keep talking about HR departments and corporate greed?
you're literally only advocating for rich get richers. I'm greedy for wanting to survive making things people enjoy, Team Cherry are altruistic and benevolent making 70 million in one day murdering people like me.

You might be a retard that only plays popular games, but there are niche genres where the only, the most popular games sell very few copies because they are niche. Graviteam Tactics is the only game in its genre and it has only sold 40000 copies since 2016. they only barely survive because its priced at 30 instead of 10, Silksong is murdering small developers.
Anonymous No.719834961
>>719834842
>why is this game $25, what makes it better than peripeteia
lol. LMAO even. I still like it but come on
Anonymous No.719835000
>>719816660
first poost best poost
Anonymous No.719835020
>>719827178
NOW LOOK AT THEM YOYOS
THATS THE WAY YA DO IT
Anonymous No.719835035 >>719835193
>>719834842
>3.5-4 out of a $10
no retard you get $7 a copy sold unless you are talking about before your taxes in which case welcome to the real world
>but my publisher
if your publisher isn't offsetting that cost you are retarded and getting scammed
Anonymous No.719835132
>literally openly talking in a public forum about how you want a fucking video game cartel to control prices for maximum profits

how are modern capitalists that stupid?
Anonymous No.719835138
>>719817582
>As you know platform shops take 30% then they have tax
not my problem faggot
Anonymous No.719835193 >>719835334 >>719835436
>>719835035
>no retard you get $7 a copy sold unless you are talking about before your taxes in which case welcome to the real world

what are you talking about retard? steam takes 30%, that's $7, then taxes steal another 30-40% leaving you with $4
of course i'm talking about after taxes.
>bringing up publishers
amazing, now you're down to 15 cents per dollar
Anonymous No.719835245
>>719818927
someone needs to make a silksong version of this
Anonymous No.719835273 >>719836275
>>719834842
Why don't you make games that are worth more then?
Anonymous No.719835291 >>719837129
>>719820583
>after taxes
+steam cut of 30%
for solo devs, that is still good enough but most dreamers find a team of a few people
Anonymous No.719835334 >>719836275
>>719835193
>then taxes steal another 30-40% leaving you with $4
everyone on the planet has to deal with taxes so it doesn't count against wages. Besides 7*.7=4.9 so even even after taxes (if you are poor you aren't paying that much in taxes) you are making ~5 a copy
Anonymous No.719835402
Hey you homos.
Buy my game when it comes out.
You'll know it when you see it.
You better fuckin buy it.
Anonymous No.719835430
>>719834842
This is also their second game, with their first being a backer supported title. Many indie games throw their game into the scene and are surprised when it sinks. There is a story behind every massive indie game

Hollow Knight - One of the most well known kickstarter games with a great marketting campaign. Used hand drawings rather than 3d models or sprites which really seperated it from the pack. Also got into the Metroidvania craze, helping to fortify it as a genre leader

Undertale - Toby was attached to Homestuck as a fan content creator, eventually being noticed by Hussie and further respected by the fanbase. Would then lead said fanbase to his side project and the rest is history

Terraria - Following Minecraft's success, handful of devs start pushing out a 2D take on Minecraft showcasing even more creative outlets. Starbound did most of the heavy lifting, strongarming communities in noticing it as the premiere Minecraft 2. Terraria was always there standing next to it, and when Starbound started having issues Terraria started sapping its fame

I could keep going on. Stardew, Shovel Knight, Cuphead, Fez, Outer Wilds, all these games have some story behind them. You can't just throw a game on Steam and expect millions.

And who has a better story than Bran the Broken?
Anonymous No.719835436 >>719836275
>>719835193
>retard calcing his tax into his gross wages
fucking retard
Anonymous No.719835473
>>719821086
I remember reading here that a "workaround" for that was opening up a company and paying yourself the revenue you got from the game's sales gradually as a salary.
Anonymous No.719835480
>>719816554 (OP)
>this would in turn distort gamers sense of worth
Nose check?
Anonymous No.719835535
>notice OP hid the number of likes and retweets in his screenshot
>this very nothing burger of a comment that has no attention on twitter, has over 30 replies and interest on this website

