>>719960829 (OP)
>Was dialogue inspired by David Lynch's purposeful awkwardness
Yes.
Team-Silent was described to be total "detail maniacs" and very specific with their desires according to the voice actors who worked with them back in the day.
In case you haven't seen the Making Of SH2 documentary, that shipped with every single EU copy back in 2001, the voice actors did EVERYTHING for their characters:
they mocapped the scenes, which were directed like a literal stageplay, and only after nailing the mocap did they get to record the VA lines. The final cherry on top was the fact that all the actors provided their facial features for the 3D models.
The acting of SH2 is honest to god great.
There's a lot of nuance that clearly flies over people's heads these days, ie. James' inner monologue being very clear, well articulated and outright charming, yet he totally drops spaghetti when talking to other people, especially women.
All the "weirdness" people nowadays mention are clearly deliberate, meant to signal already early on that something is off with these people.
I'd also argue that the PS4-5 generation zoomies are also too accustomed to the modern, Hollywoodian "monotonously grunting into the mic" """acting""", which is just annoying.
>>719960915
>SH1 was simply a bad job.
It really was not. Especially for the PS1 era, the acting was very high quality.
I know some people get stuck on the weird gaps in dialogue, but that's already been stated to having been a weird game programming / audio file clipping issue.
It does work well with the game's very dream-like, hazy vibe.