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Thread 719960082

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Anonymous No.719960082 >>719960192 >>719960204 >>719961126 >>719961203 >>719961434 >>719961740 >>719961885 >>719961895 >>719962130 >>719962349 >>719962523 >>719962570 >>719962679 >>719962710 >>719962941 >>719964930 >>719967163 >>719967598 >>719968084 >>719968503 >>719969470 >>719970889
>/v/ now hates SOTN
why?
Anonymous No.719960192 >>719961203
>>719960082 (OP)
>weeb shit

hollow knight and silksong proves the west just does it better
Anonymous No.719960204
>>719960082 (OP)
Cause you are a baiting faggot.
Anonymous No.719960990 >>719962657 >>719962802 >>719963325
You can be a fan of SotN but then you play the superior handheld sequels. After that you realize that SotN was just a rough protoype.
Anonymous No.719961126 >>719961183
>>719960082 (OP)
It's an ok game, especially for it's age. What I hate is the fanboys that overrate this game and think it's the best game ever.
Anonymous No.719961178 >>719961236 >>719964846
It’s just not that good compared to modern games like Hollow Knight. SotN and Super Metroid has their places in history but it’s time to move on now. They just aren’t that good anymore.
Anonymous No.719961183 >>719961402 >>719961428
>>719961126
>Set the standart for pixel art and backgrounds and music for 30 years
>not good
ok
Anonymous No.719961203
>>719960082 (OP)
>>719960192
samefag, OP is a faggot
Anonymous No.719961236
>>719961178
Games don't age.
Anonymous No.719961402 >>719961569
>>719961183
>Set the standard for [not gameplay]
Don't care, retard.
Anonymous No.719961428 >>719961658
>>719961183
It didn't say it wasn't good, retarded fanboy. It's above average, but it's simply not the best. Are you aware that there were better looking games before and after it?
Anonymous No.719961434
>>719960082 (OP)
It’s easy but it’s still a masterpiece
Anonymous No.719961569 >>719961784
>>719961402
>Gameplay of SOTN is deeper than 99% of modern games
ok retard.
Anonymous No.719961658 >>719962287 >>719964118
>>719961428
It's not about a single element faggot.

When all the elements of the game work as a team, is pretty hard to argue other games are better.

SOTN works because all the elements are done to a high standart.

Gameplay is deep and you could have like 15 diferent playstyles.

the assets are still competitive like 40 years later.

