← Home ← Back to /v/

Thread 719853336

71 posts 22 images /v/
Anonymous No.719853336 >>719853596 >>719854313 >>719857624 >>719857783 >>719866841 >>719873415
HELL IS US
>wait a minute, chat

Are its 200 IQ puzzles really filtering streamers? They're all cheating and using guides!
Anonymous No.719853596 >>719866654
>>719853336 (OP)
>He found the secret otter level
Oh no
Anonymous No.719853649 >>719855348 >>719872969 >>719874687
Anonymous No.719853698 >>719854180 >>719857542
MAKE SOME NOISE /V/!
Anonymous No.719854180
>>719853698
>nose
Anonymous No.719854313
>>719853336 (OP)
Shut the fuck up dude, Dumb ass hell is us dev trying to get his game poppin.
Shitty fucking souls copy bitch.
Sage and reported bitch.
Go fuck yourself in the face faggot ass bitch.
Anonymous No.719855305 >>719855980
I 100% the game and only looked up the last few things I was missing (mostly random people I was supposed to give items to and 1 safe combo that was on an ID card I didn't realize I had). The puzzles overall are not very hard... they're just standard Resident Evil type puzzles and never go beyond that. I was expecting some big brain shit like Outer Wilds but it was just password/code puzzles over and over. It was a good game overall but, but not amazing.
Anonymous No.719855348
>>719853649
Fucking kek
Anonymous No.719855782 >>719856069
"We're so fucking hardcore, you'll get NO MAP, NO GUIDE, NO HANDHOLDING, just YOU and our GENIUS LAYERED MAP and a sense of RAW DISCOVERY
>the map and discovery in question
Anonymous No.719855980 >>719856258 >>719856304 >>719867701
>>719855305
>The puzzles overall are not very hard... they're just standard Resident Evil type puzzles and never go beyond that. I was expecting some big brain shit like Outer Wilds but it was just password/code puzzles over and over. It was a good game overall but, but not amazing.
Basically why I dropped my hype on the game, for once a reviewer put it perfectly. Theres like zero interactivity with any of the puzzles. Its the effective equivalent of just pressing buttons in a correct order at every turn. No depth, No substance, No developments. Additional factors cannot be added to complicate something so fundamentally mechanically simple. Hence they can only stack how much you have to remember to press or so.

Which is Ironic, because Outer Wilds itself isnt very interactive, but its enviroment is very dynamic, so the game is about understanding how to find the order in the chaos basically. How to become "one" with the environment and flow with it. Not against it. Virtually every single outer wilds puzzle can be explained by this virtue.

And it is why, despite not having direct interactivity where the player can manipulate, effect, and change things naturally, logically as a direct course of an ACTION rather than "input".

The enviroment still gets to be interactive on its own, and engage you the player, and you engage it (Quantum stuff, Photographing. Its a feedback relationship, you need it to exist as something dynamic before you can stablize it without even interacting directly)
Anonymous No.719856069
>>719855782
Oh my God this is the Banjo Tooie problem all over again, but EVEN worse since atleast Banjo had some interactivity with its new moveset and such, even if it was often largely too contexual. And also banjo level design was sometimes genuinely layered and complex not just flat terrain with the most basic of basic traversal.
Anonymous No.719856258
>>719855980
you havent played the game shut the fuck up
Anonymous No.719856304 >>719856518 >>719856539 >>719858458
>>719855980
The directions the NPCs give are also almost entirely useless. For example, at the start the guys tell you to follow the wind chimes and "X" on the trees... but they also put stuff you want to find on every other path along the way so it's just useless. You will find your way to what you're looking for naturally without help. In one of the towns the guy gives you detailed instructions how to find a house you already probably ran past 5 times.
Anonymous No.719856518
>>719856304
>but they also put stuff you want to find on every other path along the way so it's just useless. You will find your way to what you're looking for naturally without help.
This is exactly what I noticed when playing the demo. Seeing people praise the windchimes had me confused. The level is not that complicated, there are obvious other paths that you can double back on a dozen times and through a simple process of elimination by coming across multiple deadends, the right way forward is the only way forward. Its not as if those other paths lead to anything else thats long and winding to confuse anyone.

