>>719935536 (OP)
We all know the major shit wrong with the gam, but it's the little things from the first game that boggle the mind.
>The first game's map was simple but occasionally the quest marker points you in the wrong way
>The second game's map not only does this but also the quest marker just vanishes at points and also the map's colours are beige on beige so it's a pain to read anything.
>The first game had two large open sections with a bottle neck you needed to pass every time before you can fast travel over it; with a small amount of enemies every couple minutes
>The second is basically one long single track road with hordes of enemies every 30 seconds