What if...
>ENEMIES DO TWICE THE DAMAGE
The fight would be the exact same fucking thing if it did normal damage.
I'm tired of artificial difficulty by increasing the damage output. What if I die half the time who cares? Why don't make everything instakill now that you are at it?
The fight would be the exact same fucking thing if it did normal damage.
I'm tired of artificial difficulty by increasing the damage output. What if I die half the time who cares? Why don't make everything instakill now that you are at it?