>>719957113
Competitive pandering happened.
Games can't be "fair" if you have to contend with the randomness of falling rubble or the in the moment movement of weight.
Stage elements have to be non-intrusive to mechanics and the player fighting another player or npcs.
So you don't get dynamic holes forming in a wall that never had a hole in it before to take the enemy by surprise, and that shifting raft on the sea actually just tilts on a regular timed, consistent animation.