Im thinking of developing a theory soon as to why Resident Evil "bring Item A to Door A" "puzzles" work, but it probably doesnt in this game (atleast based on what ive seen in the demo where every reviewer says the game is basically almsot 50% experienced in the demo, and by 4 hours youve seen everything)
Anonymous No.719856539
>>719856304
Wrong moron. The entire point is once you get the weapon, you can come back and really get the loot and realize that the enemies spawn here now.
Anonymous No.719856841 >>719873883
This game does not SHUT THE FUCK UP
HOLY SHIT EVERYONE HAS A FUCKING TEXTBOOK TO THROW AT ME
EVERY ITEM HAS FUCKING THREE PARAGRAPHS
WHEN DID PEOPLE START PRAISING TELLING INSTEAD OF SHOWING
FUCK
Anonymous No.719857374 >>719857454
I'm disappointed by the puzzles but the combat is better than everyone said
Anonymous No.719857454
>>719857374
Trust me, give it three hours and you'll realize you've fought all enemies that there are in the game and it'll just be annoying
There's not even any bosses to look forward to
Anonymous No.719857456
the end of plains of mist is so bad that it felt like i was being punished for playing the game jesus christ
Anonymous No.719857542 >>719874025
>>719853698
Chat is this real?
Anonymous No.719857550
plains of mist ending was so bad that it feels like punishment for trying to "enjoy" the combat. jesus christ what an awful fucking encounter
Anonymous No.719857624 >>719857729
>>719853336 (OP)
looks like its not a puzzle you cacheat on but have to insert key stones or something
Anonymous No.719857729
>>719857624
To be fair that's basically every puzzle in the game lmao
I don't know what the reviews are smoking acting like these puzzles are good or fun, it's effectively no different from Doom's color keys
Anonymous No.719857783 >>719863115
>>719853336 (OP)
>tfw you gotta go to the bathroom
Anonymous No.719858234
Does the game get weirder than the tutorial or does it just stay that weird the whole time
Anonymous No.719858341 >>719858457 >>719866797
How are people liking the game here? I only got to Jova, talked to everyone and looked around a tiny bit and the game seems promising so far
Anonymous No.719858457
>>719858341
Bored out of my fucking mind. I was expecting more action and less "find the right key teehee".
Anonymous No.719858458 >>719860190
>>719856304
Yeah this whole โ€œNPC gives you a breadcrumb trailโ€ thing completely falls apart when every path is densely packed with equally โ€œimportantโ€ distractions. Itโ€™s like the devs were so scared players might miss some optional area that they overcompensated and made every damn route feel mandatory. By the end I just stopped bothering reading what anyone said and followed my own instincts - and surprise, it worked better than their fake breadcrumbing. Itโ€™s like they wanted the exploration to feel organic but didnโ€™t trust the player to just, yโ€™know, explore.
Anonymous No.719860190 >>719861412
>>719858458
I don't think a single NPC gave me instructions I needed in the whole game besides just telling me basic information about a password. The "le hardcore no map" text at the beginning is so cringe, like the devs really thought they were some sort of masterminds. It doesn't even come close to the best of that type of gameplay which I think goes to Gothic 2 and Outer Wilds, maybe Nox Archaist which is a slightly less autistic Ultima IV.
Anonymous No.719861412 >>719861847
>>719860190
>Nox Archaist
is that good
good puzzles or just an old rpg?
Anonymous No.719861847
>>719861412
I loved every second of it. The puzzles are mostly figuring out where to go and what to ask people. You have to actually type in words to the NPCs to ask them questions and follow NPCs around as they have daily routines like Majora's Mask. For example, you might realize an NPC from another town wrote a book in the library so you have to go to the NPC and type in keywords from the book to ask them more about it. Controls are insanely outdated and it runs slow because it's an actual Apple II game but you can run it in an Apple emulator and speed it up to like x1.5 or whatever.
Anonymous No.719862257 >>719862335
>midget from twin peaks talking on radio frequency
>reverse audio
>useless gibberish
is the morse code also useless
Anonymous No.719862335
>>719862257
I think those are just there as red herrings so you don't accidentally solve the radio puzzle. I thought about trying to translate it but desu I already had given up hope that the game would have any puzzles that required that much thought.
Anonymous No.719863115
>>719857783
>tfw you gotta go to the bathroom

