>make your character a glass cannon who dies in 3 hits
>Hornet is much bigger than Hollow Knight with a bigger hitbox, but still has the same pitifully small attack range
>make basic enemies take 3-12 hits
>make bosses take 200+ hits
Why are they like this?
>Hornet is much bigger than Hollow Knight with a bigger hitbox, but still has the same pitifully small attack range
>make basic enemies take 3-12 hits
>make bosses take 200+ hits
Why are they like this?