Game simply works to a level that very few games can do it.
Anonymous No.719961740 >>719961780
>>719960082 (OP)
Because it's too easy. Lots of old games that were considered the best get slammed for being too easy on here.
Then /v/ will turn around and collapse in tears over Silksong difficulty. It's strange.
Anonymous No.719961780
>>719961740
play a no gear run, you retarded secondary casual.
Anonymous No.719961784
>>719961569
>SOTN
>deep
>having to mention modern games in order to make SotN look good
Hahahahahahahahahahahahah
Anonymous No.719961885
>>719960082 (OP)
Actually debating playing it for the 12th time instead of finishing HK. I never get tired of playing it
Anonymous No.719961895 >>719962209
>>719960082 (OP)
/v/ hates literally every game.
Anonymous No.719962130
>>719960082 (OP)
style and mood of the game is awesome. I used to visit many of the rooms just for the tunes, have Alucard sit on the chairs and fall asleep while the cute fairy would sit on his shoulder.
Anonymous No.719962209 >>719962406
>>719961895
>Tetris
Anonymous No.719962287 >>719962597
>>719961658
>you could have like 15 diferent playstyles.
Describe them.
Anonymous No.719962349
>>719960082 (OP)
It's a great game. The main problem with it is it's kinda easy.
Anonymous No.719962406
>>719962209
>What is this garbage? Only 7 pieces? Dogshit game pong was better.
Anonymous No.719962523
>>719960082 (OP)
Because it's overrated
Anonymous No.719962570 >>719962614
>>719960082 (OP)
It's only on PlayStation
Anonymous No.719962597 >>719963018 >>719970537
>>719962287
1. Normal play
2. No gear run
3. 2 hit combo run.
4. fist run
5. Broken glichy sword run
6. familiar run
7. fighting game special run
8. 100% run
9. 400% run
10. Duplicator run
11. No gear no treasures run
12. Hard code luck cheat bug run
13. Pokemon run
14. Item run
15. Chill museum run.
Anonymous No.719962614 >>719963145 >>719963594
>>719962570
The best version of the game is Saturn, actually.
Anonymous No.719962657
>>719960990
Yep.
I love SotN, but still prefer Dawn of Sorrow and Order of Ecclessia
Anonymous No.719962679
>>719960082 (OP)
The gameplay isn't challenging after you've played harder games. It's barely challenging on your first playthrough. Still one of my favorites but purely through presentation.
Anonymous No.719962710
>>719960082 (OP)
I still love it. Are you maybe thinking of the underage third world subhumans who think Hollow Knight and Silksong are the best designed Metroidvanias ever?
Anonymous No.719962802 >>719963158
>>719960990
The handhelds are trash and Iga has no talent. Anyone who pretends the handhelds are better most likely grew up on them. This applies to MegamanX/MMZ as well. Handheld sequels are always shit.
Anonymous No.719962941 >>719971153 >>719971320 >>719971425
>>719960082 (OP)
What's Konami waiting for to release this on PC? Fucking retards
Anonymous No.719963018 >>719963082
>>719962597
Literally half of those aren't even available until late game, or they're not viable without duplicator (which you listed as its own category). What the fuck are you doing differently until the last %1 of the game when you decide which completion percentage you want to go for? Typical SotNtard being a disingenuous brain dead nigger.
Anonymous No.719963082 >>719963147
>>719963018
more than half can be done early in the game retard.
Anonymous No.719963145 >>719963248 >>719963449 >>719971013
>>719962614
The best version is on PS4
Anonymous No.719963147 >>719963205
>>719963082
Half of 15 is not 15. Try again.
Anonymous No.719963158 >>719964189
>>719962802
>The handhelds are trash
Wait, what? Why?
SotN does have superior music and visuals, but AoS, DoS, PoR and OoE are better in every other way (weapon variety, spells, core mechanics, difficulty curve, enemy patterns, boss patterns, etc)
Anonymous No.719963205
>>719963147
I did not mention runs you can do from the start of the game.
Anonymous No.719963248
>>719963145
What version is that? Isn't it missing the extra content?
Anonymous No.719963325
>>719960990
My man! Portrait of Ruin is GOATED to this day.
Anonymous No.719963449
>>719963145
Why is that the best version?
Anonymous No.719963594 >>719963671
>>719962614
>Saturnfags still exist in 2025
Damn
Anonymous No.719963671
>>719963594
I'm an idort actually
Anonymous No.719964118
>>719961658
>Gameplay is deep and you could have like 15 diferent playstyles.
LMAOOOOO
Anonymous No.719964189 >>719964408 >>719968279 >>719969481
>>719963158
>Wait, what? Why?
Literally the only thing that the zoomers who grew up on the handhelds can pretend they did better is "difficulty" and pretending difficulty inherently makes a game better is retarded and how you end up with people pretending moderately difficult but simplistic games are well designed.
Anonymous No.719964408 >>719964698
>>719964189
PoR focuses on a lot of the same things as SotN (tons of wacky items, lots of extra modes, "reversed" late game areas referencing Cv1, lots of stuff you can level up and upgrade), but PoR does literally all of those things better.
Anonymous No.719964698 >>719965180
>>719964408
PoR is the closest to good that the handheld games get, but the instanced level design and gating between them means that the level design never has the interconnectedness that SotN. There's also imbalance between the characters and their movesets and most of what you have isn't used during normal play.
>but PoR does literally all of those things better.
Except for level design, exploration, visuals in terms of how much you can actually see at once (people who defend handheld games like to ignore how awful screen real estate use is in handheld games), having access to most of your moveset at any given time do to the control scheme, and of course visuals and audio. But switching between them so they yell each other's names and making them dance while this song plays makes it better than all the other terrible handheld ones.
https://youtu.be/L0HVTx0gVho
Anonymous No.719964846 >>719964928
>>719961178
SoTN is a kind of jank game with unfocused design that doesn't compare to to the amazing library of 2D platformers of the PS1. Super Metroid in contrast is, despite being an earlier game on SNES, unsurpassed at what it does and nothing else has the tight physical design it does, despite the genre it established getting games for decades.
Anonymous No.719964928 >>719966350
>>719964846
then how come every newer metroidvanbia tries to imiate SOTN instead of Metroid.
Anonymous No.719964930
>>719960082 (OP)
Hollow knight made this obsolete
Anonymous No.719965180 >>719967196
>>719964698
>most of what you have isn't used during normal play.
No shit faggot, neither are the tons of useless garbage items you get in SotN.
>visuals in terms of how much you can actually see at once (people who defend handheld games like to ignore how awful screen real estate use is in handheld games)
You're talking out of your ass. Alucard in SotN takes up more screen real estate than any of the handheld game protags. You can go and measure this instead of sitting here and lying.
>having access to most of your moveset at any given time do to the control scheme
SotN's control scheme is completely ass-backwards, the hierarchy of importance between the different inputs is completely wrong. Wolf form (which is an optional ability) takes up an entire button at all times, meanwhile high-jumping requires a special input. The handheld games fixed this pretty much instantly.
Anonymous No.719966142 >>719966586
The handheld Castlevanias are great but SotN just has more skill expression which makes the game feel more action-y
Shield dashing alone makes the game feel and it's ridiculously they didn't make it an actual feature in the games that came after
Anonymous No.719966350
>>719964928
Because obviously that much easier to do for exactly the reasons I've said. Making a game like SM would require you to come up with an elaborate set of physical abilities that synergise together and design the entire world around the capabilities of those exact abilities and the emergent movement that is possible with them at any given point, constraining the player while allowing specific kinds of non-linearity that the play can exploit.

