>>719954687
The problem is that often times it's expensive to make attract modes and publishers are allergic to "unnecessary" expenses, which then normalizes into the game studios, and it becomes this lefty/woke mind virus where the higher ups in a game studio have become deluded into thinking it's great not to do things, and they start having conversations that are aversive to making something extra.
You can hear this in the OST department of a lot of games too. Everything is some boring set of background noises because actually asking a composer to make a whole suite of melodies and leitmotifs, with variety in instrumentals is seen as "risky and costly."