>>719865749
People shit on them because slayer is a popular skill and it does have a concept/reason to exist, however it sucks at logical consistency. It's easy to see the design flaws of slayer.
Normal combat should be distinctly different from slayer combat. Slayer has this idea more in its earlier release monsters which require specific items. The problem is they didn't really stick with the idea enough to make it stick out so it's basically just "combat: the skill" instead of undergoing specific steps to kill stranger than usual creatures.
Plus the whole purpose of slayer is to send players to less conventional training areas so we aren't all killing the same shit all the time all day. Making it just part of combat doesn't let slayer do its job, though maybe its job hasn't been relevant for quite some time now that we have gem crab encouraging it and even nowadays players butting heads over slayer spots. Nowadays it's just used to gatekeep slayer bosses from having their uniques crash too hard, and maybe as a mild bot deterrent in general in case they're too retarded to jump from random task to random task properly.
I like the idea of preparing to slayer specific creatures with unconventional equipment, but even I'll agree it's not different enough from normal combat in practice. Nobody would be killing the more "unique" monsters in the slayer unlocks. Tasks would be exclusively used for damage boosts or for allowing certain bosses to be killed, and access to the slayer-only areas.
I would like slayer to be a bit more involved or have more thematic additions so it feels like an actual skill rather than just have it deleted or half-deleted with some of the current systems intact. Slayer's ideas fit more with bossing with how you have to use strategies to kill them. A lot of the more modern monsters use slayer's gimmicks like magic-based melee/range or what have you too so it's not as unique to it. The skill has truly degraded in its meaning over the years.