>>719862450
>better death pit indicators and faster shelter opening
good, both of these were kind of dumb, plenty of deaths testing pits or whatever, and less waiting for a door is always good since it didnt really add anything, except maybe if youre being hunted at the time.
>>719863273
>food respawning on deaths and revealing the map saving on death
these two im not sure about, since ive not played since the change. I definately appreciate food NOT respawning on death as it kind of forced you to move out and keep exploring so having it respawn could get the player to just be stationary grinding up karma and missing out on that pressure to hunt for food
BUUUUT also sometimes death is unfair and it sucks massive balls to go through that twice in a row and have to backtrack because you cant afford to stick around, so now youre just wasting time grinding karma back up in a prior area to proceed - not really an issue in most times but I can see why they did it.
the map thing, similarly, im in two minds. I dont think it matters that much for me as I had good memory and spacial awareness so I didnt really need the map anyway but this kind of allows for 'diving' into an area and doing a suicide scout run. not a fan of that
I'll give it a shot. I loved rainworld, like a top 3 experience for me. But thats why I hesitated to replay it, cant get that initial experience again