And people say there are no shills...
Anonymous No.719835676 >>719836275
>>719834842
Sounds like you are just getting outcompeted and your unremarkable 5th page of steam game is just isn't an economically viable full-time career.
Also, 10k doesn't even sound that high, how many copies do you think it's reasonable to expect to make a living off?
Anonymous No.719835769 >>719836275
>>719834842
You may be a developer but you're also a consumer too, if you can buy 1 apple that tastes incredible and is 25 cents vs a soggy apple for 1 dollar, which do you buy? We're not running a charity here, and newsflash a lot of us are struggling to live too.
Anonymous No.719835858
>>719834842
what part of "video games are a luxury good" and "you are not owed success" don't you understand
if you want to make consistent, reliable money, go get a real job

anyone who makes money selling entertainment is very lucky to be able to do so. it is a privilege to be able to sell your art and make any kind of a living
you haven't been that lucky. that's life. most of us will work shitty jobs we don't like forever.
Anonymous No.719836015
>>719821531
hornet says you should pirate it
Anonymous No.719836019
>>719825512
>The virgin .99
>The chad .00
Anonymous No.719836109
>>719816660
FPBP
Anonymous No.719836181 >>719836764
>>719816554 (OP)
>Distort gamers sense of worth
HAHAHAHAHAHAHAHAHAHAH get fucked.
Anonymous No.719836275 >>719836337 >>719836428 >>719836643 >>719836662 >>719836807 >>719837040 >>719838540
>>719835334
Europe has VAT of 25% so that drops your spendable income below $4

>>719835436
gross wages are a fucking useless metric, i only care about what i get in the end. it's literally a cope used by corpo slaves to feel better about their $2000/year raise that amounts to 50 dollars per month

>>719835273
>just make a more better more polished game working 9-5 as a hobby than multiple 8 figure millionaires that worked full time for 7 years, it's so easy. just make a better game than them so you can ask more money than they did when they undercut you. if you can't make a better game than 3 full time devs in 7 years, your game isn't allowed to be worth more than 20 dollars

>>719835676
the way games sales work is the same twitch streamer views work, you have 3 million streamers that have 0.2 viewers on average and asmongold gets 70k viewers on average.
it's incredibly difficult to sell 10k games. game sales follow an exponential curve and 80% of games sell below 1000 copies

>>719835769
apples are fungible, games aren't. i'm not competing with silksong (a higher quality apple) because i'm selling oranges. however, if high quality apples are suddenly sold at 25 cents instead of $1, cheap apples attract people who would have otherwise bought $1 oranges because the deal is better.