The gating in SotN is much more straightforward and the more physical moves are only used for a handful of secrets. SotN has a much less interesting structure and is largely filled with long repetitive corridors for no apparent reason aside from extending the time it takes to get across the map. A random indie game can much more easily ape the approach of filling out the game with random misc crap that mostly doesn't matter, while basically nothing has attempted to really recreate SM in a new form.
Anonymous No.719966586 >>719967326
>>719966142
>they didn't make it an actual feature in the games that came after
They did. In the DS games you can cancel backdashes with attacks, and if an attack doesn't lock you in place then it works the same as shield cancelling. On top of that, PoR also had weird movement techs with character swapping, and OoE had the weird magnet thing where you can throw yourself.
Anonymous No.719967163
>>719960082 (OP)
How come I can play this on my vita but still not my PC?
Anonymous No.719967196 >>719967993
>>719965180
>No shit faggot, neither are the tons of useless garbage items you get in SotN.
Items are the only thing you aren't using frequently in SotN.
>You're talking out of your ass. Alucard in SotN takes up more screen real estate than any of the handheld game protags. You can go and measure this instead of sitting here and lying.
You get roughly 20% more Alucard's per screen. The argument is done now because you got pissy, made a claim and were objectively wrong. I won't entertain you moving goalposts around or doing damage control. PoR is the best of the handhelds, but none of the handhelds are as good as SotN. Everything about them is worse.
>Wolf form (which is an optional ability)
How fucking stupid do you have to be to try to downplay how good it is having that bound to one button when it's some of the best horizontal movement tech in the game?
Anonymous No.719967326 >>719967632 >>719967724
>>719966586
>OoE letting you use Magnes with the funny little blade
They really should've leaned into that more. In fact, Magnes in general highlights my least favorite aspect of IGAvania design. You have this unique idea for a progression mechanic (making yourself magnetic) and then all you do is put a few dots around maps that say 'USE THIS HERE TO GO FORWARD' or 'USE THIS HERE FOR A TREASURE MAYBE' instead of naturally integrating it into the level design or possibly enemy design. We got lucky that a single designer thought "It'd be funny if we put one on the Boomerang Glyph." because that's the only natural feeling expression of that entire mechanic. What a fucking waste.
Anonymous No.719967598 >>719967868
>>719960082 (OP)
>Why?
Because majority of this board is under age 23 and hates playing any game from before 2013
Anonymous No.719967632
>>719967326
Don't forget that it's not actually physics/momentum based and is just used for fixed distance launches.
Anonymous No.719967724
>>719967326
Yeah I meant it in regards to the throwing boomerang thing. The static magnets were whatever. Also as good as the boomerang is, you get it way too late in the game and it doesn't carry into NG+.
Anonymous No.719967798
Super Metroid and SOTN are the kings of this genre still.
Anonymous No.719967868
>>719967598
Zoomers and young millennial are desperate to have culture, IPs and games better than the 80's, 90s, and early 00's. Unfortunately for them it's not happening.
Anonymous No.719967993 >>719968278
>>719967196
>includes the empty space next to charlotte
>fucking crops alucard's sprite to fit more of him
You're desperate.
Anonymous No.719968084
>>719960082 (OP)
Tenddies started astroturfing for the handheld games, then normies discovered sotn on speedrun events and /v/posers started hating on it too because its popular.
Anonymous No.719968278
>>719967993
Pathetic attempt at a lie, but I cropped the edges of their sprites and touched them to the edges on either side. Stop lying and stop making claims about things you don't understand.
Anonymous No.719968279 >>719968359 >>719968457 >>719968484
>>719964189
>MUH ZOOMERS
Can you people say anything else.
I'm 38 years old and SotN was not even my first Castlevania.

