>>719906927
>Fixing peoples mistakes
This doesnโt happen. The game just isnโt designed with this in mind. Like Iโm not gonna say it LITERALLY never happens but you fix mistakes that are minor and unnoticeable at best. Dungeons are so easy that youโd have to try to actually die in most cases and stack markers are designed to mean death if you commit to many mistakes so creating situations that would be engaging for the healer is actively discouraged. They even turned raise into a button everyone can press in criterion and only so many times. Yoshida doesnโt really know how to design classes, he treats the game like a moba, hes even said so in interviews before. Iโd say even a fighting game has more semblance of depth and choice than FFXIV outside of the skill based reactionary gameplay. The state of the game at this point is just sad, they homogenized pvp jobs too something I thought theyโd never do, astrologian doesnโt even buff anymore its just another drone to the 2 minute meta and any buff skill is completely missing in pvp.
These games jobs are the very definition of style and aesthetic over substance, theres nothing actually there, no depth.
I mean think about it, dancer and bard are advertised as โsupport dpsโ and whats your support? A 5% damage buff that you line up with the other non support dps 5% damage buff every 2 minutes?
>b-but they have that dhit buff on bard
Its 1%, 1 fucking percent, how does this count as a buff in any way? Hell how does 5% count? Theres just no actual identity or choice no unique thing each job can do mechanically speaking
>>719908031
Your skill expression is that you had to press 1 extra ogcd because anon god clipped and that might force your other healer to use one of their many ogcds assuming you are even using a second healer.
Im sorry dude but this games healing gameplay is ass. I want to feel stressed cause someone just randomly dropped to half not get mad because the tank forgot to put up their mit