the effects of race to the bottom game pricing kill smaller devs
Anonymous No.719836337
>>719836275
gross wage is how every normal human being on the planet calculates wages you fucking retard
Anonymous No.719836354
>>719816554 (OP)
All indie games sit around 20 bucks.
Not sure why that idiot thinks because Silksong is 20 bucks his has to be 10.
Anonymous No.719836410
>>719822769
Did you forget it was crowdfunded at the start?
Anonymous No.719836428 >>719836685
>>719836275
>>just make a more better more polished game working 9-5 as a hobby than multiple 8 figure millionaires that worked full time for 7 years, it's so easy. just make a better game than them so you can ask more money than they did when they undercut you. if you can't make a better game than 3 full time devs in 7 years, your game isn't allowed to be worth more than 20 dollars
I didn't say all that.
Just aid to make games that are worth more than what you're currently making.
Anonymous No.719836491
>>719816554 (OP)
I challenge you to find what game this guy made, his bio says he makes games, no way he's just a larping retard right???
Anonymous No.719836518
>>719817853
They could, they make a ton of money with the shark cards.
Anonymous No.719836643
>>719836275
>that worked full time for 7 years
Head canon
Anonymous No.719836662
>>719836275
>Having a full blown meltdown over cost of games and having to compete
>Calls what will ultimately be his customers "cooperate slaves"
Sell the game for 4.99 faggot I ain't buying your garbage for more
Anonymous No.719836685 >>719836806 >>719837059
>>719836428
silksong is a game made by 3 fulltime devs for 7 years based on an existing framework developed for hollow knight, so it's a high quality product. now, if i price my game at 20 dollars, or more, i will get compared to silksong. that's how it works for people that say >>719816660
>>719816779
Anonymous No.719836691
I DONT GIVE A FUCK WHAT FUCK NIGGAS ON TWITTER ARE SAYING!!!
Anonymous No.719836746
>>719816660
true
Anonymous No.719836764 >>719836970 >>719837982
>>719836181
What is with these people's smug sense of entitlement and brazen anti-consumer anti-competitive statements in broad public, trying to get other people to collude with you to set a market price would ruin you in any other field. These people entered one of the most oversaturated markets on the planet and think they're owed a living off it for whatever reason. It isn't even real passion for them, my passion is woodworking and I'm just happy whenever someone says "damn anon that's really cool", and I'm usually content to just give it away to whoever likes it and can make use of it.
Anonymous No.719836806
>>719836685
sounds like a confidence issue.
you're throwing in the towel based on assumptions.
kinda retarded desu.
Anonymous No.719836807 >>719837982
>>719836275
Good games sell. This happens 100% of the time. If your game fails it is because it isn't good. This is true for $80 games just as much as $10 games
Anonymous No.719836852
>>719816554 (OP)
OY VEY
>>719816660
fpbp include me in the cap!
Anonymous No.719836856 >>719837246
>>719817582
I found it
https://www.reddit.com/r/gamedev/comments/wuulbk/gaming_failure_defined_lessons_learned/
He had no idea how to run a business
Anonymous No.719836917 >>719837982
When Notch made a bunch of money off of his product with Microsoft, he somehow owed a slice of that pie to every indie developer. Now the argument is that you should price your product that gives an opportunity or favors your competitors first and foremost? Are the retarded children brain damaged?
Anonymous No.719836970
>>719836764
These people don't see the games, they see stock value. They're scared shitless that people can't stomach their price hikes and shitty quality.
Anonymous No.719836993
>>719816554 (OP)
>YOU CANT JUST LOWER THE RENT IN YOUR BUILDING REEEEEEEEE!!! THINK OF MY PROPERTIES!!!
Anonymous No.719837021
I payed $5 for hollow knight during a sale. Considering silksong was supposed to be dlc, I dont think I would pay much more than 20 for it at release
Anonymous No.719837040 >>719837982
>>719836275
>Europe has VAT of 25% so that drops your spendable income below $4
VAT is paid by the final customer. When you are running a business you can subtract VAT from your costs and you can charge a lot of shit as costs without stretching it too much.
> incredibly difficult to sell 10k games. game sales follow an exponential curve and 80% of games sell below 1000 copies
Well it certainly would when you want a living wage out of just 1k copies. Not everyone can make a living off games like not everyone can make a living off streaming and that's okay. Also you haven't answered the question, after how many copies are you entitled to making a living?
Anonymous No.719837059
>>719836685
>He thinks they were working on the game for ~15k man hours each
You are fucking retarded. They spent most of that time jerking off and selling plushies
Anonymous No.719837104
>>719817853
It depends anon... is gta online coming day 1 with the story mode? If it does then 50 dollars is posible because they will make most of their money by selling shark cards.
Anonymous No.719837129
>>719835291
>after taxes and storefront fees
Retard
Anonymous No.719837246 >>719837351
>>719836856
>Mixed
It wasn't even a good game then. If your game is not good you dont deserve to eat. If I do a bad job installing electrical lines in new construction I at best won't get more work but at worst will get sued. I am so fucking sick of "creatives" thinking their labor deserves more protection than everyone else
Anonymous No.719837259 >>719837832
>>719816554 (OP)
Silksong is actually $10 in my thirdie country.
Anonymous No.719837351 >>719837624
>>719837246
That was one of their failures, this one was their success
Anonymous No.719837430
Isn't asking(even demanding) competition set prices quite literally illegal? Consumers surely have more protections than this, the implication of this shit is dire.
Anonymous No.719837563
>DUDE a game's value is based on PLAYTIME. Cmon guys lets BLOATMAXXX
Fuck off.
>>719818542
Not to defend greedy devs, but 70k is pennies. That's half as much as I make as a software engineer in one year. And 10k sales is quite a lot of sales for any indie game that isn't a mega hit.
Anonymous No.719837624
>>719837351
>horribly uninspired city builder
yeah these are the guys who have no business making games
Anonymous No.719837832
>>719837259
Weon?
Anonymous No.719837876
>>719816554 (OP)
Indie devs should price their games at 70+ dollars so when I pirate it, morafags seethe harder.
Anonymous No.719837881
These fags just sound young and naive and haven't come to terms with the fact life shits out 999,999,999 losers who never make it for every 1 that does, they look at the Minecraft's and the Hollow Knights and want a piece of that pie but haven't accepted that most of us just work a shitty job we hate until we die unfulfilled and poor.
Anonymous No.719837934
>>719816554 (OP)
Anyone wants to buy me the game? I promise I'll beat it
Anonymous No.719837982 >>719838471 >>719840936
>>719836764
>>719836917
>trying to get other people to collude with you to set a market price would ruin you in any other field.
predatory pricing is illegal.
>>719836807
>Good games sell. This happens 100% of the time.
this is a retarded naive take. existing brands have a halo effect.
why did the hungry knight demo go from 1/5 to 4/5 years later? did the game retroactively become better?
no. consumers are stupid retarded idiots that don't treat products objectively.

