>>719830758 (OP)
I like the nodes structure, itβs intuitive and a good way to structure a project, but the major drawback is that itβs anti-optimization if you start to play with a large number of entities.
If you need to go for performance with Godot, then that means going low-level Godot servers and you lose a large part of the features that make Godot interesting in the first place.
Good engine for small niche indie games, if scalability and performance are not a major concern.