>>719919789
First-Person Dungeon Crawling with Horror Atmosphere:
Moral Alignment System (Law, Chaos, Neutral):
Demon Negotiation and Recruitment:
Complex Party Management: Players could manage a party of demons with unique skills, requiring strategic swapping and fusion
Dark, Mature Themes, heavily religious themes which at the time usually got censored.
Technical Innovation on Limited Hardware
Dynamic World Events and Player Impact based on choices
Psychological and Social Interaction Mechanics:
Resource Scarcity and Survival Elements
Non-Linear Progression with Multiple Routes
Early Procedural Elements in Demon Encounters
All of this in the same game in 1992