>>719837040
>Well it certainly would when you want a living wage out of just 1k copies.
nobody said that, the operative word in >>719834842 "10 000 copies every year consistently " is every year consistently. if you don't become an instant millionaire you can't retire.

let's say a hypothetical gamedev sells 15,000 copies of his first game but his second game two years later only sells 2000 copies, he's now suffering. if the game that sold 15,000 copies was 20 dollars instead of 10, he would have made 120,000, if the game was 10 dollars, his game would have made 60,000.

you can't afford any flops if you only get pennies for a copy, while if you get more per copy, you can keep making games instead of ending up destitute if just one of your games flops. you can't expect to make money consistently, it will come in bursts and droughts as an entrpreneur. you get a regular income as a regular employee, we don't, so the difference between scraping by with each game making just enough to survive ends with one flop, while if you got more per copy instead of getting undercut with people that made 20 million dollars today, you could keep making games.
Anonymous No.719838086
>>719816554 (OP)
Team Cherry is going to get sued for Predatory Pricing in order to force them to raise their prices.
Anonymous No.719838090
>>719816554 (OP)
hey I played the demos for lone fungus 2 a while ago. it's excellent, control really well, but the dev said it would only get made if the first gaem sold a certain amount, I guess it did then.
Anonymous No.719838243
>>719827650
Game length is not equivalent to value. HK is boring after 10 hours.
Anonymous No.719838313
>>719828552
it's easily explainable. they're not people
and if they are people, they're people acting with an ulterior motive(usually acting a certain inauthentic way because it gets the most engagement)
Anonymous No.719838471
>>719837982
>why did the hungry knight demo go from 1/5 to 4/5 years later
dick riders. Also the hungry knight demo was legitimately 2/5
Anonymous No.719838540
>>719836275
You're a retard coping, every functional adult has a budget if I have 30 dollars/month in entretainment Silksong being 20 dollars mean I can buy a 10 dollar game or a ticket to the movies or something.
I was always going to buy Silksong, you're lucky that it's cheap and I might buy another game with the leftover money but silksong is not "stealing" sales from you.
Anonymous No.719838641 >>719838828 >>719838829 >>719838915
>>719816554 (OP)
What kind of logic is this?
I never heard anyone saying "Elden Ring cost $60, I'm never going to pay $60 for any game under 100 hours long again."
Nor did anyone criticize them for only charging $60.
Anonymous No.719838649
>>719816660
when you think about it, based and fpbp
Anonymous No.719838828
>>719838641
tons of people say and think things like that. "Bloodlines 2 only 25 hours i'm not paying pull price"
Anonymous No.719838829
>>719838641
elden ring is dogshit tho
Anonymous No.719838915
>>719838641
it's easier to bully a couple of guys than from soft+namco bandai
Anonymous No.719838980
>>719816660
based
Anonymous No.719839015
>>719816554 (OP)
So did they forget Silksong started as a free update?
Anonymous No.719839018
>>719831874
If your game sold only 350 copies despite being 5 bucks, it probably was like a 7/10 at best. I've bought a lot of indie games at that price, and to be honest? Most would have been free flash games a decade ago. Too many indie devs are making cheap games that have no visual style, no original gameplay loop, and no marketing campaign, then wondering why they don't sell.
t. Dev who is about to be in early access hell

>>719817582
Those devs were retarded. They didn't need a full-time team of that size for a game that looks that mid. YOU INDIE DEV IN THIS THREAD. DO. YOUR. MARKET. RESEARCH. If I see another fucking indie dev cloning a saturated market I'm gonna snap.
Anonymous No.719839076
>>719831874
ok but i will never pay 60 for a game regardless what it is
Anonymous No.719839106
>>719816660
Anonymous No.719839207
it's an indie game

probably on the same engine

it doesn't really take much effort to make it other than level/boss design and art
Anonymous No.719839270 >>719839464 >>719839562
>>719817582
If you can't afford to be making games professionally, then don't. Either do it as a hobby, or not at all and go back to flipping burgers. Expecting other devs to somehow adjust their pricing to hurt themselves and their customers just so you can make a few bucks off your quirky rougelike depression simulator is just ludicrous.
Anonymous No.719839306
>>719817853
Rockstar will do $60 for the base game. $30 for the online. and $10 for the extra dlc. That's how you get $100 dollar games.
Anonymous No.719839464 >>719839651 >>719839705 >>719839768
>>719839270
>insulting quirky depressionlikes in a silksong thread of all places
yeah, existing millionaires get to make money, if you do the same thing, you don't deserve anything