I prefer the DSvanias by a fucking lot. They're just SotN but better.
Anonymous No.719968359 >>719970047
>>719968279
ok unc
Anonymous No.719968457
>>719968279
Dawn is the only DS game that even tried to be SotN and it sucks
Anonymous No.719968484 >>719968687
>>719968279
>Can you people say anything else.
Okay. You're a tendie. The handheld ones are worse in all metrics without exception.
Anonymous No.719968503
>>719960082 (OP)
Well?
https://www.youtube.com/watch?v=VxnjMUI_4BA
Anonymous No.719968687 >>719968790
>>719968484
>You're a tendie.
That's hilarious.
I hate Nintendo deeply.

Doesn't stop Dawn of Sorrow from mogging 99% of Metroidvania games
Anonymous No.719968790 >>719969513
>>719968687
>Doesn't stop Dawn of Sorrow from mogging 99% of Metroidvania games
Thanks for the laugh.
Anonymous No.719968892
>tendies were glad the series went to DS because they're apparently mongs who can't stop looking at their map every 3 seconds and needed a dedicated screen
felt like the only person on the internet who thought the games should've gone on PSP just to have CD quality audio and actually do Yamane justice. You also could've incorporated flicks of the thumbstick into the control scheme to cut down on menuing. instead we get something like PoR, the most sound mechanically out of anything IGA did, bogged down the most by having to cycle out your major lategame abilities.
Anonymous No.719969198 >>719969597 >>719969825 >>719969851
If you hate Nintendo you shouldn't be allowed a like video games. There is no video games without them. You're an idiot and untrustworthy.
Anonymous No.719969470
>>719960082 (OP)
Because we have to hate everything popular. Same deal with Mega Man 2, Super Mario Bros 3, Sonic 2, etc.
Anonymous No.719969481 >>719969685
>>719964189
>Literally the only thing that the zoomers who grew up on the handhelds can pretend they did better is "difficulty"
Did you even read my post?

> better in every other way (weapon variety, spells, core mechanics, difficulty curve, enemy patterns, boss patterns, etc)
Difficulty was just 1 of the aspects I mentioned
Anonymous No.719969513
>>719968790
Cope.
Anonymous No.719969597
>>719969198
Gaming would genuinely be better off if Nintendo went under 20 years ago
Anonymous No.719969685 >>719969937
>>719969481
>Difficulty was just 1 of the aspects I mentioned
Enemy patterns and boss patterns fall under difficulty because absolutely fucking none of those add any interesting mechanical complexity. I don't know what kind of drugs you're on to think that the weapon, spell and mechanical variety is great. You could argue that Charlotte in PoR has a lot of spells, but the way you equip and use them is fucking terrible and undermines experimenting.
Anonymous No.719969825
>>719969198
Gaming would genuinely be better off if valve went under 20 years ago
Anonymous No.719969851 >>719970001
>>719969198
I basically agree.