Just open your inventory and equip the "Chamber Pot of Revelation" like the devs intended. In this game, even taking a piss is a soulslike sidequest with its own breadcrumb trail and hidden lore. You'll pass three locked doors and get ambushed by a piss elemental before you finally find relief. True immersion.
Anonymous No.719863259 >>719865327
>Breeze through the game without ever needing to use a healing item
>Get to Lake Cynon
>Die 11 times
That difficulty spike was brutal. Anyway, I made it this far without looking anything up but I have no idea what to do next. The end of Cynon has that four Calamities seal I can't open, the hills have the pickaxe key I don't have, the starting area I don't have anything to open the door to the tower, and the marsh still has the soldiers blocking the path to the abbey.
Anonymous No.719863282 >>719866095
reminder he fucked a ferret to death
Anonymous No.719864334 >>719865327
>We don't do HAND-HOLDING here, snowflake, we don't DO guides, hints, maps, or anything that'll do anything but challenge you, you pussy
>Now... solve this puzzle, heh, I understand if it's too hard for you
Anonymous No.719865327 >>719866025
>>719863259
focus on the cynon dungeon
are you sure you cant unlock those 4 seals
or at least... one of them

>>719864334
first demo/tutorial puzzle is like that, then they become a bit more involved.
nothing crazy, just basic escape room tier
Anonymous No.719866025
>>719865327
I thought I needed some kind of circular emblem for those pedestals given the shape. I didn't even think to try the key.
Thanks anon.
Anonymous No.719866095
>>719863282
Ghost died of rectal bleeding, not because of coitus
Anonymous No.719866502
am i turning into dsp or is the office safe puzzle poorly worded
Anonymous No.719866654
>>719853596
>30 min cutscene of Pirate nutting inside a ferret
truly, Hell is Us
Anonymous No.719866740
>more unreal engine soulslop
Whatever
Anonymous No.719866797 >>719866874 >>719868884
>>719858341
I hate to say it but I'm pretty bored. I put the combat damage to 200% and enemy hp to 50% to try and make it more dynamic and dangerous, but even then it's still pretty shallow.

The exploration feels nice, but it isn't actually that rewarding.
>go to side area before game tells you to
>can't get in

>find puzzle you don't have the solution or any context for
>either have to come back later, or stand around and see if you can guess the solution
>former means you just go back on the main patha nyway, latter is immersion breaking and dumb
The Good Deeds riddles are sort of interesting but so far the rewards have been nonexistent. It seems to just be exposition/ flavour content

Game should have had a CaC so even if it was boring you could at least have a character you liked to look at while you wandered around
Anonymous No.719866841 >>719866974 >>719867184
>>719853336 (OP)
"wait a second" is something that doesn't really happen in the context of figuring out a puzzle of any kind irl, ever. It is something that happens in games, movies, books, whatever, as a tool to showcase that there was a breakthrough - to create excitement, tension, to have the reader rally behind and easily understand. In reality, a breakthrough in solving a problem is usually something that contains an entire lengthy process, not a sudden idea
when a streamer goes 'hey wait a minute', they are acting. See - some bozo who went to do 'blind raids' in ff14 and had these 'hey hey wait a second' moments, figuring out entire fights after wiping once
Anonymous No.719866874
>>719866797
I also really do not appreciate the game's messaging, which is kind of a big deal since that's its whole "thing"
Anonymous No.719866974
>>719866841
it happens a lot in some puzzle games but mostly when you're not playing
Anonymous No.719867184
>>719866841
It does happen in puzzle games, but it's not an audible thing unless you choose to do so. Unless you already know the solution, the point where you go from not knowing a solution to knowing one is that "Aha" moment.