only the rich people are allowed to make (more) money, normals shouldn't even try!
Anonymous No.719839562 >>719839810
>>719839270
This. Quite honestly almost everyone should just stop making games. There are too many games already in existence. That's the real reason why no one can afford to make games professionally anymore. Massive oversupply. We need fewer developers, and if possible we should figure out ways to encourage the destruction of old games to reduce the supply even further.
Anonymous No.719839651 >>719839785
>>719839464
Normals are normals precisely because they are unable to make anything good or interesting. If they actually were capable of making something worth time and money, they'd be rich instead.
Anonymous No.719839705 >>719840207
>>719839464
Yeah that's why UBI should be a thing. In our current system people with effectively infinite resources can "risk" themselves and fail multiple times until they succeed, normal people don't have this option.
Anonymous No.719839713
>>719816554 (OP)
I've never paid more than $15 for a game on Steam, regardless of whether it's indie or AAA. I stopped buying games altogether when they stopped having good sales a few years ago and I've been pirating everything ever since.
Anonymous No.719839765 >>719841986
Anonymous No.719839768
>>719839464
>normals shouldn't even try!
Oh, you can "try". You just don't get to complain about others doing a better job and not purposefully shooting themselves in the foot just to make you look better. Either succeed on your own merits of fuck off.
Anonymous No.719839785
>>719839651
>t. retardes bootlicker
If everyone had the oportunity of fail until they succeed we would more great games, it's not that the people can't do it it's that famine prevents them from being great.
Anonymous No.719839792
Eternal reminder
Anonymous No.719839810
>>719839562
This is why I fully support Nintendo suing emulators and pirates.

The market is oversaturated.
Anonymous No.719839871 >>719840016
>>719817582
Why would you try to sustain a team of devs when you have no cash to do it. How is the company operating if you have no way of making money? Are you professional developers with experience in the field? Then you should be able to secure some funding. Are you hobbyists trying to make a game out of passion? Then don't quit your day job until you get a successful game out. Also, don't expect to get paid for your game development yet.
Anonymous No.719839963 >>719840096
>>719816554 (OP)
t*am ch*rry is KILLING indie teams with this decision, this just show how important it is for us fellow devs to unionize so we can combat these practices
Anonymous No.719839972
>just do work for free bro
Anonymous No.719840016 >>719840269
>>719839871
I swear these retards are the same kind of people who quit their jobs to open a restaurant but they can't cook for shit and cry a year later because they are broke.
Anonymous No.719840064
>>719816554 (OP)
based
Anonymous No.719840094
>>719816554 (OP)
20$ is an upper limit for an indie game, shrimple as, you're not paying 300 people
Anonymous No.719840096 >>719840139
>>719839963
Fuck off with your cartel behavior
Anonymous No.719840139
>>719840096
and here comes the antisemitism
Anonymous No.719840207 >>719840627
>>719839705
>Yeah that's why UBI should be a thing
What do you see UBi as being? How much, I mean. Not dunking on the idea of it, just curious.
Anonymous No.719840269 >>719840430 >>719840578 >>719840627 >>719840834
>>719840016
ITT
>i wasn't brave enough to even try so the people that did should die because i'm dissatisfied as a regular office worker and others aren't allowed to pursue happiness!
Anonymous No.719840329
>>719816554 (OP)
>As a dev making a smaller Metroidvania
Don't…
Anonymous No.719840367
>>719816660
No shit.
>I made a game, I think I deserve to retire and buy a mansion, but now I might have to make another game to do this. This is a nightmare.
I hope the entire industry fails and these people are eaten by hordes of browns they invited to code their shitty games for them.
Anonymous No.719840430 >>719840936
>>719840269
nta but that's not what they're saying.
the crux of their position (I assume it's a couple anons) is that you need to have a plan and preparation to succeed - it's literally one in a billion that you can just fire up Unity and be the next minecraft or stardew valley. RELYING on being the next one of those is fucking retarded.
that's what I take away from it, not "don't try at all, smallfry".
Anonymous No.719840526
>>719816660
The solution is not lowering prices, the solution is reducing the number of wannabe devs. Guy on OP should not be trying to make a game in the first place. There are too many games. We need to ban new game developers and destroy old games to reduce the oversupply problem.
Anonymous No.719840532
>>719816554 (OP)
Moonring
Anonymous No.719840578
>>719840269
Anonymous No.719840627 >>719841103
>>719840207
I'd say enough for people to live. Even if it's not cash directly but socialised housing, healthy food and services.
Idk why but it's a "radical" idea that people don't deserve to die just because they got fired
>>719840269
No retard, I'm saying that you should be realistic and have some business sense. I'm the one advocating for UBI but we don't live in thst world and I don't want retards like you dying because they have passion but are bad with money.
Anonymous No.719840658 >>719840702 >>719840736
Pick your indie dev
>Shitty roguelike because level design hard
>Cozy farming sim not stardew valley donut steel
>Le quirky rpgmaker about depression
>Copy of FOTM hit game but made 2 years later
Anonymous No.719840702
>>719840658
Stardew is already not harvest moon donut steel lmao
Anonymous No.719840736
>>719840658
>>Copy of FOTM hit game but made 2 years later
This one
Anonymous No.719840834
>>719840269
I have no problem with someone pursuing happiness, it's people quitting their day job to start a "passion" business, failing because they have fuck all business sense and then complaining the world wasn't fair to them that I take issue with.
Anonymous No.719840936 >>719841219
>>719840430
nobody is talking about being minecraft or stardew valley. read the last two paragraphs of >>719837982