I understand people having different tastes/preferences, but people who outright *hate* Nintendo and go out of their way to shit on them are pretty much always under multiple forms of delusion. Nintendo's output, and even moreso if you consider 2nd part devs, is such a great range of cool games executed to generally high standards, to the point that any extreme distaste for them just comes from weirdos with a chip on their shoulder.
Anonymous No.719969937 >>719970241
>>719969685
by spells I'm generically including all of Alucard input command spells, shield rod combos, weapon input commands, as well as all Soma souls, all of Jonathan sub weapons, etc

>Enemy patterns and boss patterns fall under difficulty because absolutely fucking none of those add any interesting mechanical complexity.
that is not the case, in SotN you have bosses that barely move left or right and maybe shoot a fireball or a sequence of fireballs, it's so bad that it detracts from the experience, while the rest of the games have movesets for you to learn and dodge that feel like the devs were trying to make a boss fight, and not just a big prop that opens his mouth and shoots 3 straight projectiles

but really, I don't see the point of you posting, you just want to shit on the handheld games, you don't give a fuck about what is true or not, you only want to hate, not discuss these games
Anonymous No.719970001
>>719969851
Nintendo games, generaly speaking, are great, innovative, but the company and their business model is absolutely disgusting.
Anonymous No.719970047
>>719968359
>E-celeb slop
Anonymous No.719970241 >>719970362
>>719969937
>by spells I'm generically including all of Alucard input command spells, shield rod combos, weapon input commands, as well as all Soma souls, all of Jonathan sub weapons, etc
Yes, and in the handheld games the equipping and swapping is terrible.
>while the rest of the games have movesets for you to learn and dodge that feel like the devs were trying to make a boss fight,
No, the other games have shitty hitboxes that you have to learn to avoid jank contact damage on, or cheese you figure out by throwing pies. None of them are fun boss fights.
>but really, I don't see the point of you posting, you just want to shit on the handheld games
Because they're worse and people who claim they're better than SotN are retarded.
>you don't give a fuck about what is true or not, you only want to hate, not discuss these games
Wrong. Hell you're the one lying about bosses doing nothing when even early stuff like minotaur and werewolf do combo attacks where minotaur throws werewolf around.
Anonymous No.719970362 >>719970761
>>719970241
See? Brainless hating with lies all over the place, again. What is even the point of talking to you?
Anonymous No.719970537
>>719962597
Don't forget the full luck runs that reduces your base stats.
Anonymous No.719970662 >>719970737 >>719970865
SotN traded the responsive user driven combat for prescriptive combat design, making for a much more shallow experience that pales in comparison to the series that started the genre.
Anonymous No.719970737 >>719970865
>>719970662
>SotN traded the responsive user driven combat for prescriptive combat design
what
Anonymous No.719970761
>>719970362
>Brainless hating with lies all over the place
Show me a fun boss fight from one of the handheld games. Something with interesting mechanics and patterns that isn't just avoiding janky broken hitboxes (OoE is especially guilty of this). I actually named one specifically and talked about team attacks in SotN. At this point, you're the one lying by making worthless blanket statements and avoiding specifics.
Anonymous No.719970865
>>719970662
>prescriptive combat design
Are you a bot or just one retard trying to force some new pseud meme?

>>719970737
I've seen it posted a few times recently. It's either one autist trying to force something or a bot.
Anonymous No.719970889
>>719960082 (OP)
Only metroidvanias i have ever enjoyed were super metroid and axiom verge. And ive tried many more. These types of games are just not fun. Holliw knight looks so boring. The last one i tried was called 9 days or something. Beautiful aestethics and music, novel narrative, but the gameplay was so boring. I much prefer regular 2d games like ninja gaiden or the oldest castlevanias. I really dont see what people see in the metroidvania genre. Even roguelikes are more interesting.
Anonymous No.719971013
>>719963145
lol no
for some reason it plays at 50 fps
>not an issue
the game doesn't have dynamic fps, it actually slows down
Anonymous No.719971153
>>719962941
Email them and ask them to release it on gog

Vote for it on gog dreamlist
Anonymous No.719971320
>>719962941
>xbox
it's the 360 version with backwards compatibility
>playstation
it's the psp version emulated

they would've need to actually port it instead of slapping a low effort emulator on top of a rom
Anonymous No.719971425
>>719962941
PcΓΌck not relaxing?