>>719969685
by spells I'm generically including all of Alucard input command spells, shield rod combos, weapon input commands, as well as all Soma souls, all of Jonathan sub weapons, etc
>Enemy patterns and boss patterns fall under difficulty because absolutely fucking none of those add any interesting mechanical complexity.
that is not the case, in SotN you have bosses that barely move left or right and maybe shoot a fireball or a sequence of fireballs, it's so bad that it detracts from the experience, while the rest of the games have movesets for you to learn and dodge that feel like the devs were trying to make a boss fight, and not just a big prop that opens his mouth and shoots 3 straight projectiles
but really, I don't see the point of you posting, you just want to shit on the handheld games, you don't give a fuck about what is true or not, you only want to hate, not discuss these games