>>719990465 (OP)
I'm playing it right now.
I like that the difficulty stems more from how dirty the level design can get, like the underground city where you have to jump and walk on very thin platforms while getting shot at.
I'd say it's also the best implementation of magic in any souls game, it truly feels seamless and I naturally gravitated towards a STR/spirit build without aiming for it at first. I never specialize in magic in soulslike but here it's just so natural. They've done well.
I don't know how the story ends but so far it's pretty intriguing, the art direction is thematically consistent while being varied enough and there is a pretty good sense of mystery surrounding the world.
I just unlocked the last Frame ability