A mental "Wait a second" is like a half-solution or a next step, you think you understand something extra that might lead you to a solution but you need to test it.
Anonymous No.719867701
>>719855980
Retard
Anonymous No.719868691 >>719871417
The game's a lot prettier than I expected it to be. All the foliage sway helps a lot with that.
Also helps that it runs a lot better than the demo did so I can actually hit 60fps on medium-high settings.
Anonymous No.719868884
>>719866797
>The Good Deeds riddles are sort of interesting but so far the rewards have been nonexistent. It seems to just be exposition/ flavour content
You meet an NPC later that gives you rewards for doing good deeds. Which is uncharacteristically gamey for the setting.
Anonymous No.719869220
>pirate software
didn't that faggot off himself?
Anonymous No.719871224
i have no time to waste doing shitty puzzles
also kill yourself e-retard
Anonymous No.719871417 >>719872325
>>719868691
oh nice, actual fog and not that generic full screen fog that UE5 devs use so much. You can have fog and still find saturation and clarity, especially if things arent actually at long ass range
Anonymous No.719872219 >>719872325 >>719873538
Something that no one is going to talk about much with this game is the sound design, it's really good, especially for the enemies when they've spawned entities. The chaotic SFX they produce make them stand out as incredibly unique, never mind their appearances.
Anonymous No.719872325 >>719873538
>>719871417
NTA but one thing this game has going for it is that it definitely hides that it's UE5 really well. Playing Wuchang feels just like playing LotF, but HiU actually feels comparatively unique

>>719872219
I agree, and the BGM isn't bad either.

The voice acting kind of sucks ass though sadly
Anonymous No.719872739 >>719873134
you know a game is kino when combat completely destroys webm compression
Anonymous No.719872969
>>719853649
Anonymous No.719873134
>>719872739
That's like saying Overwatch is kino because every fight has a million different particle affects raping your eyes. This looks no different. Looks like they literally made the enemies particle effects that bleed more particle effects.
Anonymous No.719873186
>Start game
>Feel weird vibrations in my hands
>Freak out thinking something is wrong with my hands
>Realize the haptics are simulating raindrops hitting my palms because it's rainy
Fucking genius design choice
Anonymous No.719873415
>>719853336 (OP)
>200 IQ puzzles
anon...they are barely reaching 90 IQ tests levels
Think about that and the impact it has on your own intelligence and theirs.
Anonymous No.719873538
>>719872219
example >>>/wsg/5966429

>>719872325
>I agree, and the BGM isn't bad either.
Yeah, I like the style of it too. It's a big contributor to the atmosphere.
>The voice acting kind of sucks ass though sadly
I thought it was decent but some characters are definitely weaker than others. The fatty in the flash fowards I think is pretty good which makes sense given he's the major antagonist so far.
Anonymous No.719873883
>>719856841
>OMG NOT 3 (THREE!!!) PARAGRAPHS
there are pills for that ADD tard
>let's show not tell when half the fucking game knowledge is various documents or ancient text MC finds since he's basically battle archeologist
Anonymous No.719874025
>>719857542
No, "she" is not really a woman. Sorry I had to tell you.
Anonymous No.719874282 >>719874424
I played the demo and decided it would be mediocre cant believe yall playing it
Anonymous No.719874342
couple of improvement suggestions:

your PDA should be able to log various computer messages you go through
yes it's easy to screen capture but in game solution would be nicer especially when games go to great lengths to catalogue everything else

good deeds should have a minimalistic description and normal picture, not pixelated one since it's easy to get lost if you start several and then try to finish them later

it would be nice to get a warning when you're going to drastically move the plot along possibly killing someone if you have unfinished stuff that needs to be finished
game already occasionally gives you a warning so you don't kill someone unintentionally (scientist guy stuck in yellow section of Auriga Museum)
Anonymous No.719874424 >>719874497
>>719874282
>how comes other people like something I disliked?
>how is that even possible?
I thought people grew out of this mindset when they reach early teens.
Anonymous No.719874497 >>719874632
>>719874424
All of /v/ are stuck in their early teens mentally.
Anonymous No.719874620
did they undo the forced upscaling?
Anonymous No.719874632
>>719874497
lewd
Anonymous No.719874687
>>719853649
QRD?