someone who is selling millions of copies makes tons of money while selling games for cheap (that's what silksong is doing), the difference betwee


if silksong pushes indie prices down to 3 dollars, you NEEEEEEEED to sell 300k copies to make 120k dollars which sustains you for a few years. if you can sell games for 25 dollars, you can you can survive with just 4800 copies sold which is achievable in niche markets if you make a good product. that's the kinds of sales i'm projecting. if you sell 4800 copies at 3 dollars, you die. if silksong was 39.99 and i could sell my game which isn't as good as silksong at 19.99, i could make 40k after taxes.

silksong is killing indie devs
Anonymous No.719841103
>>719840627
>I'd say enough for people to live.
This is too subjective, unless you're talking about subsistence living (maybe a step above), but then you're talking about Soviet Russia tier and who wants that?
I generally am onboard with UBI, but I don't think it can really work on the sweat of another man's brow. Basically we need to automate everything (which requires massive energy production to the point of functionally infinite energy) before any kind of "you can live how you want" UBI system could be in place.
Anything else is either slavery of the productive or not-really-good-enough tier living.
Anonymous No.719841219 >>719841489
>>719840936
two different issues
but you seem dead set on victimising yourself, so you do you - no point in further discussion
Anonymous No.719841489
>>719841219
of course i am a victim, i need to drop my price because silksong undercut the entire industry and the rich stole my lunch money and i need to sell more copies to afford rent and food.
Anonymous No.719841527
>>719817853
Please lord, the amount of seething from triple A games would be glorious….
Anonymous No.719841729
>>719816554 (OP)
why do you keep reposting this
Anonymous No.719841985
>have been a musician for over half of my life
>have made less than 0$ because of buying gear and travel and whatnot over the years
>put all of my work up on torrents for free and bandcamp is pay what you want
and yet i persist because its fun. one day ill be a rockstar:^)
or should i get angry that people refuse to buy my literally who of a solo project that releases drunken masturbatory 70 minute ambient jams for 30$ each
Anonymous No.719841986
So he recanted his opinion:
>>719839765
Everyone fucking save this image and then repost it when this thread gets recreated over and OVER AND OVER UNTIL THE END OF FUCKING TIME
Anonymous No.719842079
>>719821531
>500k players
>times 20 dollars
>minus 30% steam fees
>approx. 6 million day-one profit

Most devs could ironically make more money by cheapening the price of their games, they just need to make the game good and somehow build up the hype. AAA companies waste too much money on graphics, marketing and microtransactions, only to fumble on the gameplay experience itself, which is why prices keep getting higher, which in turns makes some upstart indie devs think "higher price = more value", when the value should be in the game itself and NOT the price point.

Just make a good game, make some decent trailers, and give it a reasonable price. That's all people want. Indie devs should NOT follow in the footsteps of AAA publishers.
Anonymous No.719842463
games should be free but include ads and microtransanctions
Anonymous No.719842638
>>719816554 (OP)
Can the modding scene make a comeback already holy shit
Like I went through the ModDB page for HL2 (multiplayer only, mind) and it's basically an infinite wealth of janky experimental ideas for free
A fair few of those went on to be real games anyways